yes, i've tried using microsoft visual studio .net 2003 & 2005(not express edtion) and build the full framework with debug options. it end up the same every time i fell from the level(only when i fell) then i shoot the game crashed.
I get the skybox error too. look down and shoot.
and I can ...
Search found 21 matches
- Thu May 18, 2006 7:25 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 124063
- Thu May 18, 2006 6:07 am
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 28663
- Wed May 17, 2006 11:52 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 124063
- Wed May 17, 2006 11:51 am
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 28663
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ComputerGuru@NeoSmart.net
ComputerGuru@NeoSmart.net
- Sun May 14, 2006 12:37 pm
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 28663
- Sun May 14, 2006 12:21 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 124063
- Sat May 13, 2006 1:52 pm
- Forum: Advanced Help
- Topic: Shooting Bug in 1.0
- Replies: 3
- Views: 582
- Fri May 12, 2006 11:55 am
- Forum: Advanced Help
- Topic: Shooting Bug in 1.0
- Replies: 3
- Views: 582
- Fri May 12, 2006 9:45 am
- Forum: Advanced Help
- Topic: Shooting Bug in 1.0
- Replies: 3
- Views: 582
Shooting Bug in 1.0
Hey all....
I'm using Irrwizard for 1.0; and I'm having a REALLY weird bug.
If I run the compiled code from VC++ it works perfect. If I run the compiled exe directly, the shooting bug is back. This only happens in release mode.
Any ideas? It's driving me crazy!
I'm using Irrwizard for 1.0; and I'm having a REALLY weird bug.
If I run the compiled code from VC++ it works perfect. If I run the compiled exe directly, the shooting bug is back. This only happens in release mode.
Any ideas? It's driving me crazy!
- Thu May 11, 2006 5:00 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 124063
- Sun May 07, 2006 2:12 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 61074
- Sun May 07, 2006 1:13 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 61074
- Sun May 07, 2006 1:04 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 124063
- Tue Apr 25, 2006 9:07 pm
- Forum: Advanced Help
- Topic: Advanced AA and AI?
- Replies: 2
- Views: 592
- Tue Apr 25, 2006 4:46 pm
- Forum: Irrlicht.NET
- Topic: Porting Changes
- Replies: 2
- Views: 1442
OK, thanks for that.
In the Irrlicht.NET folder there are nowhere near as many .CPP and .H files as in the Irrlicht folder: does this mean that some feautures are taken from Irrlicht.dll, and the other features that exist in the CPP and H files within the .NET directory need to be modified?
That is ...
In the Irrlicht.NET folder there are nowhere near as many .CPP and .H files as in the Irrlicht folder: does this mean that some feautures are taken from Irrlicht.dll, and the other features that exist in the CPP and H files within the .NET directory need to be modified?
That is ...