Search found 29 matches

by $L!M
Sat May 06, 2006 4:17 pm
Forum: Beginners Help
Topic: Very simple question!
Replies: 5
Views: 181

I'm using max exporter to *.x files. I think, this is the best file format to be used with irrlicht.
*.my3d workable too :)

P.S. 3dsMAX 4rever.
by $L!M
Sat May 06, 2006 3:56 pm
Forum: Beginners Help
Topic: Very simple question!
Replies: 5
Views: 181

Why not? Of course it is possible.
by $L!M
Sat May 06, 2006 11:30 am
Forum: Beginners Help
Topic: Rotate ICameraSceneNode with setRotation()?
Replies: 7
Views: 940

You need first of all to convert your "node->getRotation().X" angle from degrees to radians in this way: node->getRotation().X/(180/3.1416); target.X=cos(node->getRotation().Y/(180/3.1416))*10; target.Z=sin(node->getRotation().Y/(180/3.1416))*10; target.Y=0; node->setTarget(target+node->ge...
by $L!M
Fri May 05, 2006 6:53 pm
Forum: Beginners Help
Topic: DX and OGL questions
Replies: 2
Views: 161

After enabling stencil buffer everythig seems to be ok. Thank you. :wink:
by $L!M
Fri May 05, 2006 2:04 pm
Forum: Beginners Help
Topic: DX and OGL questions
Replies: 2
Views: 161

DX and OGL questions

I've got problems with mesh borders and ligthing color. Here is 2 picures with same settings. DX picture http://img235.imageshack.us/img235/2895/dx97cp.jpg OpenGL picture http://img235.imageshack.us/img235/6758/opengl6dt.jpg As U can see, there are pretty borders when using opengl but picture is blu...
by $L!M
Fri May 05, 2006 12:52 pm
Forum: Beginners Help
Topic: Setting node perpendicular to polygon
Replies: 3
Views: 217

Thnx for answer. I'll read this article.
Spintz wrote:what happens if the object is not setting entirely on a single triangle?
Averaged normal. :idea:
by $L!M
Fri May 05, 2006 11:38 am
Forum: Beginners Help
Topic: Rotate ICameraSceneNode with setRotation()?
Replies: 7
Views: 940

HI
You just need to move your target.
U need to use distance to target, cos and sin.
But this method is not so simple like setRotation.
by $L!M
Fri May 05, 2006 11:17 am
Forum: Beginners Help
Topic: I need to collision detection with IAnimatedMeshSceneNode!
Replies: 5
Views: 283

replace: anim = smgr->createCollisionResponseAnimator (selector, node, vector3df(50, 50, 50), vector3df(0, 0, 0), vector3df(0, 20, 0), 0.000500); node->addAnimator(anim); with: anim = smgr->createCollisionResponseAnimator(selector, CAMERA, core::vector3df(5,5,5),core::vector3df(0,0,0), core::vector3...
by $L!M
Fri May 05, 2006 10:23 am
Forum: Beginners Help
Topic: I need to collision detection with IAnimatedMeshSceneNode!
Replies: 5
Views: 283

I'm not sure, but try this ITriangleSelector* selector; selector = smgr->createTriangleSelectorFromBoundingBox(node); [color=red] node->setTriangleSelector(selector); selector->drop(); [/color] ISceneNodeAnimator* anim; anim = smgr->createCollisionResponseAnimator (selector, node, vector3df(50, 50, ...
by $L!M
Fri May 05, 2006 6:56 am
Forum: Beginners Help
Topic: Flat mirror (NEED HELP)
Replies: 7
Views: 569

Thanx. I'll try and show you results. :wink:
by $L!M
Fri May 05, 2006 6:04 am
Forum: Beginners Help
Topic: Setting node perpendicular to polygon
Replies: 3
Views: 217

Maybe you can't understand my question? I'll make a picture now. %)

Few minutes later ))
Here it is:
Image
Green tube shows general position. And red one shows how i need to place the tube (SceneNode).

I hope you'll help me :roll: .
by $L!M
Thu May 04, 2006 5:43 pm
Forum: Beginners Help
Topic: Flat mirror (NEED HELP)
Replies: 7
Views: 569

You mean like have a mirror on the wall? I made a mirror by messing around with the render to texture demo. Not quite sure how detrimental it was to the frame rate though, but it's probably the only way to do it i would think. Thanks, I'll try this. But now new question appears. How to determine th...
by $L!M
Thu May 04, 2006 1:28 pm
Forum: Beginners Help
Topic: Flat mirror (NEED HELP)
Replies: 7
Views: 569

Flat mirror (NEED HELP)

Hi everyone.
Can you tell me how to make flat mirror reflections???
by $L!M
Thu May 04, 2006 1:26 pm
Forum: Beginners Help
Topic: Setting node perpendicular to polygon
Replies: 3
Views: 217

Setting node perpendicular to polygon

I need to set my node perpendicular to triangle. I have a triangle, so i can get it normal. But i don't know how I can place my object to be perpendicular to triangle. I hope you understood me.
Sorry for my awfull english.