Search found 12 matches
- Sun Jun 11, 2006 1:11 am
- Forum: Beginners Help
- Topic: Bullet help
- Replies: 6
- Views: 595
i copied the code word for word and my game will load but then it will say that it will have to close because of a error.. i think that it is that since i put the code to load the mesh in the shoot function, it causes the error see below void game_manager::shoot1() { scene::IAnimatedMesh* bullet = i...
- Mon Jun 05, 2006 11:06 pm
- Forum: Beginners Help
- Topic: button won't appear
- Replies: 1
- Views: 124
button won't appear
it might be something that i just overlooked :roll:,but that's beside the point.... i'll tried to fix this error in which the buttons are suppose to appear and be able to be used,but they don't and it's driving me crazy :shock: //game manager.cpp void game_manager::displaybuttons()//the button displ...
- Sun Jun 04, 2006 11:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Want to make a game?
- Replies: 4
- Views: 689
- Sat Jun 03, 2006 12:19 am
- Forum: Project Announcements
- Topic: free xbox sdk
- Replies: 11
- Views: 3032
free xbox sdk
i was surfing the net and came across a free and legal xbox sdk
it was able to compile the old doom game.
http://openxdk.sourceforge.net/
by the way just out of curosity,are xbox games programmed from directx then transfered over to the xbox
it was able to compile the old doom game.
http://openxdk.sourceforge.net/
by the way just out of curosity,are xbox games programmed from directx then transfered over to the xbox
- Thu Jun 01, 2006 5:06 pm
- Forum: Beginners Help
- Topic: linker error
- Replies: 2
- Views: 355
linker error
i ran my game and this is the error [Linker error] undefined reference to `game_manager::loadcamera()' i kept trying to recompile it but it keeps coming back this is the code for so far //game manager.h #include <irrlicht.h> #include "entity.h" using namespace irr; using namespace gui; usi...
- Wed May 24, 2006 9:19 pm
- Forum: Beginners Help
- Topic: Shooting in Irrlicht
- Replies: 3
- Views: 360
- Wed May 24, 2006 2:45 pm
- Forum: Bug reports
- Topic: keymap bug
- Replies: 4
- Views: 566
- Wed May 24, 2006 12:28 am
- Forum: Bug reports
- Topic: keymap bug
- Replies: 4
- Views: 566
keymap bug
it might be my coding but i doubt it, i'm using irrlicht0.14.0(i've had a slow dial-up so i have been unable to download the new version so that might be the problem :oops: )but anyway i JUST placed in a SKeyMap keyMap[8] and now the camera with only rotate as usual but the camera will not move left...
- Tue May 02, 2006 2:19 pm
- Forum: Advanced Help
- Topic: A good x model editor
- Replies: 2
- Views: 637
A good x model editor
Does anyone know of a good x modeler to be used by irrlicht
- Mon May 01, 2006 10:43 pm
- Forum: Advanced Help
- Topic: snap shot
- Replies: 5
- Views: 1355
snap shot
I was wondering how the heck does someone take a snapshot of their game or other 3d application using the irrlicht engine while its running? I have seen people show a snapshot of their game in forums, and so it would be easier for others to help if i gave a visual when i have a question. So if anyon...
- Mon Apr 24, 2006 12:54 pm
- Forum: Advanced Help
- Topic: Multiplayer question
- Replies: 4
- Views: 927
- Sun Apr 23, 2006 11:13 pm
- Forum: Advanced Help
- Topic: Multiplayer question
- Replies: 4
- Views: 927
Multiplayer question
In multiplaying games the opponent's camera(in first person only) is represented by the mesh they are playing as, so how could this be done in Irrlicht. I have some ideas on maybe how it can be done but would surely enjoy some back-up.
P.S. I'm refering to first person in this question
P.S. I'm refering to first person in this question