Search found 5 matches

by smbogan
Wed May 03, 2006 3:30 pm
Forum: Beginners Help
Topic: Camera style for space ship sim.
Replies: 5
Views: 772

Thanks for the reply. I'm not sure what you mean by lag, exactly. In the camera design I'm talking about, the camera's position is always in a circle around the ship, such that it always looks 'through' the ship. But the orientation of the ship (ie, which direction it is travelling) doesn't effect t...
by smbogan
Wed May 03, 2006 5:55 am
Forum: Beginners Help
Topic: Camera style for space ship sim.
Replies: 5
Views: 772

Thanks, I'm a bit new to this engine, although it seems pretty simple in comparison with other engines I've played with. I appreciate the code. It'll take me a bit to dissect it, but I'm sure there's a good amount I can gain from it.
by smbogan
Tue May 02, 2006 1:29 am
Forum: Beginners Help
Topic: Camera style for space ship sim.
Replies: 5
Views: 772

Camera style for space ship sim.

I'm working on designing a camera mode that will allow me to 'see' from behind a 'player' model. I'm essentially designing this for a space simulation. I want a space ship model to be followed by a camera. Unlike most flight-sim games I want the camera's orientation to be seperate from the orientati...
by smbogan
Sat Apr 29, 2006 4:40 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 85462

Nevermind, search started working again (probably was me), and I've found the answer.

Thanks anyway
by smbogan
Sat Apr 29, 2006 4:21 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 85462

.bsp usage

I appologize if this question is somewhere else on the forums, but the search feature seems not to be working for me. I'm curious if the bsp format is a proprietary format. In otherwords, does a person developing a game for commercial use need to get permission from someone to use this format commer...