Search found 5 matches

by Darklance
Wed Jul 14, 2004 3:24 am
Forum: Beginners Help
Topic: Text Entry Box
Replies: 3
Views: 510

Does it matter that the mouse cursor is disabled, since I'm approaching this like a FPS?

I don't know how to activate the editbox for text entry once this is running.
by Darklance
Wed Jul 14, 2004 2:22 am
Forum: Beginners Help
Topic: Text Entry Box
Replies: 3
Views: 510

Text Entry Box

As part of a project I'm working on, I need to have a box where the user can enter text - think of it like the 'say/tell' and 'groupsay/grouptell' commands in Half-Life or similar FPSes....or, to be more accurate to the intended function, the parser of a MU*. How do I do this with Irrlicht? I suspec...
by Darklance
Tue Jul 13, 2004 4:17 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Smooth FPS camera
Replies: 39
Views: 27606

That certainly sounds useful....can you provide a compiled dll/lib of this fix? I'm not sure how to compile them myself.
by Darklance
Tue Jul 13, 2004 2:05 am
Forum: Beginners Help
Topic: FPS Camera - Warped?
Replies: 9
Views: 810

OK, solved the problem....it was easy, as you guys pointed out. Thanks!

For some reason, it appears that a FOV of 90 in software windowed mode has a strange "zoom" effect, as mentioned, but FOV 90 in DirectX 8 fullscreen mode works just fine.
by Darklance
Mon Jul 12, 2004 4:57 am
Forum: Beginners Help
Topic: FPS Camera - Warped?
Replies: 9
Views: 810

FPS Camera - Warped?

I'm sure many of you have noticed this, but the default Irrlicht FPS camera is really warped. I think this has something to do with the FOV, but I'm not sure how to change it....I've read the (confusing) documentation, and it refers to a "setFOV" function, but I can't figure out how to use...