have a search through the forums, this has been asked many many times before.
The most common would be something todo with weapons
Search found 34 matches
- Fri Sep 17, 2004 1:52 am
- Forum: Beginners Help
- Topic: Attaching a mesh to a camera node.
- Replies: 7
- Views: 527
- Wed Sep 15, 2004 11:15 pm
- Forum: Beginners Help
- Topic: where is lod terrain?
- Replies: 9
- Views: 1949
- Tue Sep 14, 2004 10:40 pm
- Forum: Beginners Help
- Topic: where is lod terrain?
- Replies: 9
- Views: 1949
is that the book trent pollack (spelling??) wrote? ...if it is, that roam 2.0 implementation needs alot of work and considering Mark Duchaineau has not yet finished roam 2.0 it's pretty hard to implement it all. Better off following mark's website http://www.cognigraph.com/ROAM_homepage/ROAM2/ if yo...
- Tue Sep 14, 2004 6:05 am
- Forum: Beginners Help
- Topic: Pixel Shaders with OGL
- Replies: 3
- Views: 522
here is a great little app to find your opengl extensions
http://www.realtech-vr.com/glview/
http://www.realtech-vr.com/glview/
- Tue Sep 14, 2004 12:29 am
- Forum: Beginners Help
- Topic: Pixel Shaders with OGL
- Replies: 3
- Views: 522
Re: Pixel Shaders with OGL
When I run the shader example with dx8 everything is fine. When I run with OGL I get a warning that pixel shaders are disabled because of missing driver/hardware support. I have a Radeon 8500. Does anyone know whether 1) the fault is in my video drivers 2) a radeon 8500 can't run pixel shaders at a...
- Mon Sep 13, 2004 11:57 pm
- Forum: Beginners Help
- Topic: where is lod terrain?
- Replies: 9
- Views: 1949
where is the lod terrain? haha not it this release, i am very dissapointed in this release of irrlicht :cry: have a look around in the forums, i can't remember where but it's in here,someone is writing a new terrain class that i believe uses the quadtree algorithm although it ain't released yet. I t...
- Mon Sep 13, 2004 9:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Is Irrlicht a suitable engine for...
- Replies: 3
- Views: 718
Re: Is Irrlicht a suitable engine for...
an Operation Flashpoint type of game? I mean with huge islands covering many kilometers and lots of trees and different vehicles/airplanes/weapons and of course multiplayer? Second question: Is there a version of Irrlicht which already has a terrain in it so i could start building physics, animatio...
- Thu Sep 09, 2004 5:00 am
- Forum: Beginners Help
- Topic: Simple COLLISION DETECTION
- Replies: 1
- Views: 303
- Mon Sep 06, 2004 9:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 5461
- Sun Sep 05, 2004 11:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 57
- Views: 5461
- Mon Aug 23, 2004 4:36 am
- Forum: Beginners Help
- Topic: opengl skybox
- Replies: 3
- Views: 448
- Sun Aug 22, 2004 12:07 am
- Forum: Beginners Help
- Topic: opengl skybox
- Replies: 3
- Views: 448
opengl skybox
when i display a skybox with opengl (1024x768:32)it looks like crap, it's like really grainy. Yet when i use directx9(1024x768:32) it looks great. I am using a radeon card with catalyst 4.8 driver. any ideas?
- Thu Aug 19, 2004 6:16 am
- Forum: Bug reports
- Topic: Little bug in CImageLoaderTGA
- Replies: 2
- Views: 1897
- Thu Aug 19, 2004 6:11 am
- Forum: Beginners Help
- Topic: Making Counter-Strike
- Replies: 20
- Views: 1716
- Sun Aug 01, 2004 11:05 pm
- Forum: Bug reports
- Topic: getSceneNodeFromId
- Replies: 3
- Views: 1541