this line : terrain = smgr->addTerrainMesh ("0",texture, heightmap,irr::core::dimension2d<irr::f32>(64.0f,64.0f),256.0f );
you can't have two terrain meshes named "0".
Search found 12 matches
- Thu Aug 12, 2004 12:37 pm
- Forum: Beginners Help
- Topic: Problems creating multiple terrains
- Replies: 2
- Views: 344
- Thu Aug 05, 2004 9:10 pm
- Forum: Project Announcements
- Topic: Real time editor
- Replies: 32
- Views: 10374
I'll host it for you
I will host it for you if you want. Just let me know.
- Mon Aug 02, 2004 3:48 am
- Forum: Beginners Help
- Topic: Setting Up Eclipse
- Replies: 1
- Views: 352
first off
1) Are you using Eclipse 3.0 and cdt 2.0?
2) What issues are you having exactly?
2) What issues are you having exactly?
- Fri Jul 30, 2004 1:33 pm
- Forum: Beginners Help
- Topic: manipulating mesh data in real time?
- Replies: 10
- Views: 1009
thanks
that's great arras, thanks a lot. I am gonna go play around with this now
- Fri Jul 30, 2004 3:46 am
- Forum: Beginners Help
- Topic: manipulating mesh data in real time?
- Replies: 10
- Views: 1009
wondering
Hey arras, was wondering if you ever solved this problem?
- Tue Jul 20, 2004 11:48 pm
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 1707
- Sun Jul 18, 2004 4:47 pm
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 1707
eh dingo im using poor man's caustics right now meaning I am just using texture animation looping through 32 caustics images generated with http://www.lysator.liu.se/~kand/caustics/ . So basically im just creating a terrain mesh, calling createTextureAnimator, and addAnimator to the terrain mesh. Lo...
- Fri Jul 16, 2004 5:43 pm
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 1707
ok
I'm goint to try and use a numer of methods to create an underwater effect. The first thing I am working out is underwater caustics animation which i have working fairly well. Gonna try this with fog I think. Here's screen shot of the caustics, though you can't see it animated. Just imagine a pool b...
- Thu Jul 15, 2004 2:51 pm
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 1707
- Wed Jul 14, 2004 5:26 pm
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 1707
hmm
Yeah I was thinking, even if I made a cube and applied waterscenenode to it, it would still be empty inside. Does anybody know how an underwater effect is made usually? It is particle system or something? thanks
- Wed Jul 14, 2004 2:19 pm
- Forum: Beginners Help
- Topic: Irrlicht Water Question
- Replies: 20
- Views: 1707
Irrlicht Water Question
I have used addWaterSurfaceSceneNode on several different kinds of meshes including addHillPlaneMesh and addTerrainMesh all with favorable results. I have examined the special effects demo, kinghtofflight's terrainv002, and thesmileman's summer fun winner, as well as my own results and I have come t...
- Sun Jul 11, 2004 11:25 pm
- Forum: Beginners Help
- Topic: FreeWorld3D Terrain Loader Tutorial
- Replies: 3
- Views: 616
FreeWorld3D Terrain Loader Tutorial
Hello, I have written up quick and easy tutorial for loading terrain from FreeWorld3D. I have copied the format from the tutorials here to make it recognizable. It is really just a brute force method or rendering terrain from data, so it can easily be modified to any kind of data. Read here and down...