I'm using max exporter to *.x files. I think, this is the best file format to be used with irrlicht.
*.my3d workable too
P.S. 3dsMAX 4rever.
Search found 29 matches
- Sat May 06, 2006 4:17 pm
- Forum: Beginners Help
- Topic: Very simple question!
- Replies: 5
- Views: 181
- Sat May 06, 2006 3:56 pm
- Forum: Beginners Help
- Topic: Very simple question!
- Replies: 5
- Views: 181
- Sat May 06, 2006 11:30 am
- Forum: Beginners Help
- Topic: Rotate ICameraSceneNode with setRotation()?
- Replies: 7
- Views: 940
- Fri May 05, 2006 6:53 pm
- Forum: Beginners Help
- Topic: DX and OGL questions
- Replies: 2
- Views: 161
- Fri May 05, 2006 2:04 pm
- Forum: Beginners Help
- Topic: DX and OGL questions
- Replies: 2
- Views: 161
DX and OGL questions
I've got problems with mesh borders and ligthing color. Here is 2 picures with same settings. DX picture http://img235.imageshack.us/img235/2895/dx97cp.jpg OpenGL picture http://img235.imageshack.us/img235/6758/opengl6dt.jpg As U can see, there are pretty borders when using opengl but picture is blu...
- Fri May 05, 2006 12:52 pm
- Forum: Beginners Help
- Topic: Setting node perpendicular to polygon
- Replies: 3
- Views: 217
- Fri May 05, 2006 11:38 am
- Forum: Beginners Help
- Topic: Rotate ICameraSceneNode with setRotation()?
- Replies: 7
- Views: 940
- Fri May 05, 2006 11:17 am
- Forum: Beginners Help
- Topic: I need to collision detection with IAnimatedMeshSceneNode!
- Replies: 5
- Views: 283
replace: anim = smgr->createCollisionResponseAnimator (selector, node, vector3df(50, 50, 50), vector3df(0, 0, 0), vector3df(0, 20, 0), 0.000500); node->addAnimator(anim); with: anim = smgr->createCollisionResponseAnimator(selector, CAMERA, core::vector3df(5,5,5),core::vector3df(0,0,0), core::vector3...
- Fri May 05, 2006 10:23 am
- Forum: Beginners Help
- Topic: I need to collision detection with IAnimatedMeshSceneNode!
- Replies: 5
- Views: 283
I'm not sure, but try this ITriangleSelector* selector; selector = smgr->createTriangleSelectorFromBoundingBox(node); [color=red] node->setTriangleSelector(selector); selector->drop(); [/color] ISceneNodeAnimator* anim; anim = smgr->createCollisionResponseAnimator (selector, node, vector3df(50, 50, ...
- Fri May 05, 2006 6:56 am
- Forum: Beginners Help
- Topic: Flat mirror (NEED HELP)
- Replies: 7
- Views: 569
- Fri May 05, 2006 6:04 am
- Forum: Beginners Help
- Topic: Setting node perpendicular to polygon
- Replies: 3
- Views: 217
- Thu May 04, 2006 5:43 pm
- Forum: Beginners Help
- Topic: Flat mirror (NEED HELP)
- Replies: 7
- Views: 569
You mean like have a mirror on the wall? I made a mirror by messing around with the render to texture demo. Not quite sure how detrimental it was to the frame rate though, but it's probably the only way to do it i would think. Thanks, I'll try this. But now new question appears. How to determine th...
- Thu May 04, 2006 1:28 pm
- Forum: Beginners Help
- Topic: Flat mirror (NEED HELP)
- Replies: 7
- Views: 569
Flat mirror (NEED HELP)
Hi everyone.
Can you tell me how to make flat mirror reflections???
Can you tell me how to make flat mirror reflections???
- Thu May 04, 2006 1:26 pm
- Forum: Beginners Help
- Topic: Setting node perpendicular to polygon
- Replies: 3
- Views: 217
Setting node perpendicular to polygon
I need to set my node perpendicular to triangle. I have a triangle, so i can get it normal. But i don't know how I can place my object to be perpendicular to triangle. I hope you understood me.
Sorry for my awfull english.
Sorry for my awfull english.