Search found 80 matches
- Thu Dec 28, 2006 6:09 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 95542
Pazystamo or anyone else interested, I've tidy up the code a bit. I've moved each classes into their own .h and .cpp files. Also, made font easier to read, removed borders, removed unneccessary includes, etc. I figure I'll share this for anyone who wants to try it with irrlicht v1.2. Download: http:...
- Thu Dec 28, 2006 5:16 pm
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 23610
- Thu Dec 28, 2006 3:00 pm
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 23610
VS 2005 VC++ compiler still doesn't like your use of const variable. It's the same line. I'm getting a C2057 for u16 vertexID[IDsize][IDsize][4]; which was declared as follows: const u32 IDsize = size; in TIMeshBuffer's constructor. Here's the MSDN writeup for C2057: The following sample generates C...
- Thu Dec 28, 2006 3:52 am
- Forum: Beginners Help
- Topic: MD2 animation problem
- Replies: 6
- Views: 742
- Thu Dec 28, 2006 3:43 am
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 23610
- Thu Dec 28, 2006 12:22 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 57786
xterminhate -- I hope you don't mind. I've updated your source files for your cam v8 to work with v1.2 of irrlicht.
Download:
http://www.megaupload.com/?d=09RQ53DM
Download:
http://www.megaupload.com/?d=09RQ53DM
- Tue Dec 26, 2006 6:33 pm
- Forum: Project Announcements
- Topic: irrXbox360Controller
- Replies: 12
- Views: 32968
irrXbox360Controller
http://i59.photobucket.com/albums/g319/lug_irr/irrXbox360Controller/simplecontrollertest.jpg I've spent like a day on this. The picture above is from the simple test program based on the DirectX December SDK example of the same name. Of course, it's running inside irrlicht. :) Here's what the examp...
- Mon Dec 18, 2006 11:46 pm
- Forum: Off-topic
- Topic: December 2006 DirectX SDK now available
- Replies: 6
- Views: 507
Here's a feature list of DX10: Fixed pipelines[2] are being done away with in favor of fully programmable pipelines (often referred to as unified pipeline architecture), which can be programmed to emulate the same. Paging of graphics memory, to allow data to be loaded to Video RAM when needed and mo...
- Mon Dec 18, 2006 11:31 pm
- Forum: Off-topic
- Topic: December 2006 DirectX SDK now available
- Replies: 6
- Views: 507
When in the context of Irrlicht, it doesn't matter if DX10 is 10x faster than DX9. Irrlicht doesn't even use the features of DX9 that are there for performance. Because of this, most applications written using Irrlicht are going to be CPU bound. Travis Wow, I didn't know about that aspect of irrlic...
- Mon Dec 18, 2006 3:54 pm
- Forum: Off-topic
- Topic: December 2006 DirectX SDK now available
- Replies: 6
- Views: 507
December 2006 DirectX SDK now available
This one contains the first official release (non-beta) of DirectX 10! Now we just need an irrlicht version that supports it, vista, and DX10 card like nVidia 8800 series. I'm so excited! :D http://www.microsoft.com/downloads/details.aspx?FamilyId=05DA7623-F2F9-4F57-91AA-6DB27FB8305F&displaylang...
- Fri Dec 08, 2006 12:32 am
- Forum: Project Announcements
- Topic: Tree Scene Node v2.1
- Replies: 234
- Views: 172906
Thanks, Klasker! I'm going to try it out when I get home from work! I don't remember but does it play well with physics? Like say using newton to simulate wind and deforming parts of the tree, breaking branches, knocking off leaves, seeing leaves fall off tree, etc all realistically through physics?...
- Fri Dec 01, 2006 9:25 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to build Irrlicht for Windows x64 (64-bit) in 6 steps
- Replies: 5
- Views: 9652
I've just uploaded a x64 DLL and LIB pack built via the instruction above for anyone to use/compare with their own version. Please note this is an unofficial build of the official v1.2 build of irrlicht. So, use at your own risk. The official Irrlicht release currently (1.2) does not contain any .dl...
- Fri Dec 01, 2006 8:48 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to build Irrlicht for Windows x64 (64-bit) in 6 steps
- Replies: 5
- Views: 9652
- Wed Nov 29, 2006 11:13 pm
- Forum: Code Snippets
- Topic: How make a simply Skill System for IrrWizard
- Replies: 1
- Views: 3587
Re: How make a simply Skill System for IrrWizard
//get values char* GetSkillName(); int GetSkillID(); int GetSkillType(); int GetSkillValue(); That's pretty cool. I would recommend making the above get values inline since they're really small in the .h file: inline int GetSkillValue() { return skillvalue; }; I'm currently playing morrowind on xbo...
- Fri Nov 24, 2006 11:44 pm
- Forum: Project Announcements
- Topic: irrDemoBrowser
- Replies: 5
- Views: 1276