Hmm... I expected this kind of replies.
i voted for "No way!" because:
1. C# umm... kind'a sux. I have more fun with c++ :P
That's only a matter of personal taste. Personnaly, I love C# and hate VB.Net. But I'd never say that VB.Net "sucks": I'll just say "I don't like VB.net". If your concern is ...
Search found 22 matches
- Wed Mar 28, 2007 9:05 am
- Forum: Project Announcements
- Topic: The A.G.E. Library - Adaptable Game Engine
- Replies: 14
- Views: 2981
- Tue Mar 27, 2007 10:26 pm
- Forum: Project Announcements
- Topic: The A.G.E. Library - Adaptable Game Engine
- Replies: 14
- Views: 2981
The A.G.E. Library - Adaptable Game Engine
Here's a short summary of the project I'm currently working on. Most of the work is done now, and hopefully the AGE Library will be released before the end of April.
I know, this is quite long for a "short" summary, but I wanted to expose my project as clearly as possible. I'm really curious to ...
I know, this is quite long for a "short" summary, but I wanted to expose my project as clearly as possible. I'm really curious to ...
- Mon Sep 11, 2006 11:48 pm
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 6236
- Mon Sep 11, 2006 8:55 pm
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 6236
Beta 2 is complete and available for download !
You can get it here : http://cafedefaune.com/projects/worldofideas/files/
You can get it here : http://cafedefaune.com/projects/worldofideas/files/
- Sat Aug 12, 2006 11:13 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 6236
I won't worry too much about trying to change your game to XML instead of ini. The ini code/strategy works fine and your time would be better spent working on verion 2 :)
You're right. Anyway, thanks for the tips on XML. I had never took the time to look into this format in depth, but from what I ...
You're right. Anyway, thanks for the tips on XML. I had never took the time to look into this format in depth, but from what I ...
- Sat Aug 12, 2006 11:06 am
- Forum: Irrlicht.NET
- Topic: Getting .X joint nodes in Irrlicht.Net
- Replies: 3
- Views: 2100
- Sat Jul 29, 2006 12:30 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 6236
- Fri Jul 28, 2006 1:30 pm
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 6236
- Thu Jul 27, 2006 8:42 am
- Forum: Irrlicht.NET
- Topic: Getting .X joint nodes in Irrlicht.Net
- Replies: 3
- Views: 2100
Getting .X joint nodes in Irrlicht.Net
I'm having trouble with .X joint nodes.
I used to use .MS3D models in my project. I could then attach other nodes to specific joints with the getMS3DJointNode() function, it worked alright.
But I've decided to switch to the .X format, as I had "animation flickering" problem with .MS3D because of ...
I used to use .MS3D models in my project. I could then attach other nodes to specific joints with the getMS3DJointNode() function, it worked alright.
But I've decided to switch to the .X format, as I had "animation flickering" problem with .MS3D because of ...
- Thu Jul 27, 2006 8:33 am
- Forum: Project Announcements
- Topic: World of Ideas : Irrlicht-powered fighting game [BETA 2]
- Replies: 25
- Views: 6236
- Thu Jun 22, 2006 7:04 pm
- Forum: Advanced Help
- Topic: Lightmap and Parallax map at the same time using shaders ?
- Replies: 8
- Views: 3298
- Thu Jun 22, 2006 6:52 pm
- Forum: Advanced Help
- Topic: Lightmap and Parallax map at the same time using shaders ?
- Replies: 8
- Views: 3298
- Thu Jun 22, 2006 6:18 pm
- Forum: Advanced Help
- Topic: Lightmap and Parallax map at the same time using shaders ?
- Replies: 8
- Views: 3298
Lightmap and Parallax map at the same time using shaders ?
First, I must warn you : I'm really new to shaders, so please be kind if my question seems stupid to you. I don't know what shaders can and cannot do (although I've understood they can do quite a lot).
Here's the problem : I'm working on a versus fighting game, World of Ideas (you can download the ...
Here's the problem : I'm working on a versus fighting game, World of Ideas (you can download the ...
- Thu Jun 22, 2006 4:21 am
- Forum: Advanced Help
- Topic: custom camera
- Replies: 2
- Views: 536
Create a "normal" camera node (created with "addCameraSceneNode()", not "addCameraSceneNodeFPS()") and read input from the keyboard (left/right keys, or customized ones) to move the camera target, hence indirectly rotating the camera.
You won't have an easy time implementing this (getting correct ...
You won't have an easy time implementing this (getting correct ...
- Thu Jun 22, 2006 3:33 am
- Forum: Advanced Help
- Topic: Problem with normal maps and repeating textures
- Replies: 11
- Views: 1336