Search found 21 matches
- Thu May 18, 2006 7:25 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96728
- Thu May 18, 2006 6:07 am
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 18064
- Wed May 17, 2006 11:52 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96728
Cloning a new level state shouldnt cause any problems if you get all occurances during your find/replace, remember to change the state instance variable. I can't get it to crash by shooting the skybox after falling through level, it should return the camera's position if it cant find something soli...
- Wed May 17, 2006 11:51 am
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 18064
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ComputerGuru@NeoSmart.net
ComputerGuru@NeoSmart.net
- Sun May 14, 2006 12:37 pm
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 18064
- Sun May 14, 2006 12:21 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96728
- Sat May 13, 2006 1:52 pm
- Forum: Advanced Help
- Topic: Shooting Bug in 1.0
- Replies: 3
- Views: 460
- Fri May 12, 2006 11:55 am
- Forum: Advanced Help
- Topic: Shooting Bug in 1.0
- Replies: 3
- Views: 460
- Fri May 12, 2006 9:45 am
- Forum: Advanced Help
- Topic: Shooting Bug in 1.0
- Replies: 3
- Views: 460
Shooting Bug in 1.0
Hey all....
I'm using Irrwizard for 1.0; and I'm having a REALLY weird bug.
If I run the compiled code from VC++ it works perfect. If I run the compiled exe directly, the shooting bug is back. This only happens in release mode.
Any ideas? It's driving me crazy!
I'm using Irrwizard for 1.0; and I'm having a REALLY weird bug.
If I run the compiled code from VC++ it works perfect. If I run the compiled exe directly, the shooting bug is back. This only happens in release mode.
Any ideas? It's driving me crazy!
- Thu May 11, 2006 5:00 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96728
- Sun May 07, 2006 2:12 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 51685
- Sun May 07, 2006 1:13 pm
- Forum: Project Announcements
- Topic: IRR|Cinema studio: some water for the thirsty
- Replies: 107
- Views: 51685
- Sun May 07, 2006 1:04 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 96728
Awesome work with this release, but I can't get it to compile on Visual Studio 2005 Professional. It compiles alright, but no matter what I config it or where I save it, I get a linker error: cannot find D:\Black.obj...... What is that file? Also, in IrrWizard, do I point it to the Irrlicht Source (...
- Tue Apr 25, 2006 9:07 pm
- Forum: Advanced Help
- Topic: Advanced AA and AI?
- Replies: 2
- Views: 484
- Tue Apr 25, 2006 4:46 pm
- Forum: Irrlicht.NET
- Topic: Porting Changes
- Replies: 2
- Views: 1286
OK, thanks for that. In the Irrlicht.NET folder there are nowhere near as many .CPP and .H files as in the Irrlicht folder: does this mean that some feautures are taken from Irrlicht.dll, and the other features that exist in the CPP and H files within the .NET directory need to be modified? That is ...