Search found 2 matches

by Skip Talbot
Fri Jun 02, 2006 7:38 am
Forum: Beginners Help
Topic: Three newbie questions
Replies: 8
Views: 1362

You could approximate your spline with line segments and draw them with driver->draw3DLine()

Skip
by Skip Talbot
Wed May 24, 2006 1:03 am
Forum: Off-topic
Topic: A math problem with the rotation of a single ball.
Replies: 8
Views: 1655

I know this thread has been here awhile, but I wanted to post a slight correction for the next person who stumbles upon a similar problem.

// Get the balls current rotation and convert it to a quaternion
vector3df euler = node->getRotation();
quaternion current(euler.X, euler.Y, euler.Z ...