Search found 13 matches
- Tue Sep 05, 2006 9:00 pm
- Forum: Beginners Help
- Topic: EventReceiver: Strange Mouse-Problem
- Replies: 2
- Views: 165
EventReceiver: Strange Mouse-Problem
Hi! I'm trying to program a small Level-Editor for a game, and I'm stuck right now with a small problem. I've implimented an "own" camera ("Own" because it's pretty much the Maya-Cam from Irrlicht) The important section for me is the following: bool CameraEditorSceneNode::OnEvent...
- Tue Jun 27, 2006 9:54 pm
- Forum: Beginners Help
- Topic: [solved]Audiere SoundEffect-Class Problem
- Replies: 3
- Views: 202
I think you should search for an Audiere forum... But the second parameter should not be a string, it's a referenz to a SampleSource... So check the documentation or header file !!! I actually solved the problem, I was trying to safe the soundeffect in an OutputStream pointer, which of course canno...
- Mon Jun 26, 2006 7:57 pm
- Forum: Beginners Help
- Topic: [solved]Audiere SoundEffect-Class Problem
- Replies: 3
- Views: 202
[solved]Audiere SoundEffect-Class Problem
Hi! When I was trying to implement a sound-function for a machinegun today, I encountered a little problem: Audiere uses the Soundeffect-Class, to let you play one sound multiple times, so it's perfect for a machine-gun. However, when I try to compile my program, I get an error message :( Here's the...
- Wed May 31, 2006 3:36 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 7
- Views: 279
- Tue May 30, 2006 3:00 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 7
- Views: 279
- Tue May 30, 2006 1:15 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 85601
- Tue May 30, 2006 12:10 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 7
- Views: 279
copy const c8 * to const c8*
Hi! I know, this is a stupid question, but I've been sitting now on this (ridiculously small) problem and don't know the answer... Here is what i got: struct FireData { //stuff const c8* filename; } //in the main function: { FireData fire = new FireData(); //reading a xml-file { if (stringw("fi...
- Tue May 30, 2006 12:09 pm
- Forum: Beginners Help
- Topic: copy const c8 * to const c8*
- Replies: 0
- Views: 52
copy const c8 * to const c8*
Hi! I know, this is a stupid question, but I've been sitting now on this (ridiculously small) problem and don't know the answer... Here is what i got: struct FireData { //stuff const c8* filename; } //in the main function: { FireData fire = new FireData(); //reading a xml-file { if (stringw("fi...
- Mon May 29, 2006 1:15 pm
- Forum: Beginners Help
- Topic: Chat User-event?
- Replies: 0
- Views: 160
Chat User-event?
Hi! I have a bigger question: I want to implement an own chat - user - event for our game, so if someone sends a chat message, the eventreceiver calls the needed functions (send it to others, print it on screen, etc...) So, how do I define an own user-event? Do I have to create a new class with a ce...
- Mon May 29, 2006 1:05 pm
- Forum: Beginners Help
- Topic: [Solved]Listbox: get text from certain element
- Replies: 3
- Views: 552
- Wed May 10, 2006 2:54 pm
- Forum: Beginners Help
- Topic: [Solved]Listbox: get text from certain element
- Replies: 3
- Views: 552
[Solved]Listbox: get text from certain element
Hi! I got a little problem concerning listboxes: We are working on a game project and I'm responsible for the Menus and Gui. I'm currently working on the graphics-menu: I made a listbox and added 4 standard-resolutions to it ( with addItem()). It perfectly works. Now I want to give the user the poss...
- Thu Apr 27, 2006 3:08 pm
- Forum: Beginners Help
- Topic: Draw2DImage- AlphaProblem
- Replies: 2
- Views: 339
- Thu Apr 27, 2006 2:33 pm
- Forum: Beginners Help
- Topic: Draw2DImage- AlphaProblem
- Replies: 2
- Views: 339
Draw2DImage- AlphaProblem
Hi! I wanted to make a simple crosshair. Therefor I drew a small .png and let it display in the middle of the screen - as simple as it can get. Now i wanted to add transpirancy and am facing now a little problem: I set the Backgroundcolor of the file to Transparent by using: makeColorKeyTexture(this...