Search found 10 matches

by AussieMike
Wed Dec 27, 2006 4:31 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 19931

Thank you for clarifying!

Looks like it works now!

Thanks again.
by AussieMike
Wed Dec 27, 2006 12:54 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 19931

I don't get it... is nobody else getting the same error?

"Unknown Irrlicht Version !!!"

(see above)
by AussieMike
Mon Dec 18, 2006 1:17 am
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 19931

Hi Acki, I would like to compile Irrlicht with support for DirectX and your extensions also look nice. When I tried to use your irrExtensions (just downloaded from your site) I got an error saying "Unknown Irrlicht version !!!". What I did was....... I went to http://abusoft.g0dsoft.com to...
by AussieMike
Mon Aug 07, 2006 11:54 pm
Forum: Beginners Help
Topic: Rotate Camera
Replies: 12
Views: 1136

camera = smgr->addCameraSceneNode(); I believe you can only rotate that camera using the setTarget() function. How would you know if setTarget(vector3df(0,0,0)) is working or not? I thought that was the default heading of a camera???, try setTarget(vector3df(100,500,-250)); I was told setRotation()...
by AussieMike
Thu May 11, 2006 3:41 am
Forum: Beginners Help
Topic: Rotate ICameraSceneNode with setRotation()?
Replies: 7
Views: 976

Thanks stef_, Although, I haven't got your code working yet... As far as I 'knew' smgr->addCameraSceneNodeFPS() will still create a camera that 'looks at' the target. So an FPS camera with input disabled would be the same as a non-FPS camera? ... and setRotation won't work... am I mistaken?, you cla...
by AussieMike
Wed May 10, 2006 4:25 am
Forum: Beginners Help
Topic: Low FPS animation problem
Replies: 4
Views: 378

You want a smooth animation at 1fps ??

Didn't know that existed....
by AussieMike
Tue May 09, 2006 8:22 am
Forum: Beginners Help
Topic: Rotate ICameraSceneNode with setRotation()?
Replies: 7
Views: 976

Thanks LM, I have re-learnt some trigonometry, tried a few things, I think this works for left-right rotation, still not very smooth but I think that is due to another area of my code. vector3df target; target.Z=cos(node->getRotation().X/(180/3.1416))*10; target.X=sin(node->getRotation().X/(180/3.14...
by AussieMike
Sat May 06, 2006 4:49 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 730

I am not sure that I understand you correctly, but you can move the camera by using...

virtual void setPosition (const core::vector3df &newpos)

Like this -
camera.setPosition(core::vector3df(0,0,0));

Maybe this is what you want?
by AussieMike
Sat May 06, 2006 1:59 am
Forum: Beginners Help
Topic: Rotate ICameraSceneNode with setRotation()?
Replies: 7
Views: 976

Ok, I dont know much trig w/ cos and sin but this is what I came up with... ICameraSceneNode* node = (ICameraSceneNode*) NewtonBodyGetUserData(body); if(node) { node->setPosition(mat.getTranslation()); // set position node->setRotation(mat.getRotationDegrees()); // and rotation vector3df target; tar...
by AussieMike
Fri May 05, 2006 10:51 am
Forum: Beginners Help
Topic: Rotate ICameraSceneNode with setRotation()?
Replies: 7
Views: 976

Rotate ICameraSceneNode with setRotation()?

Hi Guys, Is there anyway I can rotate my ICameraSceneNode (not fps) using setRotation() ?? Currently it doesn't work because it always points to the "target" which doesn't seem to move with setRotation(). I have looked through the APIs but cant find anything to help. I think I need to tell...