Search found 145 matches

by esaptonor
Sat Feb 24, 2007 3:11 am
Forum: Advanced Help
Topic: Putting a hole in a quad
Replies: 3
Views: 606

well yeah, my aim eventually is to have it split into broken bits that go flying, but first i need to learn how to dynamically break apart the quad or triangle. How do I do that within irrlicht? I guess i need explained how to add vertices to any mesh at any point so that i can make a hole. If its p...
by esaptonor
Sat Feb 24, 2007 12:56 am
Forum: Advanced Help
Topic: Putting a hole in a quad
Replies: 3
Views: 606

Putting a hole in a quad

I have a quad/triangle/anything, and I want to actually put a hole in it, not decals or anything, when a cannon goes through it. This means i have to change its geometry dynamically, but I have little knowledge as to how to do such a thing. Can someone explain the basics and/or how to go about this ...
by esaptonor
Wed Jan 31, 2007 12:09 am
Forum: Advanced Help
Topic: projection
Replies: 9
Views: 1024

I did download that one (the water and perpixel lighting one), but from what i could see the render target texture is put on the mesh and used that way ...i may be wrong though, but if that is the case, then that is not what i was after: I don't want to have to add my shadow map texture as a 3rd tex...
by esaptonor
Tue Jan 30, 2007 10:34 pm
Forum: Advanced Help
Topic: projection
Replies: 9
Views: 1024

which one is it? i downloaded the hardware ray trace 2 one but it had no source, and i downloaded the per pixel lighting example with water one, and it sent the texture normally by putting it on a model (as far as i can tell anyway). I have slow internet so i would rather not download them all just ...
by esaptonor
Tue Jan 30, 2007 9:47 am
Forum: Advanced Help
Topic: projection
Replies: 9
Views: 1024

I have figured out the projection stuff. For the next bit i have run into another problem. I have created a render target of the depth of the scene...now i need to access it from a shader. How can i send texture data to a shader without having it on the model? I am sure this is possible as it seems ...
by esaptonor
Sat Jan 27, 2007 11:20 pm
Forum: Advanced Help
Topic: projection
Replies: 9
Views: 1024

thanks, i will check it out
by esaptonor
Fri Jan 26, 2007 10:24 pm
Forum: Advanced Help
Topic: projection
Replies: 9
Views: 1024

it wasn't the shadows i was concerned about, i just want to know how they managed to overlay the lights point of view correctly onto the cameras point of view...but i will check out some examples in the mean time
by esaptonor
Fri Jan 26, 2007 9:04 am
Forum: Advanced Help
Topic: projection
Replies: 9
Views: 1024

projection

well, i was having a look at shadow mapping, and that started me thinking on all the stuff i don't know.. and that led me to wondering how on earth the texture is projected. from this wikipedia page: http://en.wikipedia.org/wiki/Shadow_mapping there is this picture: http://upload.wikimedia.org/wikip...
by esaptonor
Sat Jan 20, 2007 3:33 am
Forum: Beginners Help
Topic: Animated models and slowdowns
Replies: 10
Views: 659

what was the FPS to start with? because a drop from 2000-1000 is not the same as a drop from 10 to 5.
by esaptonor
Tue Jan 16, 2007 8:30 am
Forum: Beginners Help
Topic: use EMT_TRANSPARENT_ADD_COLOR to make model invisible
Replies: 7
Views: 407

why not just use node->setVisible(false); ?
by esaptonor
Sat Jan 13, 2007 5:14 am
Forum: Beginners Help
Topic: Mouse and GUI events don't play nicely with each other
Replies: 3
Views: 290

I am positive i have the same problem, none of the gui elements do anything, the tabs dont change, the buttons dont click, etc But i am returning false, and the problem bit of code is a addInOutFader() from the gui environment. When i run that, the rest of the gui doesn't work. This is with irrlicht...
by esaptonor
Wed Jan 10, 2007 8:27 am
Forum: Open Discussion and Dev Announcements
Topic: Games....Games....Games....we need more Games
Replies: 31
Views: 3528

I am making a RTS game but such a large game takes a long time to make, and so i am not annoucing anything yet as it is not complete enough to play properly. Perhaps other people are in similar situations?
by esaptonor
Fri Jan 05, 2007 10:42 pm
Forum: Open Discussion and Dev Announcements
Topic: TeamSpeak for Irrlicht!
Replies: 10
Views: 1299

i dont even have a microphone so i am out :(
Guess i will have to stick to the irc...
by esaptonor
Wed Dec 20, 2006 11:32 pm
Forum: Beginners Help
Topic: need RTS Framework
Replies: 1
Views: 330

I just used IrrWizard for my RTS game. The core pack worked perfectly and i just built from there.
by esaptonor
Wed Dec 20, 2006 9:51 am
Forum: Advanced Help
Topic: Node collision by triangle selector.
Replies: 3
Views: 933

check out getSceneNodeFromRayBB in the collision manager. Just give all selectable nodes a unique bitmask and non-selecable nodes a different bitmask. I dont see a problem with it using the bounding box...it will still return the first node it hits. You said the it wont hit the level because the lev...