rev. 4020
when bulid IrrFramework.framework
there is no IrrFramework-Info.plist
may be missing that file?
Search found 39 matches
- Tue Dec 20, 2011 4:42 pm
- Forum: Bug reports
- Topic: macOSX version missing IrrFramework-Info.plist
- Replies: 0
- Views: 670
- Sun Sep 18, 2011 3:59 pm
- Forum: Bug reports
- Topic: [fixed]memory leak in loadScene
- Replies: 1
- Views: 510
[fixed]memory leak in loadScene
1.8.0 rev 3920
in loadScene Fuction , missing ' file->drop(); '
it cause memory leak
i added file->drop();' after 'SceneLoaderList ->loadScene(file, userDataSerializer, rootNode);'
bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer ...
in loadScene Fuction , missing ' file->drop(); '
it cause memory leak
i added file->drop();' after 'SceneLoaderList ->loadScene(file, userDataSerializer, rootNode);'
bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer ...
- Fri Jun 03, 2011 4:25 pm
- Forum: Code Snippets
- Topic: OpenCV Integration & Head-Tracking with blob detection
- Replies: 2
- Views: 1971
- Sat May 07, 2011 4:17 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211998
tested ndk r5b
I success build with ndk-r5b
thanks
it work well in only opengles1
thanks
it work well in only opengles1
- Mon Nov 01, 2010 3:42 am
- Forum: Project Announcements
- Topic: iphone game 'Jumping Ball ' made in irrlicht
- Replies: 3
- Views: 1669
- Sat Oct 30, 2010 8:37 am
- Forum: Project Announcements
- Topic: iphone game 'Jumping Ball ' made in irrlicht
- Replies: 3
- Views: 1669
iphone game 'Jumping Ball ' made in irrlicht
this game made in irrlicht !!
and bullet physics
thanks for irrlicht dev. step!!
free download :
http://itunes.apple.com/us/app/jumpingb ... 99132?mt=8

and bullet physics
thanks for irrlicht dev. step!!
free download :
http://itunes.apple.com/us/app/jumpingb ... 99132?mt=8

- Mon Jul 26, 2010 3:36 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 233606
- Tue Jul 06, 2010 4:22 am
- Forum: Project Announcements
- Topic: EditIrr
- Replies: 99
- Views: 37048
for vc++user
do u have any plan for vc++ bulid?
- Fri Mar 12, 2010 12:13 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 211998
- Thu Dec 31, 2009 6:35 pm
- Forum: Bug reports
- Topic: [fixed]pingpong bug?(CSceneNodeAnimatorFlyStraight)
- Replies: 4
- Views: 1020
- Thu Dec 31, 2009 6:57 am
- Forum: Bug reports
- Topic: [fixed]pingpong bug?(CSceneNodeAnimatorFlyStraight)
- Replies: 4
- Views: 1020
[fixed]pingpong bug?(CSceneNodeAnimatorFlyStraight)
There is a bug in CSceneNodeAnimatorFlyStraight.
It occurs when the pingpong option to apply.
Reverts back to the middle.
I have modified the animateNode as shown below.
void CSceneNodeAnimatorFlyStraight::animateNode(ISceneNode* node, u32 timeMs)
{
if (!node)
return;
u32 t = (timeMs ...
It occurs when the pingpong option to apply.
Reverts back to the middle.
I have modified the animateNode as shown below.
void CSceneNodeAnimatorFlyStraight::animateNode(ISceneNode* node, u32 timeMs)
{
if (!node)
return;
u32 t = (timeMs ...
- Tue Dec 29, 2009 4:55 pm
- Forum: Code Snippets
- Topic: IAnimatedMeshSceneNode with tangents(animated parallax)
- Replies: 3
- Views: 2841
coverMeshToTangents????
IAnimatedMeshSceneNode heroMesh = smgr->getMesh(meshPath);
((scene::ISkinnedMesh*)heroMesh)->convertMeshToTangents();
why do not use this?
((scene::ISkinnedMesh*)heroMesh)->convertMeshToTangents();
why do not use this?
- Mon Oct 05, 2009 12:10 pm
- Forum: Bug reports
- Topic: [fixed] 04.Movement ninja's walking behavior wrong.
- Replies: 1
- Views: 1008
[fixed] 04.Movement ninja's walking behavior wrong.
in 1.6 version the example 04.Movement ninja's walking behavior was wrong.
'ninja animation ranges.txt' files preserved (1-14) that comes with walking behavior.
In version 1.6 (0-13) shall rightly need to come to.
CB3DMeshFileLoader.cpp of the 614 lines of code, "Key-> frame = (f32) frame-1 ...
'ninja animation ranges.txt' files preserved (1-14) that comes with walking behavior.
In version 1.6 (0-13) shall rightly need to come to.
CB3DMeshFileLoader.cpp of the 614 lines of code, "Key-> frame = (f32) frame-1 ...
- Sun Sep 27, 2009 2:03 pm
- Forum: Code Snippets
- Topic: Bullet and ITerrainSceneNode
- Replies: 6
- Views: 4278
- Wed Sep 23, 2009 6:56 pm
- Forum: Beginners Help
- Topic: uncompressed x ??
- Replies: 3
- Views: 697
thx~
That's been looking for information.
Thank you so much.
I'd like to use.
This topic Would not a good move to 'howtos'?
Thank you so much.
I'd like to use.
This topic Would not a good move to 'howtos'?