Search found 83 matches
- Tue Jun 27, 2006 8:09 pm
- Forum: Beginners Help
- Topic: export md3 with maya 6.5
- Replies: 0
- Views: 147
export md3 with maya 6.5
Hi! Does anyone know any good md3 exporter for maya 6.5? we are currently using Muskoka exporter, but it does not export the meshes with their "mother tag" at the origin (position (0,0,0)) but instead exports the meshes with the position they have in maya! --> all meshes are offsetted terr...
- Sun Jun 11, 2006 12:14 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
- Sat Jun 10, 2006 6:26 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
- Fri Jun 09, 2006 10:48 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
- Fri Jun 09, 2006 10:01 pm
- Forum: Beginners Help
- Topic: loading md3 models
- Replies: 17
- Views: 936
- Fri Jun 09, 2006 10:00 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
- Fri Jun 09, 2006 2:56 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
- Fri Jun 09, 2006 2:56 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
hmmm I already tried to do it like this: aabbox3d<f32> meshBox1 = md31->getBoundingBox(); aabbox3d<f32> meshBox2 = node2->getTransformedBoundingBox(); aabbox3d<f32> meshBox3 = node3->getTransformedBoundingBox(); meshBox1.addInternalBox(meshBox2); meshBox1.addInternalBox(meshBox3); vector3df size = m...
- Fri Jun 09, 2006 2:19 pm
- Forum: Beginners Help
- Topic: modelling / developing an md3 model
- Replies: 4
- Views: 312
- Fri Jun 09, 2006 1:20 pm
- Forum: Beginners Help
- Topic: modelling / developing an md3 model
- Replies: 4
- Views: 312
- Fri Jun 09, 2006 9:33 am
- Forum: Beginners Help
- Topic: modelling / developing an md3 model
- Replies: 4
- Views: 312
modelling / developing an md3 model
Hi! I searched the web and found TONS of tutorials concerning developing an md3 model in 3ds max. But there is one problem: I do not know how to create "tags" in 3ds max. All the tutorials concerning creating an md3 character in 3ds max were made for max 3 or 4 for which versions an md3 im...
- Thu Jun 08, 2006 5:43 pm
- Forum: Beginners Help
- Topic: how to use Klasker's cal3d scenenode?
- Replies: 25
- Views: 1084
- Thu Jun 08, 2006 5:41 pm
- Forum: Beginners Help
- Topic: summing bounding boxes
- Replies: 9
- Views: 456
summing bounding boxes
Hi! I thing almost everyone here already knows that I want to load an md3 model into my game ^^ Now I encountered the following problem: an md3 model consists of three md3 files. now I want to calculate a boundingbox over ALL THREE MESHES! so I want to sum all the three boundingboxes to a single new...
- Thu Jun 08, 2006 3:36 pm
- Forum: Beginners Help
- Topic: how to use Klasker's cal3d scenenode?
- Replies: 25
- Views: 1084
- Thu Jun 08, 2006 3:30 pm
- Forum: Beginners Help
- Topic: loading md3 models
- Replies: 17
- Views: 936
hi! finally found out how to achieve that! if one applies the md3.patch a new method is also added to the IAnimatedMeshSceneNode which makes it possible to create a scenenode for a tag of the md3 model. additionally: the setFrameLoop() and so on methods of the IAnimatedMeshSceneNode work as well for...