Search found 39 matches
- Sat May 27, 2006 8:07 am
- Forum: Beginners Help
- Topic: How can i change a node's coordinates!
- Replies: 3
- Views: 205
How can i change a node's coordinates!
I have an ICameraSceneNode* camera in my scene, i used camera->setPosition(vector3df(100, 30, 200)) to set it above a terrain. Now i need to reset the Camera coordinates to be (0, 0, 0) without moving back to 0, 0, 0! .... I hope you got what i am trying to say here ... And now when i move the camer...
- Fri May 26, 2006 10:12 pm
- Forum: Beginners Help
- Topic: Need help in understanding FPS camera behaviour!
- Replies: 6
- Views: 319
- Fri May 26, 2006 12:33 pm
- Forum: Beginners Help
- Topic: Need help in understanding FPS camera behaviour!
- Replies: 6
- Views: 319
Hybrid, thanks for your answer ... and now i've just got what getAbsolutePoistion does ... And now for my main question, which is about after setting the Camera Rotation Value around the Y-Axis, how can i know the next coordinates, to set the camera position to it. in other words: First we need to g...
- Fri May 26, 2006 10:28 am
- Forum: Beginners Help
- Topic: Need help in understanding FPS camera behaviour!
- Replies: 6
- Views: 319
Here are the following steps I've came up with so far! current = camera->getPosition(); // gets the camera's current position camera->setRotation(0, R, 0); // sets the camera's direction along Y-Axis camera->setPosition( current++) // Now move one step forward As you can see, this is just a pseud co...
- Fri May 26, 2006 10:17 am
- Forum: Beginners Help
- Topic: Need help in understanding FPS camera behaviour!
- Replies: 6
- Views: 319
And i've forgot to mention, that the camera will always be going forward.
Code: Select all
int i = 0;
while(device->run())
i++;
camera->setPosition(0, 0, i);
...
...
...
- Fri May 26, 2006 9:29 am
- Forum: Beginners Help
- Topic: Need help in understanding FPS camera behaviour!
- Replies: 6
- Views: 319
Need help in understanding FPS camera behaviour!
First of all, what is the difference between get position and get absolute position? If i have array of coordinates i want my webcam to follow, like this: Turn Left -> 75% Turn Right -> 30% Turn Right -> 100% Turn right - 60% as 100% is either a full LEFT or full Right, in other words, a 100% Right ...
- Thu May 25, 2006 10:19 am
- Forum: Beginners Help
- Topic: How to Control the CameraFPS using a regular webcam
- Replies: 4
- Views: 288
- Thu May 25, 2006 7:30 am
- Forum: Beginners Help
- Topic: How to Control the CameraFPS using a regular webcam
- Replies: 4
- Views: 288
How to Control the CameraFPS using a regular webcam
Dear all, I hope you will be able to read this ASAP, because i am really running out of time and i have a graduation project to deliver after 4 days! .... Once i post a thread about, "How to Control the CameraFPS using a regular webcam!" and someone post me a helpful response that i am tha...
- Sat May 20, 2006 10:57 am
- Forum: Beginners Help
- Topic: How to create a Texture Material in 3D-Max
- Replies: 0
- Views: 141
How to create a Texture Material in 3D-Max
Does anyone know how to create a Texture Material in 3D-Max? I've modeled a large terrain in 3D-Max and export it as my3d format, and now its working 100% in my Irrlicht Scene, but when i applied a texture to it on 3D-Max (using a Diffuse Channel-->Bitmap) it works fine when i render it in 3D-Max, a...
- Fri May 19, 2006 5:16 pm
- Forum: Beginners Help
- Topic: Creating a Terrain in 3D-Max
- Replies: 4
- Views: 259
- Fri May 19, 2006 5:01 pm
- Forum: Beginners Help
- Topic: Creating a Terrain in 3D-Max
- Replies: 4
- Views: 259
Creating a Terrain in 3D-Max
Guys, i've done a nice big terrain using 3d-max7 and after i've added a material to it (using the diffuse channel), i exported it to my3d format and included it in my irrlicht program. The problem i am facing now is, the material i've applied to the terrain is not what exactly i see after i compile ...
- Fri May 19, 2006 3:54 pm
- Forum: Beginners Help
- Topic: How to scale an IAnimatedMeshSceneNode Texture!
- Replies: 1
- Views: 114
How to scale an IAnimatedMeshSceneNode Texture!
Does anyone here know how to scale a SceneNode texure, like repeating it 20 or 30 times! ...
I only found in the tutorials how to scale a TerrainSceneNode texure by using:
Myterrain->setscale(....)
But i want to scale it for a different SceneNode rather than the terrainSceceNode
I only found in the tutorials how to scale a TerrainSceneNode texure by using:
Myterrain->setscale(....)
But i want to scale it for a different SceneNode rather than the terrainSceceNode
- Sun May 14, 2006 3:39 pm
- Forum: Beginners Help
- Topic: Collision Detection, and Height Detection help needed!
- Replies: 4
- Views: 353
- Sun May 14, 2006 3:31 pm
- Forum: Beginners Help
- Topic: Collision Detection, and Height Detection help needed!
- Replies: 4
- Views: 353
Collision Detection, and Height Detection help needed!
Now the collision detection tutorial works perfect with me, and my CameraSceneNode collides 100% with the terrain (actually its *.my3d node). But the problem i am facing now, that the FPS camera is still able to go VERY HIGH slops! .. while logically it is not suppose to climb it! So, anyone have an...
- Thu May 11, 2006 6:22 pm
- Forum: Beginners Help
- Topic: IWaterSurfaceSceneNode .. any suggestions ?
- Replies: 1
- Views: 347
IWaterSurfaceSceneNode .. any suggestions ?
Guys ... I've just added a water surface scene node to my scene, which contains a "*.my3d" Terrain, and a just raised its position along the Y-axis to cover the bottom of the terrain .... i have 2 questions here: 1. when i created it, it says that i have to write an IMesh object as my firs...