Search found 7 matches

by YukiKaze
Thu Apr 05, 2007 1:30 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New codeblocks+msvc toolkit tutorial pdf version,0.12 tested
Replies: 19
Views: 17679

THREAD NECROMANCY!

One year later.

I eventually managed to get Irrlicht to compile and run, then I got daring and actually edited some of the source, so that it would shout silly things at you if you tried to run DX8 or 9, and would only load Burning's software engine, no matter which engine you tried to run. The ...
by YukiKaze
Thu Apr 27, 2006 10:36 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: New codeblocks+msvc toolkit tutorial pdf version,0.12 tested
Replies: 19
Views: 17679

OK, I found the tutorial to be very helpful!

Except for a few things.(yes, I'm a C++ newbie, yes, I understand that trying to take on something as complex as Irrlicht with my experience level is suicidal. I'm known for that kind of thing, actually.)

first, I followed the instructions(except for ...
by YukiKaze
Thu Apr 20, 2006 9:25 pm
Forum: Beginners Help
Topic: That 'big outdoor map' question again...
Replies: 4
Views: 594

you should attempt to contact the owner of the blog at http://www.saigumi.net/, he wrote the seamless, and repeating seamless, world tutorials(which are now missing from the archive, it seems.)

If you manage to get useful info out of him, please post up, I'm wondering about it, too.
by YukiKaze
Thu Apr 20, 2006 7:29 pm
Forum: Beginners Help
Topic: Light, big surfaces
Replies: 6
Views: 884

Irrlicht doesn't have a fixed maximum polygon density, just whatever your hardware will support.(as it should be.)

If your curb is smaller and closer to the light, then it will be lit better than your roadway. The best suggestion I have is get in and custom-build your meshes to have vertexes every ...
by YukiKaze
Thu Apr 20, 2006 7:23 pm
Forum: Beginners Help
Topic: is this NORMAL???
Replies: 6
Views: 554

on what I believe to be a similar note, I've been trying to get Irrlicht to work with Code::Blocks. At first, I got about 12 errors and 57 warnings when attempting to recompile the Irrlicht library, so I did some poking around and found the "using Irrlicht with Code::Blocks" news item on the main ...
by YukiKaze
Thu Apr 20, 2006 5:02 am
Forum: Beginners Help
Topic: Light, big surfaces
Replies: 6
Views: 884

You could always post a screenshot of your mesh(wireframe would be ideal, as that gives an idea of the vertex spacing). He's right, though. In realtime polygonal drawing, a face is lit based on how the light is hitting the vertexes. If the vertexes of your mesh are too far away from the light, your ...
by YukiKaze
Thu Apr 20, 2006 4:34 am
Forum: Beginners Help
Topic: Sorr I' m total newbie
Replies: 12
Views: 1266

I suspect he and his friends have made games using programs like GameMaker and Klik n' Play. These programs are fairly decent at letting you hit the ground running, and they even help develop skills which will be used later on in a programming career, such as cause-effect and resource management ...