Search found 34 matches

by timmy
Fri Sep 17, 2004 1:52 am
Forum: Beginners Help
Topic: Attaching a mesh to a camera node.
Replies: 7
Views: 527

have a search through the forums, this has been asked many many times before.

The most common would be something todo with weapons
by timmy
Wed Sep 15, 2004 11:15 pm
Forum: Beginners Help
Topic: where is lod terrain?
Replies: 9
Views: 1949

yeah very true peter,i think roam 1 would be better than what irrlicht has now but i also think geomipmapping or even quadtree is a better way to go until roam 2 is finished. Either which way VBO support in irrlicht is a must if we want to implement any of the above with decent frame rates.
by timmy
Tue Sep 14, 2004 10:40 pm
Forum: Beginners Help
Topic: where is lod terrain?
Replies: 9
Views: 1949

is that the book trent pollack (spelling??) wrote? ...if it is, that roam 2.0 implementation needs alot of work and considering Mark Duchaineau has not yet finished roam 2.0 it's pretty hard to implement it all. Better off following mark's website http://www.cognigraph.com/ROAM_homepage/ROAM2/ if yo...
by timmy
Tue Sep 14, 2004 6:05 am
Forum: Beginners Help
Topic: Pixel Shaders with OGL
Replies: 3
Views: 522

here is a great little app to find your opengl extensions
http://www.realtech-vr.com/glview/
by timmy
Tue Sep 14, 2004 12:29 am
Forum: Beginners Help
Topic: Pixel Shaders with OGL
Replies: 3
Views: 522

Re: Pixel Shaders with OGL

When I run the shader example with dx8 everything is fine. When I run with OGL I get a warning that pixel shaders are disabled because of missing driver/hardware support. I have a Radeon 8500. Does anyone know whether 1) the fault is in my video drivers 2) a radeon 8500 can't run pixel shaders at a...
by timmy
Mon Sep 13, 2004 11:57 pm
Forum: Beginners Help
Topic: where is lod terrain?
Replies: 9
Views: 1949

where is the lod terrain? haha not it this release, i am very dissapointed in this release of irrlicht :cry: have a look around in the forums, i can't remember where but it's in here,someone is writing a new terrain class that i believe uses the quadtree algorithm although it ain't released yet. I t...
by timmy
Mon Sep 13, 2004 9:01 am
Forum: Open Discussion and Dev Announcements
Topic: Is Irrlicht a suitable engine for...
Replies: 3
Views: 718

Re: Is Irrlicht a suitable engine for...

an Operation Flashpoint type of game? I mean with huge islands covering many kilometers and lots of trees and different vehicles/airplanes/weapons and of course multiplayer? Second question: Is there a version of Irrlicht which already has a terrain in it so i could start building physics, animatio...
by timmy
Thu Sep 09, 2004 5:00 am
Forum: Beginners Help
Topic: Simple COLLISION DETECTION
Replies: 1
Views: 303

look in the examples, "7.Collision" :wink:
by timmy
Mon Sep 06, 2004 9:22 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 5461

Electron wrote:I believe LOD is coming in 0.7. Ogre may still be faster, but that should certainly help irrlicht's terrain rendering.
i hope so because i actually prefered using irrlicht.
by timmy
Sun Sep 05, 2004 11:43 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 57
Views: 5461

i started using lirrlicht and now i use ogre, simply because irrlicht and large terrain's do not mix ....ogre slays irrlicht to the point it is almost funny when it comes to large terrain rendering
by timmy
Mon Aug 23, 2004 4:36 am
Forum: Beginners Help
Topic: opengl skybox
Replies: 3
Views: 448

thanks mate i will try that ....i don't get this prob at work with an NVIDIA card only with the ATI card
by timmy
Sun Aug 22, 2004 12:07 am
Forum: Beginners Help
Topic: opengl skybox
Replies: 3
Views: 448

opengl skybox

when i display a skybox with opengl (1024x768:32)it looks like crap, it's like really grainy. Yet when i use directx9(1024x768:32) it looks great. I am using a radeon card with catalyst 4.8 driver. any ideas?
by timmy
Thu Aug 19, 2004 6:16 am
Forum: Bug reports
Topic: Little bug in CImageLoaderTGA
Replies: 2
Views: 1897

yeah i get this too sometimes with JPG skybox's
by timmy
Thu Aug 19, 2004 6:11 am
Forum: Beginners Help
Topic: Making Counter-Strike
Replies: 20
Views: 1716

while you are at it check out quake2 source code,it's freely avaible and GPL'd. Graphics wise obviouslly it ain't up anywhere near where we r at today but still gives a good idea in what is involved in creating a FPS game
by timmy
Sun Aug 01, 2004 11:05 pm
Forum: Bug reports
Topic: getSceneNodeFromId
Replies: 3
Views: 1541

:D