Search found 9 matches

by moonshine721
Mon Jun 12, 2006 11:55 pm
Forum: Advanced Help
Topic: Hurry~~Bones animated model export problem!
Replies: 7
Views: 1506

Thank u terrorchrist~

I've found a great solution~~~~~~~That is the"ActorX_220_Max7" plugin for UNREAL ENGINE. It works very well with Irrlicht.Even can export skinned Biped mesh animations~
by moonshine721
Sun Jun 04, 2006 1:53 pm
Forum: Advanced Help
Topic: Hurry~~Bones animated model export problem!
Replies: 7
Views: 1506

Sorry for my bad Englsh.But I'm twisted by this problem for very long time.And i just dont know how to export bones animation which Irrlicht can load!
anyone who can help me?I'll Send him my model by email.(made by 3dsmax7)[/url]
by moonshine721
Sun Jun 04, 2006 1:46 am
Forum: Advanced Help
Topic: Hurry~~Bones animated model export problem!
Replies: 7
Views: 1506

Any way .How does the Irrlicht 0.14.0 found so many kinds of Bone animated models just working very well? Never mind what kind . .md3,.md2,.x,.3ds...............I just wanna my model animating
by moonshine721
Sat Jun 03, 2006 10:38 am
Forum: Advanced Help
Topic: Hurry~~Bones animated model export problem!
Replies: 7
Views: 1506

Hurry~~Bones animated model export problem!

I build an animated model by 3dsmax7,And export it to .X formats by the "PandaDXExport6.dle" plug in.And the model is looked all right in the directx meshviewer.but as long as I load it in Irrlicht,the model doesn't work at all! Is there Any guy who knows how to export a right model(any ki...
by moonshine721
Tue May 09, 2006 2:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Game design pattern question
Replies: 2
Views: 361

Game design pattern question

:oops: Sorry,I don't know if I shall post this kind of Qs here,but it really troubled me. If I wanna create a FootballPlayer class,Shall I inhert from the irr::scene::Iscenenode class,and add some other functions to describe the behaviors of my FootballPlayer class,then implement it somewhere in my ...
by moonshine721
Tue May 09, 2006 2:27 pm
Forum: Advanced Help
Topic: How to implement Footprint effect?
Replies: 5
Views: 916

Decal SceneNode doesn't works well!!!

I've read "Armen 138"'s Decal SceneNode Class.But it can't implement the footprint effect either! Decal SceneNode just add a new decal ploy above the flat plane just like wall,blacboard,etc. But pay attention to that:The Terrian may not be flat all the time! If I just paste the decal textu...
by moonshine721
Mon May 08, 2006 4:00 am
Forum: Advanced Help
Topic: How to implement Footprint effect?
Replies: 5
Views: 916

I have to find the UV coordinates from the relative geometry

Thanks for ur suggestion.but I cant find any "decal scenenode"related topics in this forum.So long as I found that the Quake3 Engine just have got only 8 texture layers each material,So if it create fooeprint by adding a new texture layer,It'll not be enough either.I think there must be so...
by moonshine721
Sun May 07, 2006 5:53 am
Forum: Advanced Help
Topic: How to implement Footprint effect?
Replies: 5
Views: 916

How to implement Footprint effect?

I'm ding some work in a team for a game by using irrlicht.My task is to implement Footprint effect.But I don't know how to map a footprint texture above a certain position of a Terrian.Should I get the UV coordinate of the Footprint,And add a new texture layer above the Terrian texture at that UV co...
by moonshine721
Sun May 07, 2006 2:29 am
Forum: Beginners Help
Topic: How can i make a SceneNode moves above a Terrain!
Replies: 6
Views: 321

Thats easy

For simple use,U can just get the vertical position "iGroundPos" of the Terrian at every beginning of a frame,&keep a certain distance from "iGroundPos".