Search found 39 matches

by gbox
Tue Dec 20, 2011 4:42 pm
Forum: Bug reports
Topic: macOSX version missing IrrFramework-Info.plist
Replies: 0
Views: 539

macOSX version missing IrrFramework-Info.plist

rev. 4020
when bulid IrrFramework.framework
there is no IrrFramework-Info.plist

may be missing that file?
by gbox
Sun Sep 18, 2011 3:59 pm
Forum: Bug reports
Topic: [fixed]memory leak in loadScene
Replies: 1
Views: 417

[fixed]memory leak in loadScene

1.8.0 rev 3920 in loadScene Fuction , missing  ' file->drop(); ' it cause memory leak i added file->drop();' after 'SceneLoaderList ->loadScene(file, userDataSerializer, rootNode);'     bool CSceneManager::loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer, ISceneNo...
by gbox
Fri Jun 03, 2011 4:25 pm
Forum: Code Snippets
Topic: OpenCV Integration & Head-Tracking with blob detection
Replies: 2
Views: 1838

cool~ :D
by gbox
Sat May 07, 2011 4:17 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171929

tested ndk r5b

I success build with ndk-r5b
thanks

it work well in only opengles1
by gbox
Mon Nov 01, 2010 3:42 am
Forum: Project Announcements
Topic: iphone game 'Jumping Ball ' made in irrlicht
Replies: 3
Views: 1529

Although it isn't a bad idea to post screenshots here anyways
now image added thanks :D
by gbox
Sat Oct 30, 2010 8:37 am
Forum: Project Announcements
Topic: iphone game 'Jumping Ball ' made in irrlicht
Replies: 3
Views: 1529

iphone game 'Jumping Ball ' made in irrlicht

this game made in irrlicht !! :D

and bullet physics

thanks for irrlicht dev. step!!


free download :

http://itunes.apple.com/us/app/jumpingb ... 99132?mt=8

Image
by gbox
Mon Jul 26, 2010 3:36 pm
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 185132

very coool~!!!
thanks
by gbox
Tue Jul 06, 2010 4:22 am
Forum: Project Announcements
Topic: EditIrr
Replies: 99
Views: 30207

for vc++user

do u have any plan for vc++ bulid?
by gbox
Thu Dec 31, 2009 6:35 pm
Forum: Bug reports
Topic: [fixed]pingpong bug?(CSceneNodeAnimatorFlyStraight)
Replies: 4
Views: 886

Could you please describe what you fix/what goes wrong? An example would be great. { irr::scene::ISceneNode *pNode; pNode = pSmgr->addCubeSceneNode(); pNode->setMaterialFlag(irr::video::EMF_LIGHTING,false); pNode->setMaterialFlag(irr::video::EMF_WIREFRAME,true); pNode->setName("usr/scene/cube&...
by gbox
Thu Dec 31, 2009 6:57 am
Forum: Bug reports
Topic: [fixed]pingpong bug?(CSceneNodeAnimatorFlyStraight)
Replies: 4
Views: 886

[fixed]pingpong bug?(CSceneNodeAnimatorFlyStraight)

There is a bug in CSceneNodeAnimatorFlyStraight. It occurs when the pingpong option to apply. Reverts back to the middle. I have modified the animateNode as shown below. void CSceneNodeAnimatorFlyStraight::animateNode(ISceneNode* node, u32 timeMs) { if (!node) return; u32 t = (timeMs-StartTime); cor...
by gbox
Tue Dec 29, 2009 4:55 pm
Forum: Code Snippets
Topic: IAnimatedMeshSceneNode with tangents(animated parallax)
Replies: 3
Views: 2647

coverMeshToTangents????

IAnimatedMeshSceneNode heroMesh = smgr->getMesh(meshPath);
((scene::ISkinnedMesh*)heroMesh)->convertMeshToTangents();

why do not use this?
by gbox
Mon Oct 05, 2009 12:10 pm
Forum: Bug reports
Topic: [fixed] 04.Movement ninja's walking behavior wrong.
Replies: 1
Views: 879

[fixed] 04.Movement ninja's walking behavior wrong.

in 1.6 version the example 04.Movement ninja's walking behavior was wrong. 'ninja animation ranges.txt' files preserved (1-14) that comes with walking behavior. In version 1.6 (0-13) shall rightly need to come to. CB3DMeshFileLoader.cpp of the 614 lines of code, "Key-> frame = (f32) frame-1;&qu...
by gbox
Sun Sep 27, 2009 2:03 pm
Forum: Code Snippets
Topic: Bullet and ITerrainSceneNode
Replies: 6
Views: 3946

thanks~ :)
by gbox
Wed Sep 23, 2009 6:56 pm
Forum: Beginners Help
Topic: uncompressed x ??
Replies: 3
Views: 514

thx~

That's been looking for information.
Thank you so much.
I'd like to use.
This topic Would not a good move to 'howtos'?