Search found 145 matches
- Sat Feb 24, 2007 3:11 am
- Forum: Advanced Help
- Topic: Putting a hole in a quad
- Replies: 3
- Views: 606
well yeah, my aim eventually is to have it split into broken bits that go flying, but first i need to learn how to dynamically break apart the quad or triangle. How do I do that within irrlicht? I guess i need explained how to add vertices to any mesh at any point so that i can make a hole. If its p...
- Sat Feb 24, 2007 12:56 am
- Forum: Advanced Help
- Topic: Putting a hole in a quad
- Replies: 3
- Views: 606
Putting a hole in a quad
I have a quad/triangle/anything, and I want to actually put a hole in it, not decals or anything, when a cannon goes through it. This means i have to change its geometry dynamically, but I have little knowledge as to how to do such a thing. Can someone explain the basics and/or how to go about this ...
- Wed Jan 31, 2007 12:09 am
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1024
I did download that one (the water and perpixel lighting one), but from what i could see the render target texture is put on the mesh and used that way ...i may be wrong though, but if that is the case, then that is not what i was after: I don't want to have to add my shadow map texture as a 3rd tex...
- Tue Jan 30, 2007 10:34 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1024
which one is it? i downloaded the hardware ray trace 2 one but it had no source, and i downloaded the per pixel lighting example with water one, and it sent the texture normally by putting it on a model (as far as i can tell anyway). I have slow internet so i would rather not download them all just ...
- Tue Jan 30, 2007 9:47 am
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1024
I have figured out the projection stuff. For the next bit i have run into another problem. I have created a render target of the depth of the scene...now i need to access it from a shader. How can i send texture data to a shader without having it on the model? I am sure this is possible as it seems ...
- Sat Jan 27, 2007 11:20 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1024
- Fri Jan 26, 2007 10:24 pm
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1024
- Fri Jan 26, 2007 9:04 am
- Forum: Advanced Help
- Topic: projection
- Replies: 9
- Views: 1024
projection
well, i was having a look at shadow mapping, and that started me thinking on all the stuff i don't know.. and that led me to wondering how on earth the texture is projected. from this wikipedia page: http://en.wikipedia.org/wiki/Shadow_mapping there is this picture: http://upload.wikimedia.org/wikip...
- Sat Jan 20, 2007 3:33 am
- Forum: Beginners Help
- Topic: Animated models and slowdowns
- Replies: 10
- Views: 659
- Tue Jan 16, 2007 8:30 am
- Forum: Beginners Help
- Topic: use EMT_TRANSPARENT_ADD_COLOR to make model invisible
- Replies: 7
- Views: 407
- Sat Jan 13, 2007 5:14 am
- Forum: Beginners Help
- Topic: Mouse and GUI events don't play nicely with each other
- Replies: 3
- Views: 290
I am positive i have the same problem, none of the gui elements do anything, the tabs dont change, the buttons dont click, etc But i am returning false, and the problem bit of code is a addInOutFader() from the gui environment. When i run that, the rest of the gui doesn't work. This is with irrlicht...
- Wed Jan 10, 2007 8:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Games....Games....Games....we need more Games
- Replies: 31
- Views: 3528
- Fri Jan 05, 2007 10:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: TeamSpeak for Irrlicht!
- Replies: 10
- Views: 1299
- Wed Dec 20, 2006 11:32 pm
- Forum: Beginners Help
- Topic: need RTS Framework
- Replies: 1
- Views: 330
- Wed Dec 20, 2006 9:51 am
- Forum: Advanced Help
- Topic: Node collision by triangle selector.
- Replies: 3
- Views: 933
check out getSceneNodeFromRayBB in the collision manager. Just give all selectable nodes a unique bitmask and non-selecable nodes a different bitmask. I dont see a problem with it using the bounding box...it will still return the first node it hits. You said the it wont hit the level because the lev...