Search found 12 matches

by Evil Game Manic
Sun Jun 11, 2006 1:11 am
Forum: Beginners Help
Topic: Bullet help
Replies: 6
Views: 595

i copied the code word for word and my game will load but then it will say that it will have to close because of a error.. i think that it is that since i put the code to load the mesh in the shoot function, it causes the error see below void game_manager::shoot1() { scene::IAnimatedMesh* bullet = i...
by Evil Game Manic
Mon Jun 05, 2006 11:06 pm
Forum: Beginners Help
Topic: button won't appear
Replies: 1
Views: 124

button won't appear

it might be something that i just overlooked :roll:,but that's beside the point.... i'll tried to fix this error in which the buttons are suppose to appear and be able to be used,but they don't and it's driving me crazy :shock: //game manager.cpp void game_manager::displaybuttons()//the button displ...
by Evil Game Manic
Sun Jun 04, 2006 11:30 pm
Forum: Open Discussion and Dev Announcements
Topic: Want to make a game?
Replies: 4
Views: 689

i could help out on some of the stuff on your game

btw could you give some more info on the game :)
by Evil Game Manic
Sat Jun 03, 2006 12:19 am
Forum: Project Announcements
Topic: free xbox sdk
Replies: 11
Views: 3032

free xbox sdk

i was surfing the net and came across a free and legal xbox sdk :D :D
it was able to compile the old doom game.
http://openxdk.sourceforge.net/

by the way just out of curosity,are xbox games programmed from directx then transfered over to the xbox :?: :?:
by Evil Game Manic
Thu Jun 01, 2006 5:06 pm
Forum: Beginners Help
Topic: linker error
Replies: 2
Views: 355

linker error

i ran my game and this is the error [Linker error] undefined reference to `game_manager::loadcamera()' i kept trying to recompile it but it keeps coming back this is the code for so far //game manager.h #include <irrlicht.h> #include "entity.h" using namespace irr; using namespace gui; usi...
by Evil Game Manic
Wed May 24, 2006 9:19 pm
Forum: Beginners Help
Topic: Shooting in Irrlicht
Replies: 3
Views: 360

if you want to see how shooting is done, then you can check out the demo that is in the examples or download irrwirzard by area51 if you have irrlicht0.14.0 i think there is a bug so if you do have it then download the new version.
by Evil Game Manic
Wed May 24, 2006 2:45 pm
Forum: Bug reports
Topic: keymap bug
Replies: 4
Views: 566

I do have an event receiver created in game_manager.h
by Evil Game Manic
Wed May 24, 2006 12:28 am
Forum: Bug reports
Topic: keymap bug
Replies: 4
Views: 566

keymap bug

it might be my coding but i doubt it, i'm using irrlicht0.14.0(i've had a slow dial-up so i have been unable to download the new version so that might be the problem :oops: )but anyway i JUST placed in a SKeyMap keyMap[8] and now the camera with only rotate as usual but the camera will not move left...
by Evil Game Manic
Tue May 02, 2006 2:19 pm
Forum: Advanced Help
Topic: A good x model editor
Replies: 2
Views: 637

A good x model editor

Does anyone know of a good x modeler to be used by irrlicht :?: :?:
by Evil Game Manic
Mon May 01, 2006 10:43 pm
Forum: Advanced Help
Topic: snap shot
Replies: 5
Views: 1355

snap shot

I was wondering how the heck does someone take a snapshot of their game or other 3d application using the irrlicht engine while its running? I have seen people show a snapshot of their game in forums, and so it would be easier for others to help if i gave a visual when i have a question. So if anyon...
by Evil Game Manic
Mon Apr 24, 2006 12:54 pm
Forum: Advanced Help
Topic: Multiplayer question
Replies: 4
Views: 927

are you talking about split screen here? if so, you just need to hide the current player's mesh and show everyone elses when you draw each viewport. So is there a way to manipulate what is seen in each viewport, so that a camera(fps to be exact) in one viewport to be a mesh in another viewport? :?
by Evil Game Manic
Sun Apr 23, 2006 11:13 pm
Forum: Advanced Help
Topic: Multiplayer question
Replies: 4
Views: 927

Multiplayer question

In multiplaying games the opponent's camera(in first person only) is represented by the mesh they are playing as, so how could this be done in Irrlicht. I have some ideas on maybe how it can be done but would surely enjoy some back-up. :D

P.S. I'm refering to first person in this question :)