Search found 7 matches
- Fri May 05, 2006 3:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: sound, networking - suggestions?
- Replies: 12
- Views: 1222
Good point. It's really not worth the effort unless one wishes to use it for more than a player. I thought of a sound based strategy game but it turned into something like the best ears win... However, even a simple .bmx player would probably be appreciated by buzzers. If you (Zenaku) could provide ...
- Thu May 04, 2006 1:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: sound, networking - suggestions?
- Replies: 12
- Views: 1222
I 'm not sure about other sound trackers, but what really kicked me about Buzz was being able to modify each and every synth or effect parameter via music data. Only CUBase and FruityLoops had similar features as far as I know.
- Thu May 04, 2006 1:25 pm
- Forum: Beginners Help
- Topic: Creating bsps for irrlicht!
- Replies: 5
- Views: 503
Instead of messing with the wizard-generated code, I have worked my way through the tutorials and OF COURSE everything works fine. BSP files are loaded allright, but maps appear crewed up (models missing) and need heavy customization when used with irrlicht. Having the .map file and being able to mo...
- Tue May 02, 2006 11:45 am
- Forum: Beginners Help
- Topic: Creating bsps for irrlicht!
- Replies: 5
- Views: 503
- Tue May 02, 2006 11:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: sound, networking - suggestions?
- Replies: 12
- Views: 1222
Now that he has posted here, I have to tell you guys (in case you don't know him already) White Noise has made a series of rather professional plugins for Buzz Tracker This compact, FREE and VERY FUNCTIONAL sound and music creation software is really well-made and well worth having on your HD if you...
- Tue May 02, 2006 10:31 am
- Forum: Beginners Help
- Topic: Creating bsps for irrlicht!
- Replies: 5
- Views: 503
I suppose, learning c++ this way is not recommended, anyway I dare asking: The code generated by IrrWizard doesn't seem to include this feature. The GameManager.ccp does ISceneManager* CGameManager::getSceneManager() { return m_pSceneManager; } but I am too noobish to determine how to implement scen...
- Sun Apr 23, 2006 1:23 am
- Forum: Beginners Help
- Topic: Can it be done with irrlicht?
- Replies: 4
- Views: 430
There is a game called NEVERBALL This game is pretty much the kind of what you want to make I believe. It also comes with a mini-golf based on the same engine (don't know which though). The developer seems to provide support, maybe you can get additional help there regarding your project :) http://i...