Hi!
I'm trying to program a small Level-Editor for a game, and I'm stuck right now with a small problem.
I've implimented an "own" camera ("Own" because it's pretty much the Maya-Cam from Irrlicht)
The important section for me is the following:
bool CameraEditorSceneNode::OnEvent(SEvent event ...
Search found 13 matches
- Tue Sep 05, 2006 9:00 pm
- Forum: Beginners Help
- Topic: EventReceiver: Strange Mouse-Problem
- Replies: 2
- Views: 266
- Tue Jun 27, 2006 9:54 pm
- Forum: Beginners Help
- Topic: [solved]Audiere SoundEffect-Class Problem
- Replies: 3
- Views: 350
- Mon Jun 26, 2006 7:57 pm
- Forum: Beginners Help
- Topic: [solved]Audiere SoundEffect-Class Problem
- Replies: 3
- Views: 350
[solved]Audiere SoundEffect-Class Problem
Hi!
When I was trying to implement a sound-function for a machinegun today, I encountered a little problem:
Audiere uses the Soundeffect-Class, to let you play one sound multiple times, so it's perfect for a machine-gun. However, when I try to compile my program, I get an error message :(
Here's ...
When I was trying to implement a sound-function for a machinegun today, I encountered a little problem:
Audiere uses the Soundeffect-Class, to let you play one sound multiple times, so it's perfect for a machine-gun. However, when I try to compile my program, I get an error message :(
Here's ...
- Wed May 31, 2006 3:36 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 7
- Views: 561
- Tue May 30, 2006 3:00 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 7
- Views: 561
- Tue May 30, 2006 1:15 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 101684
- Tue May 30, 2006 12:10 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 7
- Views: 561
copy const c8 * to const c8*
Hi!
I know, this is a stupid question, but I've been sitting now on this (ridiculously small) problem and don't know the answer...
Here is what i got:
struct FireData
{
//stuff
const c8* filename;
}
//in the main function:
{
FireData fire = new FireData();
//reading a xml-file
{
if ...
I know, this is a stupid question, but I've been sitting now on this (ridiculously small) problem and don't know the answer...
Here is what i got:
struct FireData
{
//stuff
const c8* filename;
}
//in the main function:
{
FireData fire = new FireData();
//reading a xml-file
{
if ...
- Tue May 30, 2006 12:09 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 0
- Views: 117
copy const c8 * to const c8*
Hi!
I know, this is a stupid question, but I've been sitting now on this (ridiculously small) problem and don't know the answer...
Here is what i got:
struct FireData
{
//stuff
const c8* filename;
}
//in the main function:
{
FireData fire = new FireData();
//reading a xml-file
{
if ...
I know, this is a stupid question, but I've been sitting now on this (ridiculously small) problem and don't know the answer...
Here is what i got:
struct FireData
{
//stuff
const c8* filename;
}
//in the main function:
{
FireData fire = new FireData();
//reading a xml-file
{
if ...
- Mon May 29, 2006 1:15 pm
- Forum: Beginners Help
- Topic: Chat User-event?
- Replies: 0
- Views: 213
Chat User-event?
Hi!
I have a bigger question:
I want to implement an own chat - user - event for our game, so if someone sends a chat message, the eventreceiver calls the needed functions (send it to others, print it on screen, etc...)
So, how do I define an own user-event? Do I have to create a new class with a ...
I have a bigger question:
I want to implement an own chat - user - event for our game, so if someone sends a chat message, the eventreceiver calls the needed functions (send it to others, print it on screen, etc...)
So, how do I define an own user-event? Do I have to create a new class with a ...
- Mon May 29, 2006 1:05 pm
- Forum: Beginners Help
- Topic: [Solved]Listbox: get text from certain element
- Replies: 3
- Views: 762
- Wed May 10, 2006 2:54 pm
- Forum: Beginners Help
- Topic: [Solved]Listbox: get text from certain element
- Replies: 3
- Views: 762
[Solved]Listbox: get text from certain element
Hi!
I got a little problem concerning listboxes:
We are working on a game project and I'm responsible for the Menus and Gui.
I'm currently working on the graphics-menu: I made a listbox and added 4 standard-resolutions to it ( with addItem()). It perfectly works.
Now I want to give the user the ...
I got a little problem concerning listboxes:
We are working on a game project and I'm responsible for the Menus and Gui.
I'm currently working on the graphics-menu: I made a listbox and added 4 standard-resolutions to it ( with addItem()). It perfectly works.
Now I want to give the user the ...
- Thu Apr 27, 2006 3:08 pm
- Forum: Beginners Help
- Topic: Draw2DImage- AlphaProblem
- Replies: 2
- Views: 440
- Thu Apr 27, 2006 2:33 pm
- Forum: Beginners Help
- Topic: Draw2DImage- AlphaProblem
- Replies: 2
- Views: 440
Draw2DImage- AlphaProblem
Hi!
I wanted to make a simple crosshair. Therefor I drew a small .png and let it display in the middle of the screen - as simple as it can get.
Now i wanted to add transpirancy and am facing now a little problem:
I set the Backgroundcolor of the file to Transparent by using:
makeColorKeyTexture ...
I wanted to make a simple crosshair. Therefor I drew a small .png and let it display in the middle of the screen - as simple as it can get.
Now i wanted to add transpirancy and am facing now a little problem:
I set the Backgroundcolor of the file to Transparent by using:
makeColorKeyTexture ...