Search found 80 matches

by lug
Sat Feb 17, 2007 12:57 am
Forum: Project Announcements
Topic: irrXbox360Controller
Replies: 12
Views: 32915

fullforce wrote:That looks great!
Is it vista only?
Thanks. No, it's not vista only. It was developed on Vista x64 machine. The program runs on Windows XP/x64 (haven't tried Windows 2000 so can't say one way or another).
by lug
Fri Feb 02, 2007 3:12 am
Forum: Project Announcements
Topic: irrXbox360Controller
Replies: 12
Views: 32915

lug - Project looks good, if you need free and ad free, web hosting check out my offering. Two emails and you could be up and running... http://www.g0dsoft.com/index.php?topic=17.0 P.S. Guess its time to buy that xbox pc controller! Thanks, Rambus for the webspace offer. But I'm going to stick with...
by lug
Thu Feb 01, 2007 1:38 am
Forum: Project Announcements
Topic: irrXbox360Controller
Replies: 12
Views: 32915

NO! :) Actually, I was going to update the camera to make the movement smoother. Also, I ran into some serious clipping/collision issue with the dead easy camera. So, I plan to switch over to another camera system before posting another release. We'll see. I'm busy with irrGUIEditor at the moment (a...
by lug
Mon Jan 22, 2007 9:37 pm
Forum: Project Announcements
Topic: irrGUIEditor
Replies: 15
Views: 36377

Solver -- it's not ready yet. the only gui it can create is a button (working on checkbox next). i hadn't anticipated the need to disable the huge amount of properties for the control. so, it's taking me much longer to add and debug than i originally thought. so, if you need gui stuff now, i would n...
by lug
Thu Jan 11, 2007 4:25 am
Forum: Off-topic
Topic: lug ate too much spaghetti today...
Replies: 5
Views: 727

Anaconda -- that's how lug speak in real life...don't make fun of how lug speak. :evil: lug just kidding with Anaconda. Anaconda is lug's friend. :lol:

jam -- too much! next time, lug will share spagetti with irrlicht members. :D
by lug
Thu Jan 11, 2007 3:58 am
Forum: Off-topic
Topic: lug ate too much spaghetti today...
Replies: 5
Views: 727

lug ate too much spaghetti today...

lug so full it hurts stomach. can't sleep with full belly... need to burn off the spaghetti by writing many lines of code. :lol: lug made too much in pot. no one would help lug eat spaghetti so lug ate all spaghetti in the pot. now lug can't sleep. :oops: next time, lug will make less amount of spag...
by lug
Thu Jan 11, 2007 3:51 am
Forum: Code Snippets
Topic: [C++/OpenGL] Toon (Cel) Shader
Replies: 5
Views: 7160

:shock: lug rubs eyes :shock:
by lug
Thu Jan 11, 2007 3:47 am
Forum: Open Discussion and Dev Announcements
Topic: slow progress on updates of Irrlicht.NET
Replies: 12
Views: 1380

lug will go try out XNA but sucks to have to install visual c# express first. :( 3ddev -- yes, lug have tried visual assist plugin for vs 2005. but for some reason it doesn't "feel" right. can't seem to figure out what but it doesn't flow right for lug. :( So does it make sense to make XNA...
by lug
Thu Jan 11, 2007 3:44 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 57591

xterminhate -- I hope you don't mind. I've updated your source files for your cam v8 to work with v1.2 of irrlicht. Download: http://www.megaupload.com/?d=09RQ53DM I'm really busy and I did not take the time to update the cam. So thank you very much. Please, let me know the changes (or I will make ...
by lug
Tue Jan 09, 2007 1:05 am
Forum: Open Discussion and Dev Announcements
Topic: slow progress on updates of Irrlicht.NET
Replies: 12
Views: 1380

True. lug likes the gui designer in C# and C++ .Net. However, as far as .Net support, the Visual C++ .Net seems to lag behind the Visual C# support. The intellisense for C# is way better than Visual C++. For instance, the intellisense in C# will suggest code snippet for commonly used code that one c...
by lug
Fri Jan 05, 2007 3:06 pm
Forum: Project Announcements
Topic: irrGUIEditor
Replies: 15
Views: 36377

as of 1.3 you'll be able to use guienv->saveGUI and loadGUI like you can with scenes at the moment. it would be cool if your GUI editor makes use of save/loadGUI and the attribute approach to editing data, so you can use it to position and edit IGUIElements which you know nothing about. its a shame...
by lug
Fri Jan 05, 2007 2:37 am
Forum: Project Announcements
Topic: irrGUIEditor
Replies: 15
Views: 36377

irrGUIEditor

http://i59.photobucket.com/albums/g319/lug_irr/irrGUIEditor/prototype.jpg Yes, it's me lug once more. I've been working on a gui editor for irrlicht. Yes, I know there are several already available. But this one is different. It has a preview render window of irrlicht (far left in screen shot). Thi...
by lug
Sat Dec 30, 2006 9:40 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 95320

Pazystamo -- I got your pm. I'm sorry the previous download didn't work. Try this one: http://rapidshare.com/files/9573656/Pazystamo_ATMOsphere.rar.html Also, I took the opportunity to do some further tiding of the code. + cleaned up main() + removed ATMOeventreceiver.h + moved everything into ATMOs...
by lug
Sat Dec 30, 2006 5:42 am
Forum: Code Snippets
Topic: (C++) random character/number generator
Replies: 8
Views: 8755

How do you use this? I think I'm using it correctly: RandPool randomPool; const unsigned char var[4] = "foo"; randomPool.AddBytes(var,1024); unsigned char randomValue1 = randomPool.GetByte(); unsigned char randomValue2 = randomPool.GetByte(); unsigned char randomValue3 = randomPool.GetByte...
by lug
Thu Dec 28, 2006 6:31 pm
Forum: Code Snippets
Topic: [C++] Functions to Convert from string to wchar_t to char
Replies: 8
Views: 6519

[C++] Functions to Convert from string to wchar_t to char

Here's a couple of functions that I had to research for the irrPreSettings project. Basically, the first one converts a string to wchar_t: wchar_t stringToWchart(const std::string value) { // value to hold converted string c8 char_value[64]; // convert from string to char strcpy_s(char_value, std::s...