Search found 9 matches
- Fri Jul 16, 2004 12:42 pm
- Forum: Beginners Help
- Topic: malloc / irrlicht dll problem
- Replies: 13
- Views: 2316
The array looks like its being declared alright, and I call it almost straight after it's been created and everything is fine, but then I call it later in the function and the compiler gives me an "undeclared identifier" error. I am thinking that it could be because it isn't actually declared at ...
- Thu Jul 15, 2004 8:01 am
- Forum: Advanced Help
- Topic: Transparent Materials and Lighting
- Replies: 4
- Views: 957
- Thu Jul 15, 2004 7:44 am
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 2590
Okay, this is just a theory (since I am away from my development system), but if you created your water box and turned off back face culling, would you then see water from both inside and out?
I guess that's the easiest way to make 2-faced polygons - only you get the same texture (but seen from the ...
I guess that's the easiest way to make 2-faced polygons - only you get the same texture (but seen from the ...
- Thu Jul 15, 2004 7:39 am
- Forum: Beginners Help
- Topic: Some (REAL) basic questions on gui, im a noob
- Replies: 9
- Views: 1769
- Tue Jul 13, 2004 10:26 pm
- Forum: Beginners Help
- Topic: shadow problem
- Replies: 21
- Views: 2200
- Tue Jul 13, 2004 8:01 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Smooth FPS camera
- Replies: 39
- Views: 30066
- Sun Jul 11, 2004 11:21 pm
- Forum: Bug reports
- Topic: Alpha Transparancy in textures
- Replies: 7
- Views: 3220
- Sun Jul 11, 2004 12:05 pm
- Forum: Bug reports
- Topic: Alpha Transparancy in textures
- Replies: 7
- Views: 3220
- Sun Jul 11, 2004 9:23 am
- Forum: Bug reports
- Topic: Alpha Transparancy in textures
- Replies: 7
- Views: 3220
Alpha Transparancy in textures
Okay, I think I've found a bug with the EMT_TRANSPARENT_ALPHA_CHANNEL material...
I can't seem to find any info on this in the forums, except a couple of old posts that say it's not implemented yet. I assume that in the latest version it is now implemented, as on my system, it works just fine ...
I can't seem to find any info on this in the forums, except a couple of old posts that say it's not implemented yet. I assume that in the latest version it is now implemented, as on my system, it works just fine ...