well yeah, my aim eventually is to have it split into broken bits that go flying, but first i need to learn how to dynamically break apart the quad or triangle.
How do I do that within irrlicht?
I guess i need explained how to add vertices to any mesh at any point so that i can make a hole.
If its ...
Search found 145 matches
- Sat Feb 24, 2007 3:11 am
- Forum: Advanced Help
- Topic: Putting a hole in a quad
- Replies: 3
- Views: 773
- Sat Feb 24, 2007 12:56 am
- Forum: Advanced Help
- Topic: Putting a hole in a quad
- Replies: 3
- Views: 773
Putting a hole in a quad
I have a quad/triangle/anything, and I want to actually put a hole in it, not decals or anything, when a cannon goes through it. This means i have to change its geometry dynamically, but I have little knowledge as to how to do such a thing.
Can someone explain the basics and/or how to go about this ...
Can someone explain the basics and/or how to go about this ...
- Wed Jan 31, 2007 12:09 am
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1338
- Tue Jan 30, 2007 10:34 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1338
which one is it? i downloaded the hardware ray trace 2 one but it had no source, and i downloaded the per pixel lighting example with water one, and it sent the texture normally by putting it on a model (as far as i can tell anyway).
I have slow internet so i would rather not download them all just ...
I have slow internet so i would rather not download them all just ...
- Tue Jan 30, 2007 9:47 am
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1338
I have figured out the projection stuff.
For the next bit i have run into another problem. I have created a render target of the depth of the scene...now i need to access it from a shader.
How can i send texture data to a shader without having it on the model?
I am sure this is possible as it seems ...
For the next bit i have run into another problem. I have created a render target of the depth of the scene...now i need to access it from a shader.
How can i send texture data to a shader without having it on the model?
I am sure this is possible as it seems ...
- Sat Jan 27, 2007 11:20 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1338
- Fri Jan 26, 2007 10:24 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1338
- Fri Jan 26, 2007 9:04 am
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1338
projection
well, i was having a look at shadow mapping, and that started me thinking on all the stuff i don't know..
and that led me to wondering how on earth the texture is projected.
from this wikipedia page: http://en.wikipedia.org/wiki/Shadow_mapping
there is this picture:
http://upload.wikimedia.org ...
and that led me to wondering how on earth the texture is projected.
from this wikipedia page: http://en.wikipedia.org/wiki/Shadow_mapping
there is this picture:
http://upload.wikimedia.org ...
- Sat Jan 20, 2007 3:33 am
- Forum: Beginners Help
- Topic: Animated models and slowdowns
- Replies: 10
- Views: 1159
- Tue Jan 16, 2007 8:30 am
- Forum: Beginners Help
- Topic: use EMT_TRANSPARENT_ADD_COLOR to make model invisible
- Replies: 7
- Views: 702
- Sat Jan 13, 2007 5:14 am
- Forum: Beginners Help
- Topic: Mouse and GUI events don't play nicely with each other
- Replies: 3
- Views: 416
I am positive i have the same problem, none of the gui elements do anything, the tabs dont change, the buttons dont click, etc
But i am returning false, and the problem bit of code is a addInOutFader() from the gui environment. When i run that, the rest of the gui doesn't work.
This is with irrlicht ...
But i am returning false, and the problem bit of code is a addInOutFader() from the gui environment. When i run that, the rest of the gui doesn't work.
This is with irrlicht ...
- Wed Jan 10, 2007 8:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Games....Games....Games....we need more Games
- Replies: 31
- Views: 4801
- Fri Jan 05, 2007 10:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: TeamSpeak for Irrlicht!
- Replies: 10
- Views: 1727
- Wed Dec 20, 2006 11:32 pm
- Forum: Beginners Help
- Topic: need RTS Framework
- Replies: 1
- Views: 408
- Wed Dec 20, 2006 9:51 am
- Forum: Advanced Help
- Topic: Node collision by triangle selector.
- Replies: 3
- Views: 1078