Search found 5 matches
- Wed May 03, 2006 3:30 pm
- Forum: Beginners Help
- Topic: Camera style for space ship sim.
- Replies: 5
- Views: 772
Thanks for the reply. I'm not sure what you mean by lag, exactly. In the camera design I'm talking about, the camera's position is always in a circle around the ship, such that it always looks 'through' the ship. But the orientation of the ship (ie, which direction it is travelling) doesn't effect t...
- Wed May 03, 2006 5:55 am
- Forum: Beginners Help
- Topic: Camera style for space ship sim.
- Replies: 5
- Views: 772
- Tue May 02, 2006 1:29 am
- Forum: Beginners Help
- Topic: Camera style for space ship sim.
- Replies: 5
- Views: 772
Camera style for space ship sim.
I'm working on designing a camera mode that will allow me to 'see' from behind a 'player' model. I'm essentially designing this for a space simulation. I want a space ship model to be followed by a camera. Unlike most flight-sim games I want the camera's orientation to be seperate from the orientati...
- Sat Apr 29, 2006 4:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 85462
- Sat Apr 29, 2006 4:21 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 85462
.bsp usage
I appologize if this question is somewhere else on the forums, but the search feature seems not to be working for me. I'm curious if the bsp format is a proprietary format. In otherwords, does a person developing a game for commercial use need to get permission from someone to use this format commer...