Search found 392 matches
- Fri Mar 20, 2009 4:06 am
- Forum: Project Announcements
- Topic: iamar project alpha version release : )
- Replies: 4
- Views: 1339
there were a lot of things I couldn't get working in irrlich
there were a lot of things I couldn't get working in irrlich, but that was 3 years ago, so i'm sure it has improved dramatically. Thanks for checking it out, any feed back would be welcome
- Thu Mar 19, 2009 7:58 pm
- Forum: Project Announcements
- Topic: iamar project alpha version release : )
- Replies: 4
- Views: 1339
iamar project alpha version release : )
Here is the original post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25060&highlight=iamar It has been a long time since I posted on this forum since I have moved my code to ogre. But since this project was originally written in irrlicht, I thought i'd post the results now that I hav...
- Mon Jul 14, 2008 6:26 am
- Forum: Project Announcements
- Topic: my quick project demo video
- Replies: 12
- Views: 3639
iamar update
wow it has been a long time since I last visited this site, but I ended up reading this post of mine decided to gave a video update. http://tekcamps.com/guides/Blender1/iamar.html the online school is slowly taking off and I am working on working with kids in summer camps to teach them about game pr...
- Sun Dec 02, 2007 10:27 pm
- Forum: Project Announcements
- Topic: my quick project demo video
- Replies: 12
- Views: 3639
my quick project demo video
Hello About 1.67 years ago, i posted some ideas here about creating a wow like virtual reality school, and now i have a little video to show what I have now. The idea is really simple, it works like any other mmorpg games in which you have different levels, and collect different quests. Except, the ...
- Mon Aug 20, 2007 12:53 am
- Forum: Project Announcements
- Topic: free new tool for artists
- Replies: 12
- Views: 2393
attempt to fix the problem
for the people that gets this error http://mail.google.com/mail/?realattid=f_f583sfou&attid=0.1&disp=inline&view=att&th=11454f916ab71685 i have been trying to get rid of it, can you please test the newer version to let me know if it still crashes? I can't be sure since it doesn't cra...
- Sat Aug 11, 2007 6:54 pm
- Forum: Project Announcements
- Topic: free new tool for artists
- Replies: 12
- Views: 2393
public apology
hello After going online in search of the model, I found it. Since then, i have tried to confront the contributor that gave me the mesh. No reply. I also tried to contact the original author. I couldn't find any info. I feel pretty bad about this cus all i wanted was to create something useful for t...
- Sat Aug 11, 2007 2:46 am
- Forum: Project Announcements
- Topic: free new tool for artists
- Replies: 12
- Views: 2393
hello
hello The character was originally given to me from one of the contributors. Since then I have also put a lot of work into the art. But i don't advertise that I made her by myself. If you can point out where I claimed I made her, I'd be happy to erase it. Nor did i ever attempted to profit off her. ...
- Fri Aug 10, 2007 12:36 am
- Forum: Project Announcements
- Topic: free new tool for artists
- Replies: 12
- Views: 2393
Thank you for the positive reply
Hello And thank you for the positive replies. The download you guys have right now is only the preliminary version. In the real version, you'll be able to script what going into the world and have your friends come into your world as another character. The work for that is mostly done, i'm just test...
- Thu Aug 09, 2007 10:18 pm
- Forum: Project Announcements
- Topic: free new tool for artists
- Replies: 12
- Views: 2393
free new tool for artists
Hello I made a tool which you can load your world mesh file and view it as a person walking in your world mesh. If you have played World of Warcraft or Second life, i basically made a tool which you can load your mesh as the world and you can pick characters to walk inside it. I am currently program...
- Thu Mar 22, 2007 6:23 am
- Forum: Code Snippets
- Topic: Another collision implimentation
- Replies: 1
- Views: 1895
Another collision implimentation
I implemented my own collision, it is not as good as the current one, but it is much more light weight and probably good enough for 90% of the stuff. I think the version i cut and pasted here is what I have inside my project. it is pretty easy to use, just add the animator to a sceneNode and give it...
- Mon Mar 19, 2007 11:39 pm
- Forum: Project Announcements
- Topic: Iamar Photo update
- Replies: 2
- Views: 716
Iamar Photo update
Hello After the discussion last time about getting better art, I decided to redo the entire map and its now done, here are some screen shots of the new world. Its a rather big map, it takes about 20 min to walk from one side to another. http://picasaweb.google.com/juliusctw/FinishedArt/photo#5041984...
- Tue Mar 13, 2007 6:26 pm
- Forum: Bug reports
- Topic: Inside CSceneCollisionManager
- Replies: 2
- Views: 423
Inside CSceneCollisionManager
Not sure if this is a bug or it was intended this way but Inside CSceneCollisionManager, the method void getPickedNodeBB(...) if you have an octTree game Level, this method will almost always pick the octTree as the closest (when in fact it is not) and the collision detection then doesn't work very ...
- Wed Jan 31, 2007 7:09 am
- Forum: Beginners Help
- Topic: collision bounding box question
- Replies: 3
- Views: 491
nevermine
never mind
i just wrote my own collision, it is 2 times faster than irrlicht
i just wrote my own collision, it is 2 times faster than irrlicht
- Tue Jan 30, 2007 9:18 pm
- Forum: Beginners Help
- Topic: collision bounding box question
- Replies: 3
- Views: 491
collision bounding box question
hello I know that the doc says to use this formula core::aabbox<f32> box = yourSceneNode->getBoundingBox(); core::vector3df radius = box.MaxEdge - box.getCenter(); but it just doesn't work right with my mesh, i would be walking on a flat surface and get stopped, or I would try to walk up a hill , i ...
- Thu Jan 25, 2007 3:55 pm
- Forum: Advanced Help
- Topic: Playing movie in texture
- Replies: 118
- Views: 61172
It all works now
Great news
The linux movie player all works now, it plays divx, xvid, ogg, basically everything FFMPEG. I actually wrote 2 versions, one works in linux and the other on windows as well, sorry apple people
I'll write a cleaner version and post it later.
The linux movie player all works now, it plays divx, xvid, ogg, basically everything FFMPEG. I actually wrote 2 versions, one works in linux and the other on windows as well, sorry apple people
I'll write a cleaner version and post it later.