Search found 34 matches

by bicunisa
Wed Mar 04, 2009 9:24 pm
Forum: Beginners Help
Topic: Giving meshes that "retro" look
Replies: 5
Views: 637

Giving meshes that "retro" look

Hi guys, I was wondering what is needed to give my meshes that "retro" look from old 3d games where everything was just done with wireframes. I tried using this on one of those cubes you can get within Irrlicht: cube->setMaterialFlag(EMF_WIREFRAME, true); But it isn't cutting it. The wiref...
by bicunisa
Wed Mar 04, 2009 9:04 pm
Forum: Code Snippets
Topic: (HLSL) Cel (Toon) Shading
Replies: 66
Views: 53377

Hi BlindSide, Is it Direct3d only? I tried running it on Linux with OpenGL and the program just shows a black torus. I wonder what am I missing... I get these messages in the console: Irrlicht Engine version 1.5 Linux 2.6.27-12-generic #1 SMP Thu Feb 5 09:26:35 UTC 2009 i686 Creating X window... Vis...
by bicunisa
Wed Aug 16, 2006 7:34 pm
Forum: Open Discussion and Dev Announcements
Topic: XNA support request for Irrlicht ;)
Replies: 6
Views: 1997

XNA support request for Irrlicht ;)

Hello guys! I was thinking that adding a XNA "driver" for Irrlicht would be great ;) Read this stuff: Microsoft Invites the World to Create Its Own Xbox 360 Console Games http://www.gamedev.net/community/forums/topic.asp?topic_id=409602 Garage Games showcases Torque engine with XNA http://...
by bicunisa
Mon Aug 14, 2006 4:37 pm
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 21068

¿Qué? :shock:
by bicunisa
Thu Aug 10, 2006 10:50 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78494

Wow that would be surely nice thx man! ;)

I would like to program some kind of "jukebox" for videos and songs. And I think MagicLibrary is the perfect companion to Irrlicht to write that program easy :D
by bicunisa
Thu Aug 10, 2006 7:35 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78494

Oh well, maybe later MagicLibrary could be multi operating system, and use openGL and DirectX as Irrlicht does, so you can integrate it ;)

By the way, how much time do you think it's going to take to update to Irrlicht 1.1? I'm not putting pressure on you, just simple curiosity on my part :D
by bicunisa
Wed Aug 09, 2006 11:02 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78494

Hey Emil ;)


Can this already work with Irrlicht 1.1? because I see you are still working with the 1.0 version.

Why don't you submit your work to integrate it with the core Irrlicht source?
by bicunisa
Wed Aug 09, 2006 10:10 pm
Forum: Project Announcements
Topic: Super Smash Bros Style 3D Fighter
Replies: 6
Views: 1796

Any screens of the art you are making? even a little bit can help ;)
by bicunisa
Mon Aug 07, 2006 10:10 pm
Forum: Beginners Help
Topic: Would this be possible?
Replies: 4
Views: 505

Welcome, Regarding your post, I will tell you something: you will NEED a coder ;) But, fear not, Irrlicht is very easy to get it going. VERY. And I think you won't have any trouble making that kind of game you describe. Download the SDK and do each one of the tutorials and you are almost good to go....
by bicunisa
Mon Aug 07, 2006 7:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Future for Irrlicht!
Replies: 28
Views: 3245

I have always wondered why Acki doesn't integrate his extensions with Irrlicht, any word on this?

And maybe other contributor could be the code in the IrrSpintz engine, any problems in borrowing some stuff from it? :D
by bicunisa
Mon Aug 07, 2006 2:29 am
Forum: Open Discussion and Dev Announcements
Topic: A little bug in the forums
Replies: 1
Views: 627

A little bug in the forums

Well since the "bug reports" forum is for bugs in Irrlicht, I will report this bug with the forums in this place. I am not able to upload my avatar, the error message I get is this: Warning: copy(./images/avatars/142836387444d6a53397e99.jpg): failed to open stream: Read-only file system in...
by bicunisa
Mon Aug 07, 2006 2:13 am
Forum: Open Discussion and Dev Announcements
Topic: For spanish people
Replies: 119
Views: 21068

Hola amigos, yo soy Adrián De la Cruz desde México ;D
by bicunisa
Mon Aug 07, 2006 2:10 am
Forum: Off-topic
Topic: I quit my job today for irrlicht
Replies: 37
Views: 7859

The best of lucks to you juliusctw, I'm doing practically the same as you. I didn't get a very good job under contract, and went for a time limited well paid project. This way I will get some money and can devote to do what I want for some months (maybe a couple of years). Trying to make money of th...
by bicunisa
Tue Jul 11, 2006 4:52 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78494

Thanks for your continued work Emil, hope it can be integrated with the regular Irrlicht build. Wouldn't it be great?
by bicunisa
Wed Jul 05, 2006 10:56 pm
Forum: Beginners Help
Topic: Problem compiling Irrlicht
Replies: 2
Views: 294

Problem solved guys. :D


Seems like the .dev project file don't have this file in its list of files to compile:
CSphereSceneNode.cpp

So I just added it to the project, and added this one to the headers:
CSphereSceneNode.h

And that's it!