Search found 7 matches
- Thu Apr 05, 2007 1:30 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New codeblocks+msvc toolkit tutorial pdf version,0.12 tested
- Replies: 19
- Views: 16725
THREAD NECROMANCY!
One year later. I eventually managed to get Irrlicht to compile and run, then I got daring and actually edited some of the source, so that it would shout silly things at you if you tried to run DX8 or 9, and would only load Burning's software engine, no matter which engine you tried to run. The resu...
- Thu Apr 27, 2006 10:36 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New codeblocks+msvc toolkit tutorial pdf version,0.12 tested
- Replies: 19
- Views: 16725
OK, I found the tutorial to be very helpful! Except for a few things.(yes, I'm a C++ newbie, yes, I understand that trying to take on something as complex as Irrlicht with my experience level is suicidal. I'm known for that kind of thing, actually.) first, I followed the instructions(except for the ...
- Thu Apr 20, 2006 9:25 pm
- Forum: Beginners Help
- Topic: That 'big outdoor map' question again...
- Replies: 4
- Views: 471
you should attempt to contact the owner of the blog at http://www.saigumi.net/, he wrote the seamless, and repeating seamless, world tutorials(which are now missing from the archive, it seems.)
If you manage to get useful info out of him, please post up, I'm wondering about it, too.
If you manage to get useful info out of him, please post up, I'm wondering about it, too.
- Thu Apr 20, 2006 7:29 pm
- Forum: Beginners Help
- Topic: Light, big surfaces
- Replies: 6
- Views: 523
Irrlicht doesn't have a fixed maximum polygon density, just whatever your hardware will support.(as it should be.) If your curb is smaller and closer to the light, then it will be lit better than your roadway. The best suggestion I have is get in and custom-build your meshes to have vertexes every f...
- Thu Apr 20, 2006 7:23 pm
- Forum: Beginners Help
- Topic: is this NORMAL???
- Replies: 6
- Views: 327
- Thu Apr 20, 2006 5:02 am
- Forum: Beginners Help
- Topic: Light, big surfaces
- Replies: 6
- Views: 523
You could always post a screenshot of your mesh(wireframe would be ideal, as that gives an idea of the vertex spacing). He's right, though. In realtime polygonal drawing, a face is lit based on how the light is hitting the vertexes. If the vertexes of your mesh are too far away from the light, your ...
- Thu Apr 20, 2006 4:34 am
- Forum: Beginners Help
- Topic: Sorr I' m total newbie
- Replies: 12
- Views: 539
I suspect he and his friends have made games using programs like GameMaker and Klik n' Play. These programs are fairly decent at letting you hit the ground running, and they even help develop skills which will be used later on in a programming career, such as cause-effect and resource management, bu...