Search found 19 matches

by Handle
Tue Dec 14, 2004 11:39 am
Forum: Beginners Help
Topic: Clearing the scene manager, possible bug?
Replies: 3
Views: 409

Thanks to etcaptor & Morrog for the replies, I'll have ago at fixing the problem later today; taking on board your thoughts and will post the results.
by Handle
Mon Dec 13, 2004 1:41 pm
Forum: Beginners Help
Topic: Clearing the scene manager, possible bug?
Replies: 3
Views: 409

Clearing the scene manager, possible bug?

I have a title screen for my Irrlich project in which I can click on a button which then changes to the game. The game is in 3D and hence uses the scene manager. When I press escape the game returns to the titlr screen, however if I try to start a new game the program then crashes with a Unhandled E...
by Handle
Wed Dec 08, 2004 4:17 pm
Forum: Beginners Help
Topic: Putting a crosshair in
Replies: 6
Views: 737

Anonymous wrote:and what header file do i need for that code JSON?
You'll just need to include the irrlicht.h header as you must have been doing already! :wink:
by Handle
Wed Dec 08, 2004 4:12 pm
Forum: Beginners Help
Topic: Multiple Copies of Meshes & Multitexture Blending proble
Replies: 0
Views: 182

Multiple Copies of Meshes & Multitexture Blending proble

I have a desk model and I need to have several desks scattered around the room. Sometimes an individual desk needs to be covered in a 'slime' that can be of various levels of transparancy as the slime fades in and out. To do this I applied the slime as a second texture layer. The transparency of the...
by Handle
Sun Oct 03, 2004 2:06 pm
Forum: Bug reports
Topic: [SOLVED] Missing Tools
Replies: 3
Views: 836

[SOLVED] Missing Tools

Hi I posted a question on this in the beginners forum but I thought I should bring it to light here so the powers that be can fix the problem.

Simply the engines tools are missing from the 0.7 archive.
by Handle
Sun Oct 03, 2004 2:02 pm
Forum: Beginners Help
Topic: [SOLVED] Where is the font tool in 0.7?!!
Replies: 5
Views: 461

Thanks to both bal and afecelis, I'm downloading the tool now.
by Handle
Sat Oct 02, 2004 2:50 pm
Forum: Beginners Help
Topic: [SOLVED] Where is the font tool in 0.7?!!
Replies: 5
Views: 461

[SOLVED] Where is the font tool in 0.7?!!

Is it me or is the font tool missing from the 0.7 archive, I can't even find the "tools" folder and a search for "tool" or "*.exe" doesn't seem to locate it either. I'm really needing the tool and I don't have a copy of the 0.6 archive around so could someone please (A)...
by Handle
Fri Oct 01, 2004 10:10 am
Forum: Beginners Help
Topic: A Collision Detection Question
Replies: 2
Views: 338

A Collision Detection Question

Hi I had a quick search through the forum but had no joy so I wonder if anyone could help me with this problem. I am using the getSceneNodeFromRayBB() function to send a ray from my camera position into the world so I can detect which node the player is looking at and therefore can interact with the...
by Handle
Wed Sep 29, 2004 8:41 am
Forum: Beginners Help
Topic: Model Animation
Replies: 9
Views: 1126

The above post was by me, I forgot to log in :oops:
by Handle
Tue Sep 28, 2004 12:40 pm
Forum: Beginners Help
Topic: Model Animation
Replies: 9
Views: 1126

Model Animation

Hi huys, I've been having a problem with animation with both MD2 & MS3D files the frame numbers in the files seem to have no correlation to the frame numbers used when irrlicht's playing the animation. A search of the forum found this small discussion: buhatkj: anybody else notice when working w...
by Handle
Fri Sep 24, 2004 9:58 am
Forum: Beginners Help
Topic: Lightmap problem
Replies: 3
Views: 333

Lightmap problem

I've been having trouble with Irrlicht's lightmaps for quite a while now, a search of the forum has proved fruitless so I hope someone can help or point me in the right direction. This is a picture of the problem I am getting: http://img87.exs.cx/img87/2548/Lightmap.jpg As you can see the lightmap d...
by Handle
Mon Jul 26, 2004 12:04 pm
Forum: Beginners Help
Topic: Quake 3 scripts
Replies: 0
Views: 255

Quake 3 scripts

Does the built in quake 3 bsp loader also load the scripts generated by Radient for some of the lighting?

If not can anybody reccomend another bsp editor which gives good control over lightmap generation to remove the need for the scripting?

Cheers
by Handle
Fri Jul 23, 2004 9:26 am
Forum: Beginners Help
Topic: A little help with some input...
Replies: 2
Views: 309

A little help with some input...

I've added the inbuilt FPS camera to my application but also want to have input from other keys effect various other aspects of the game (mainly for testing debug stuff at the moment) I create an object based upon the IEventReceiver class but this stops the movement for the camera from working. Do I...
by Handle
Wed Jul 21, 2004 12:56 pm
Forum: Beginners Help
Topic: BSP LightMaps
Replies: 0
Views: 217

BSP LightMaps

I've loaded up a BSP created with lightmaps in Radiant in both Irrlicht & Quake3. In Quake 3 the lightmaps look alot better than when they're running in Irrlicht. Is there some level of detail or blending settings that can be changed to improve how Irrlicht applies the lightmap texture?

Cheers
by Handle
Thu Jul 15, 2004 2:13 pm
Forum: Bug reports
Topic: Coloured Text in OpenGL
Replies: 4
Views: 1431

Coloured Text in OpenGL

I loaded a Quake3 BSP and tried to add some coloured text on the screen aswell. If you're running in OpenGL then the text was coloured by the texture of the level, using Direct X 8/9 it displays fine. Quick Hack: before you draw your fonts add the simple line below to disable texturing in OpenGL. gl...