Search found 7 matches

by Melancor
Fri May 05, 2006 3:26 pm
Forum: Open Discussion and Dev Announcements
Topic: sound, networking - suggestions?
Replies: 12
Views: 1661

Good point. It's really not worth the effort unless one wishes to use it for more than a player. I thought of a sound based strategy game but it turned into something like the best ears win...
However, even a simple .bmx player would probably be appreciated by buzzers. If you (Zenaku) could provide ...
by Melancor
Thu May 04, 2006 1:37 pm
Forum: Open Discussion and Dev Announcements
Topic: sound, networking - suggestions?
Replies: 12
Views: 1661

I 'm not sure about other sound trackers, but what really kicked me about Buzz was being able to modify each and every synth or effect parameter via music data. Only CUBase and FruityLoops had similar features as far as I know.
by Melancor
Thu May 04, 2006 1:25 pm
Forum: Beginners Help
Topic: Creating bsps for irrlicht!
Replies: 5
Views: 642

Instead of messing with the wizard-generated code, I have worked my way through the tutorials and OF COURSE everything works fine.
BSP files are loaded allright, but maps appear crewed up (models missing) and need heavy customization when used with irrlicht. Having the .map file and being able to ...
by Melancor
Tue May 02, 2006 11:45 am
Forum: Beginners Help
Topic: Creating bsps for irrlicht!
Replies: 5
Views: 642

Thanx for the very fast reply. You're almost giving me the impression that I could learn c++ this way :wink:
by Melancor
Tue May 02, 2006 11:36 am
Forum: Open Discussion and Dev Announcements
Topic: sound, networking - suggestions?
Replies: 12
Views: 1661

Now that he has posted here, I have to tell you guys (in case you don't know him already) White Noise has made a series of rather professional plugins for Buzz Tracker
This compact, FREE and VERY FUNCTIONAL sound and music creation software is really well-made and well worth having on your HD if ...
by Melancor
Tue May 02, 2006 10:31 am
Forum: Beginners Help
Topic: Creating bsps for irrlicht!
Replies: 5
Views: 642

I suppose, learning c++ this way is not recommended, anyway I dare asking:

The code generated by IrrWizard doesn't seem to include this feature.
The GameManager.ccp does


ISceneManager* CGameManager::getSceneManager()
{
return m_pSceneManager;
}


but I am too noobish to determine how to ...
by Melancor
Sun Apr 23, 2006 1:23 am
Forum: Beginners Help
Topic: Can it be done with irrlicht?
Replies: 4
Views: 642

There is a game called NEVERBALL
This game is pretty much the kind of what you want to make I believe. It also comes with a mini-golf based on the same engine (don't know which though).
The developer seems to provide support, maybe you can get additional help there regarding your project :)

http ...