Search found 21 matches

by Computer Guru
Thu May 18, 2006 7:25 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96728

yes, i've tried using microsoft visual studio .net 2003 & 2005(not express edtion) and build the full framework with debug options. it end up the same every time i fell from the level(only when i fell) then i shoot the game crashed. I get the skybox error too. look down and shoot. and I can ver...
by Computer Guru
Thu May 18, 2006 6:07 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18064

Emailed :)
by Computer Guru
Wed May 17, 2006 11:52 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96728

Cloning a new level state shouldnt cause any problems if you get all occurances during your find/replace, remember to change the state instance variable. I can't get it to crash by shooting the skybox after falling through level, it should return the camera's position if it cant find something soli...
by Computer Guru
Wed May 17, 2006 11:51 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18064

What's your email?
ComputerGuru@NeoSmart.net
by Computer Guru
Sun May 14, 2006 12:37 pm
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18064

So, any luck on the MSVC++ project file?
I have modified it so that all extensions work, with the exception of the two I really want: the two mesh changes..... those still give lnk errors.
by Computer Guru
Sun May 14, 2006 12:21 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96728

If _DEBUG is not defined in the preprocessor, the entire project seems to fail.
If _DEBUG is there, all optimizations fail, adding them results in compile-time errors.
If it's not, the shooting bug is back and/or it crashes if not run from within VC++ on run.
by Computer Guru
Sat May 13, 2006 1:52 pm
Forum: Advanced Help
Topic: Shooting Bug in 1.0
Replies: 3
Views: 460

well, no.
I have uninstalled Irrlicht 0.14, and I have even created a new profile.
If ndebug is not defined in the profile, it will fail when launched directly from the exe.
by Computer Guru
Fri May 12, 2006 11:55 am
Forum: Advanced Help
Topic: Shooting Bug in 1.0
Replies: 3
Views: 460

<removed>
by Computer Guru
Fri May 12, 2006 9:45 am
Forum: Advanced Help
Topic: Shooting Bug in 1.0
Replies: 3
Views: 460

Shooting Bug in 1.0

Hey all....
I'm using Irrwizard for 1.0; and I'm having a REALLY weird bug.

If I run the compiled code from VC++ it works perfect. If I run the compiled exe directly, the shooting bug is back. This only happens in release mode.

Any ideas? It's driving me crazy!
by Computer Guru
Thu May 11, 2006 5:00 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96728

You may want to make it clear that the path to irrlicht sDk may not contain spaces either.......
by Computer Guru
Sun May 07, 2006 2:12 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 51685

I know...
by Computer Guru
Sun May 07, 2006 1:13 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 51685

I cannot wait, it sounds really great (and the pic looks even better :P)
by Computer Guru
Sun May 07, 2006 1:04 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96728

Awesome work with this release, but I can't get it to compile on Visual Studio 2005 Professional. It compiles alright, but no matter what I config it or where I save it, I get a linker error: cannot find D:\Black.obj...... What is that file? Also, in IrrWizard, do I point it to the Irrlicht Source (...
by Computer Guru
Tue Apr 25, 2006 9:07 pm
Forum: Advanced Help
Topic: Advanced AA and AI?
Replies: 2
Views: 484

Thanks, I'm checking that out now.
by Computer Guru
Tue Apr 25, 2006 4:46 pm
Forum: Irrlicht.NET
Topic: Porting Changes
Replies: 2
Views: 1286

OK, thanks for that. In the Irrlicht.NET folder there are nowhere near as many .CPP and .H files as in the Irrlicht folder: does this mean that some feautures are taken from Irrlicht.dll, and the other features that exist in the CPP and H files within the .NET directory need to be modified? That is ...