3DS files don't support skinned animations.
You can get a B3D exporter for Max 6.
If you go to the Microsoft website and get the DirectX SDK, it should install a Max plugin to export to .X, it works a treat
Search found 93 matches
- Mon May 28, 2007 11:42 am
- Forum: Everything 2d/3d Graphics
- Topic: 3DS max bone problem
- Replies: 13
- Views: 3450
- Mon Mar 26, 2007 7:06 pm
- Forum: Game Programming
- Topic: Sound Reloading issue.
- Replies: 11
- Views: 2663
- Tue Mar 20, 2007 2:50 pm
- Forum: Beginners Help
- Topic: Pass texture3d to shader
- Replies: 2
- Views: 536
- Fri Mar 16, 2007 6:42 pm
- Forum: Game Programming
- Topic: Sound Reloading issue.
- Replies: 11
- Views: 2663
- Thu Mar 15, 2007 7:34 pm
- Forum: Game Programming
- Topic: Sound Reloading issue.
- Replies: 11
- Views: 2663
There should be an option to remove caching, since it is a serious problem with meshes and textures. You think you've changed level, but the old level still exists in the RAM. The same must not be happening for sounds. If I remove the drop() call, it won't play the sound again if I try to re-use it,...
- Thu Mar 15, 2007 12:29 pm
- Forum: Game Programming
- Topic: Sound Reloading issue.
- Replies: 11
- Views: 2663
- Wed Mar 14, 2007 10:56 pm
- Forum: Game Programming
- Topic: Sound Reloading issue.
- Replies: 11
- Views: 2663
Sound Reloading issue.
If you modify the hello world example to read this in the mail loop: do { printf("Press any key to play some sound, press 'q' to quit.\n"); // play a single sound ISoundSource* Snd = engine->addSoundSource("../../media/bell.wav"); engine->play2D(Snd); Snd->drop(); } while(getch()...
- Mon Mar 12, 2007 11:02 pm
- Forum: Beginners Help
- Topic: HLSL shader question
- Replies: 1
- Views: 273
- Fri Mar 09, 2007 9:47 pm
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1233
- Fri Mar 09, 2007 9:36 pm
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1233
- Fri Mar 09, 2007 8:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Texture Sizes
- Replies: 5
- Views: 837
Texture Sizes
I was wondering how non-standard textures are stored in the video memory. If I have a 700x700 texture, will the video card store it at that size, or as a 1024x1024 texture?
- Fri Mar 09, 2007 7:59 pm
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1233
- Fri Mar 09, 2007 4:40 pm
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1233
- Fri Mar 09, 2007 1:53 am
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1233
- Thu Mar 08, 2007 9:16 pm
- Forum: Advanced Help
- Topic: Culling with Parents?
- Replies: 15
- Views: 1233