Search found 22 matches
- Wed Mar 28, 2007 9:05 am
- Forum: Project Announcements
- Topic: The A.G.E. Library - Adaptable Game Engine
- Replies: 14
- Views: 2524
- Tue Mar 27, 2007 10:26 pm
- Forum: Project Announcements
- Topic: The A.G.E. Library - Adaptable Game Engine
- Replies: 14
- Views: 2524
The A.G.E. Library - Adaptable Game Engine
Here's a short summary of the project I'm currently working on. Most of the work is done now, and hopefully the AGE Library will be released before the end of April. I know, this is quite long for a "short" summary, but I wanted to expose my project as clearly as possible. I'm really curio...
- Mon Sep 11, 2006 11:48 pm
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4978
Looks even better than before! I especially like the menu, looks fantastic! I couldn't remember the controls and it seemed to run a little slow on my pc, but then i did have it set to highest detail, so that's probably why. Also when i exited the program crashed and XP tried to send an error report...
- Mon Sep 11, 2006 8:55 pm
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4978
Beta 2 is complete and available for download !
You can get it here : http://cafedefaune.com/projects/worldofideas/files/
You can get it here : http://cafedefaune.com/projects/worldofideas/files/
- Sat Aug 12, 2006 11:13 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4978
I won't worry too much about trying to change your game to XML instead of ini. The ini code/strategy works fine and your time would be better spent working on verion 2 :) You're right. Anyway, thanks for the tips on XML. I had never took the time to look into this format in depth, but from what I k...
- Sat Aug 12, 2006 11:06 am
- Forum: Irrlicht.NET
- Topic: Getting .X joint nodes in Irrlicht.Net
- Replies: 3
- Views: 1858
- Sat Jul 29, 2006 12:30 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4978
I'm not too fond of TrueType fonts. If you're not using one of the Windows default fonts (and why would you? Default fonts are dull-looking...), it's pretty complicated to distribute your own fonts with your package : to make sure they're detected by Windows, you just can't copy them into the WINDOW...
- Fri Jul 28, 2006 1:30 pm
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4978
Thanks for your comments everyone. After so many nights without sleep spent on it, I'm glad to see this project is starting to get some serious attention (I had very positive feedback on a french videogame forum too Here's a link in case somebody here speaks our weird but beautiful tongue). Now abou...
- Thu Jul 27, 2006 8:42 am
- Forum: Irrlicht.NET
- Topic: Getting .X joint nodes in Irrlicht.Net
- Replies: 3
- Views: 1858
Getting .X joint nodes in Irrlicht.Net
I'm having trouble with .X joint nodes. I used to use .MS3D models in my project. I could then attach other nodes to specific joints with the getMS3DJointNode() function, it worked alright. But I've decided to switch to the .X format, as I had "animation flickering" problem with .MS3D beca...
- Thu Jul 27, 2006 8:33 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 4978
- Thu Jun 22, 2006 7:04 pm
- Forum: Advanced Help
- Topic: Lightmap and Parallax map at the same time using shaders ?
- Replies: 8
- Views: 3150
- Thu Jun 22, 2006 6:52 pm
- Forum: Advanced Help
- Topic: Lightmap and Parallax map at the same time using shaders ?
- Replies: 8
- Views: 3150
The shader doesn't even have to be very clever. As lightmap application is trivial. If your lightmap is modulative, all you have to do is to multiply the result of lighting and normal mapping with the lightmap texel. Ok, but how should I do this ? 1- Using Irrlicht's default NORMAL_MAP material typ...
- Thu Jun 22, 2006 6:18 pm
- Forum: Advanced Help
- Topic: Lightmap and Parallax map at the same time using shaders ?
- Replies: 8
- Views: 3150
Lightmap and Parallax map at the same time using shaders ?
First, I must warn you : I'm really new to shaders, so please be kind if my question seems stupid to you. I don't know what shaders can and cannot do (although I've understood they can do quite a lot). Here's the problem : I'm working on a versus fighting game, World of Ideas (you can download the f...
- Thu Jun 22, 2006 4:21 am
- Forum: Advanced Help
- Topic: custom camera
- Replies: 2
- Views: 472
- Thu Jun 22, 2006 3:33 am
- Forum: Advanced Help
- Topic: Problem with normal maps and repeating textures
- Replies: 11
- Views: 1019
Do you have pixel shader 2.0 support, or does your machine use the 1.4 version? Maybe you can even try to use the 1.4 version even if you have 2.0 support as they are rather different. My video card (GeForce 5950Ultra) uses pixel shader 2.0. I'd like to try with the 1.4 version, but how do you tell...