Search found 93 matches
- Thu Mar 08, 2007 7:42 pm
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1147
Culling with Parents?
Hi, I have a grid of terrain "chunks" which are parented to one object (to easily rotate and position). When I rotate around the yaw to a value between 0 and 90 (43 in this case), the culling on the chunks becomes very strange. Below is a screenshot, the chunks appear to disappear in a lin...
- Thu Mar 08, 2007 6:42 pm
- Forum: Advanced Help
- Topic: Area between water and terrain effect?
- Replies: 6
- Views: 992
- Wed Mar 07, 2007 7:07 pm
- Forum: Game Programming
- Topic: ISound error on 2D sounds
- Replies: 2
- Views: 1319
- Tue Mar 06, 2007 10:23 pm
- Forum: Game Programming
- Topic: ISound error on 2D sounds
- Replies: 2
- Views: 1319
ISound error on 2D sounds
Hi,
If I use the following code:
My application crashes (corrupt pointer style). The value returned is actually 0.
You can replicate this by just using one of the examples. It doesn't seem to happen with 3D sounds
If I use the following code:
Code: Select all
ISound* S = engine->play2D(MySoundSource);
S->setIsPaused(true);
You can replicate this by just using one of the examples. It doesn't seem to happen with 3D sounds
- Mon Mar 05, 2007 4:40 pm
- Forum: Off-topic
- Topic: Databse & C++?
- Replies: 23
- Views: 1419
- Wed Feb 28, 2007 5:27 am
- Forum: Beginners Help
- Topic: How to create Irricht Device inside C++ Windows from ?
- Replies: 3
- Views: 611
- Tue Feb 27, 2007 2:00 am
- Forum: Advanced Help
- Topic: Sending Textures and Lightmap of BSP to Shader
- Replies: 3
- Views: 469
- Sun Feb 11, 2007 4:02 pm
- Forum: Advanced Help
- Topic: Fur Shader - Anyone?
- Replies: 6
- Views: 513
- Fri Feb 09, 2007 4:22 am
- Forum: Advanced Help
- Topic: HLSL - passing a texture
- Replies: 4
- Views: 320
- Fri Jan 26, 2007 4:42 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 887
- Wed Jan 03, 2007 3:26 pm
- Forum: Off-topic
- Topic: Microsoft Visual C++ 2005
- Replies: 8
- Views: 929
- Wed Jan 03, 2007 10:51 am
- Forum: Off-topic
- Topic: Microsoft Visual C++ 2005
- Replies: 8
- Views: 929
- Fri Dec 29, 2006 3:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht.... speed up rendering please.
- Replies: 16
- Views: 1354
DX based hardware buffers mean changing code that allows cross platform ability. It is much faster though. Shadowmapping would be nice, but this would be down to creating a shader yourself, since people would only then complain that the shader did not do X Y and Z. HDR and Bloom? Make it yourself, i...
- Tue Dec 19, 2006 9:00 am
- Forum: Bug reports
- Topic: [not a bug?] device->drop() and leaks
- Replies: 11
- Views: 882
- Tue Dec 19, 2006 8:57 am
- Forum: Beginners Help
- Topic: b3d Node - Alpha problem
- Replies: 15
- Views: 1486