the assert command causes the release error, not the sky-box one.
yes offcourse
ooh by the way, sory with spamming questions and complains. forgot to say in the first place it is a great tool, and a very cool framework that thaught me a lot .
yes, i've tried using microsoft visual studio .net 2003 & 2005(not express edtion) and build the full framework with debug options. it end up the same every time i fell from the level(only when i fell) then i shoot the game crashed. I get the skybox error too. look down and shoot. and I can veri...
First of all sory bout the trouble, i've created a new fresh project(full framework) with irrwizard, and tried to create a new level state(copying the GameStateLevel01.cpp&.h, find and replace...) and comment the assert statement in GameEntitiy.cpp, that's all. the game works fine, no more crash...
again, it happen when i shoot..(after sometime). i'm using codeblock nightly builds may 09(with GCC compiler) on Windows XP sp2, and import project from .dev file generated by irrwizard(full framework). and thinking bout it awhile i remember i also remove inline keyword from GameManager.h(not in the...
the problem i've post before doesnt exist when i'm using irrwizard 0.14.3 it just work fine(with irrlicht 0.14 and 1.0) it happen mostly when i shoot, if i just leave it stand still(no walking or shooting for a lot of hour), every thing is fine. but when i played it(with walking and shooting), for a...
hi, i'm currently using irrwizard 1.0, as in the tutorial i tried to create another level using the easiest way which is copying file GameStateLevel01.cpp and GameStateLevel01.h and rename it to GameEditState.cpp & .h. i've done all the search and replace. the only different is that i didnt load...