Search found 5 matches

by teddiebeer
Thu Jul 22, 2004 6:36 am
Forum: Beginners Help
Topic: Move node
Replies: 1
Views: 338

Hi,

Load the movement tutorial, in the event receiver find the following code:

Code: Select all

if (node != 0 && event.EventType == irr::EET_KEY_INPUT_EVENT&&
!event.KeyInput.PressedDown)
and remove the ! from the last condition.

Recompile and enjoy.

Regards
Teddiebeer
by teddiebeer
Thu Jul 22, 2004 6:31 am
Forum: Beginners Help
Topic: Removing Animators when done
Replies: 2
Views: 343

Hi again

I add them in the eventReceiver. ie. I recieve a mouse event, create the animator, add it to the node and drop it. This works as it then animates as it should, but what happens when I receive the next mouse event? Does it remove the previous animator when done or is it still attached to ...
by teddiebeer
Wed Jul 21, 2004 2:39 pm
Forum: Beginners Help
Topic: Removing Animators when done
Replies: 2
Views: 343

Removing Animators when done

Hi All

With my model I am using a FlyStraightAnimator(without looping) for the movement and a RotationAnimator but have a question. According to the docs when finished I can remove the animators using drop(), but, when do I know the animator is finished?, eg. I want to rotate the model to look at a ...
by teddiebeer
Thu Jul 15, 2004 2:09 pm
Forum: Beginners Help
Topic: Scene-by-scene rendering
Replies: 4
Views: 550

Wow that was fast!

Thanks for the speedy reply. I think I will definitally be using Irrlicht from now on.

If I may ask one more question, I noticed, working through the tutorials that input is handled using EventReceivers, do they use DirectInput for handling the input, if not are they as ...
by teddiebeer
Thu Jul 15, 2004 9:59 am
Forum: Beginners Help
Topic: Scene-by-scene rendering
Replies: 4
Views: 550

Scene-by-scene rendering

Hi All

I only recently discovered Irrlicht and I must admit it looks exceptional.

I am looking to replace my own, rather crude, gaphics engine with another one, so far, comparing features, irrlicht looks the most promising. I looked through the posts and tutorials but could not find any clear ...