Search found 83 matches

by terrorchrist
Tue Jun 27, 2006 8:09 pm
Forum: Beginners Help
Topic: export md3 with maya 6.5
Replies: 0
Views: 147

export md3 with maya 6.5

Hi! Does anyone know any good md3 exporter for maya 6.5? we are currently using Muskoka exporter, but it does not export the meshes with their "mother tag" at the origin (position (0,0,0)) but instead exports the meshes with the position they have in maya! --> all meshes are offsetted terr...
by terrorchrist
Sun Jun 11, 2006 12:14 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

ooooh! nice!!
thank you very much vitek! :D
by terrorchrist
Sat Jun 10, 2006 6:26 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

ok! now I found out that it was not the bounding boxes! the problem was, that I added the torso and the head mesh to the legs, so the middle of the "motherscenenode" was not the middle of all three meshes, but the middle of the legs mesh of course. so I had to make a new empty scene node a...
by terrorchrist
Fri Jun 09, 2006 10:48 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

ok now i found out that summing the boxes was not the problem: the problem is, that I need to get a bounding box that covers all three meshes of my model and then transfer it back to the "root point" (vector3df(0,0,0)) afterwards I need to get the size of the box as a vector and THEN I can...
by terrorchrist
Fri Jun 09, 2006 10:01 pm
Forum: Beginners Help
Topic: loading md3 models
Replies: 17
Views: 936

sure 8)

if you encounter any problems, feel free to ask me! :wink:
by terrorchrist
Fri Jun 09, 2006 10:00 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

hmmm
looks interresting
maby my error is someone else ^^
by terrorchrist
Fri Jun 09, 2006 2:56 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

aas
by terrorchrist
Fri Jun 09, 2006 2:56 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

hmmm I already tried to do it like this: aabbox3d<f32> meshBox1 = md31->getBoundingBox(); aabbox3d<f32> meshBox2 = node2->getTransformedBoundingBox(); aabbox3d<f32> meshBox3 = node3->getTransformedBoundingBox(); meshBox1.addInternalBox(meshBox2); meshBox1.addInternalBox(meshBox3); vector3df size = m...
by terrorchrist
Fri Jun 09, 2006 2:19 pm
Forum: Beginners Help
Topic: modelling / developing an md3 model
Replies: 4
Views: 312

I already made it! tags are only objects that are named "tag_ANYNAME" when you export a model from 3ds max, you have to tell the exporter the names of all tags which should be exported! eg: "tag_head,tag_torso" if you do that, they are automaticly made invisible tags as it seems!...
by terrorchrist
Fri Jun 09, 2006 1:20 pm
Forum: Beginners Help
Topic: modelling / developing an md3 model
Replies: 4
Views: 312

thank you, but I already have this exporter!
the problem is that there is no suitable IMPORTER for max6+ or maya 6+ with which one could import the md3.tag file of the popnfresh md3 exporter :?
by terrorchrist
Fri Jun 09, 2006 9:33 am
Forum: Beginners Help
Topic: modelling / developing an md3 model
Replies: 4
Views: 312

modelling / developing an md3 model

Hi! I searched the web and found TONS of tutorials concerning developing an md3 model in 3ds max. But there is one problem: I do not know how to create "tags" in 3ds max. All the tutorials concerning creating an md3 character in 3ds max were made for max 3 or 4 for which versions an md3 im...
by terrorchrist
Thu Jun 08, 2006 5:43 pm
Forum: Beginners Help
Topic: how to use Klasker's cal3d scenenode?
Replies: 25
Views: 1084

^^
I already did try an optimized release version ^^
but you could be right with the debug dell compiler setting, or however it is called

thanks ^^
by terrorchrist
Thu Jun 08, 2006 5:41 pm
Forum: Beginners Help
Topic: summing bounding boxes
Replies: 9
Views: 456

summing bounding boxes

Hi! I thing almost everyone here already knows that I want to load an md3 model into my game ^^ Now I encountered the following problem: an md3 model consists of three md3 files. now I want to calculate a boundingbox over ALL THREE MESHES! so I want to sum all the three boundingboxes to a single new...
by terrorchrist
Thu Jun 08, 2006 3:36 pm
Forum: Beginners Help
Topic: how to use Klasker's cal3d scenenode?
Replies: 25
Views: 1084

yes that*s true!
we had to use the cal3d_d.dll because whenever we used the cal3d.dll the application crashed at CalCoreModel *model = new CalColrModel(); because of an "invalid memory allocation exception" somwhere in the std:: namespace....
thanks for your support guys! :D
by terrorchrist
Thu Jun 08, 2006 3:30 pm
Forum: Beginners Help
Topic: loading md3 models
Replies: 17
Views: 936

hi! finally found out how to achieve that! if one applies the md3.patch a new method is also added to the IAnimatedMeshSceneNode which makes it possible to create a scenenode for a tag of the md3 model. additionally: the setFrameLoop() and so on methods of the IAnimatedMeshSceneNode work as well for...