Search found 9 matches

by Rocketeer
Fri Jul 16, 2004 12:42 pm
Forum: Beginners Help
Topic: malloc / irrlicht dll problem
Replies: 13
Views: 1830

The array looks like its being declared alright, and I call it almost straight after it's been created and everything is fine, but then I call it later in the function and the compiler gives me an "undeclared identifier" error. I am thinking that it could be because it isn't actually decl...
by Rocketeer
Thu Jul 15, 2004 8:01 am
Forum: Advanced Help
Topic: Transparent Materials and Lighting
Replies: 4
Views: 747

There seem to still be a number of issues about the EMT_TRANSPARENT_ALPHA_CHANNEL material. I found that I couldn't use other types of material at the same time without modifying the engine - see the thread here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=3130 I'd imagine that there coul...
by Rocketeer
Thu Jul 15, 2004 7:44 am
Forum: Beginners Help
Topic: Irrlicht Water Question
Replies: 20
Views: 1719

Okay, this is just a theory (since I am away from my development system), but if you created your water box and turned off back face culling, would you then see water from both inside and out? I guess that's the easiest way to make 2-faced polygons - only you get the same texture (but seen from the ...
by Rocketeer
Thu Jul 15, 2004 7:39 am
Forum: Beginners Help
Topic: Some (REAL) basic questions on gui, im a noob
Replies: 9
Views: 1370

The tutorials on the main site are very good, there is one on the GUI environment... There's also the API documentation, which (in my opinion) is a lot better than the headers for working out how to use this all :wink: API Docs: http://irrlicht.sourceforge.net/docu/index.html Tutorials: http://irrli...
by Rocketeer
Tue Jul 13, 2004 10:26 pm
Forum: Beginners Help
Topic: shadow problem
Replies: 21
Views: 1373

I'm fairly sure you also need to enable the stencil buffer for shadows... I could be wrong, but try using the line irr::IrrlichtDevice *device = irr::createDevice(irr::video::EDT_DIRECTX9, irr::core::dimension2d<irr::s32>(512, 384), 16, false, true, 0); (Note the last-but-one parameter is now true) ...
by Rocketeer
Tue Jul 13, 2004 8:01 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Smooth FPS camera
Replies: 39
Views: 27741

thesmileman wrote:bal, I could be wrong but the second image looks exactly like I would expect after lowering your field of view.
Now I'm confused... hasn't he just increased the FOV from 45 to 90?
by Rocketeer
Sun Jul 11, 2004 11:21 pm
Forum: Bug reports
Topic: Alpha Transparancy in textures
Replies: 7
Views: 2934

Okay, I'll have to post tomorrow night - I have work during the day, and don't have C++ there. I'll try and break it down into the most basic cases - two objects, one with Alpha transparancy, one with ADD_COLOR transparancy. I can't just post the code I found the bug with, as it's a little convolute...
by Rocketeer
Sun Jul 11, 2004 12:05 pm
Forum: Bug reports
Topic: Alpha Transparancy in textures
Replies: 7
Views: 2934

Okay, I've made the change, and the materials are now working as expected. The change I made was around line 864 in CVideoDirectX8.cpp (I guess there would be a similar change to make for DX9) void CVideoDirectX8::setRenderStates3DMode() { ... ... ... if (ResetRenderStates || LastMaterial.MaterialTy...
by Rocketeer
Sun Jul 11, 2004 9:23 am
Forum: Bug reports
Topic: Alpha Transparancy in textures
Replies: 7
Views: 2934

Alpha Transparancy in textures

Okay, I think I've found a bug with the EMT_TRANSPARENT_ALPHA_CHANNEL material... I can't seem to find any info on this in the forums, except a couple of old posts that say it's not implemented yet. I assume that in the latest version it is now implemented, as on my system, it works just fine - almo...