Search found 392 matches

by juliusctw
Fri Mar 20, 2009 4:06 am
Forum: Project Announcements
Topic: iamar project alpha version release : )
Replies: 4
Views: 1339

there were a lot of things I couldn't get working in irrlich

there were a lot of things I couldn't get working in irrlich, but that was 3 years ago, so i'm sure it has improved dramatically. Thanks for checking it out, any feed back would be welcome
by juliusctw
Thu Mar 19, 2009 7:58 pm
Forum: Project Announcements
Topic: iamar project alpha version release : )
Replies: 4
Views: 1339

iamar project alpha version release : )

Here is the original post http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25060&highlight=iamar It has been a long time since I posted on this forum since I have moved my code to ogre. But since this project was originally written in irrlicht, I thought i'd post the results now that I hav...
by juliusctw
Mon Jul 14, 2008 6:26 am
Forum: Project Announcements
Topic: my quick project demo video
Replies: 12
Views: 3639

iamar update

wow it has been a long time since I last visited this site, but I ended up reading this post of mine decided to gave a video update. http://tekcamps.com/guides/Blender1/iamar.html the online school is slowly taking off and I am working on working with kids in summer camps to teach them about game pr...
by juliusctw
Sun Dec 02, 2007 10:27 pm
Forum: Project Announcements
Topic: my quick project demo video
Replies: 12
Views: 3639

my quick project demo video

Hello About 1.67 years ago, i posted some ideas here about creating a wow like virtual reality school, and now i have a little video to show what I have now. The idea is really simple, it works like any other mmorpg games in which you have different levels, and collect different quests. Except, the ...
by juliusctw
Mon Aug 20, 2007 12:53 am
Forum: Project Announcements
Topic: free new tool for artists
Replies: 12
Views: 2393

attempt to fix the problem

for the people that gets this error http://mail.google.com/mail/?realattid=f_f583sfou&attid=0.1&disp=inline&view=att&th=11454f916ab71685 i have been trying to get rid of it, can you please test the newer version to let me know if it still crashes? I can't be sure since it doesn't cra...
by juliusctw
Sat Aug 11, 2007 6:54 pm
Forum: Project Announcements
Topic: free new tool for artists
Replies: 12
Views: 2393

public apology

hello After going online in search of the model, I found it. Since then, i have tried to confront the contributor that gave me the mesh. No reply. I also tried to contact the original author. I couldn't find any info. I feel pretty bad about this cus all i wanted was to create something useful for t...
by juliusctw
Sat Aug 11, 2007 2:46 am
Forum: Project Announcements
Topic: free new tool for artists
Replies: 12
Views: 2393

hello

hello The character was originally given to me from one of the contributors. Since then I have also put a lot of work into the art. But i don't advertise that I made her by myself. If you can point out where I claimed I made her, I'd be happy to erase it. Nor did i ever attempted to profit off her. ...
by juliusctw
Fri Aug 10, 2007 12:36 am
Forum: Project Announcements
Topic: free new tool for artists
Replies: 12
Views: 2393

Thank you for the positive reply

Hello And thank you for the positive replies. The download you guys have right now is only the preliminary version. In the real version, you'll be able to script what going into the world and have your friends come into your world as another character. The work for that is mostly done, i'm just test...
by juliusctw
Thu Aug 09, 2007 10:18 pm
Forum: Project Announcements
Topic: free new tool for artists
Replies: 12
Views: 2393

free new tool for artists

Hello I made a tool which you can load your world mesh file and view it as a person walking in your world mesh. If you have played World of Warcraft or Second life, i basically made a tool which you can load your mesh as the world and you can pick characters to walk inside it. I am currently program...
by juliusctw
Thu Mar 22, 2007 6:23 am
Forum: Code Snippets
Topic: Another collision implimentation
Replies: 1
Views: 1895

Another collision implimentation

I implemented my own collision, it is not as good as the current one, but it is much more light weight and probably good enough for 90% of the stuff. I think the version i cut and pasted here is what I have inside my project. it is pretty easy to use, just add the animator to a sceneNode and give it...
by juliusctw
Mon Mar 19, 2007 11:39 pm
Forum: Project Announcements
Topic: Iamar Photo update
Replies: 2
Views: 716

Iamar Photo update

Hello After the discussion last time about getting better art, I decided to redo the entire map and its now done, here are some screen shots of the new world. Its a rather big map, it takes about 20 min to walk from one side to another. http://picasaweb.google.com/juliusctw/FinishedArt/photo#5041984...
by juliusctw
Tue Mar 13, 2007 6:26 pm
Forum: Bug reports
Topic: Inside CSceneCollisionManager
Replies: 2
Views: 423

Inside CSceneCollisionManager

Not sure if this is a bug or it was intended this way but Inside CSceneCollisionManager, the method void getPickedNodeBB(...) if you have an octTree game Level, this method will almost always pick the octTree as the closest (when in fact it is not) and the collision detection then doesn't work very ...
by juliusctw
Wed Jan 31, 2007 7:09 am
Forum: Beginners Help
Topic: collision bounding box question
Replies: 3
Views: 491

nevermine

never mind

i just wrote my own collision, it is 2 times faster than irrlicht
by juliusctw
Tue Jan 30, 2007 9:18 pm
Forum: Beginners Help
Topic: collision bounding box question
Replies: 3
Views: 491

collision bounding box question

hello I know that the doc says to use this formula core::aabbox<f32> box = yourSceneNode->getBoundingBox(); core::vector3df radius = box.MaxEdge - box.getCenter(); but it just doesn't work right with my mesh, i would be walking on a flat surface and get stopped, or I would try to walk up a hill , i ...
by juliusctw
Thu Jan 25, 2007 3:55 pm
Forum: Advanced Help
Topic: Playing movie in texture
Replies: 118
Views: 61172

It all works now

Great news

The linux movie player all works now, it plays divx, xvid, ogg, basically everything FFMPEG. I actually wrote 2 versions, one works in linux and the other on windows as well, sorry apple people :(

I'll write a cleaner version and post it later.