Search found 11 matches

by vgx
Sun Jan 21, 2007 10:46 pm
Forum: Beginners Help
Topic: Status of ogre mesh support
Replies: 2
Views: 290

Status of ogre mesh support

Can someone please tell actual abilities of ogre mesh loaders in irrlicht?

Thanks in advance ...
by vgx
Thu Aug 10, 2006 4:23 pm
Forum: Bug reports
Topic: Tutorials in 1.1 crashing ...
Replies: 8
Views: 938

What an idea, vitek! :) I cant believe that i didnt think of it earlier - in all crashing tuts was culprit always one line:

Code: Select all

device->getCursorControl()->setVisible(false);
by vgx
Thu Aug 10, 2006 3:10 pm
Forum: Bug reports
Topic: Tutorials in 1.1 crashing ...
Replies: 8
Views: 938

Always right after initialization of main window ...
by vgx
Wed Aug 09, 2006 7:40 pm
Forum: Bug reports
Topic: Tutorials in 1.1 crashing ...
Replies: 8
Views: 938

I use dev-cpp 4.9.9.0 with mingw 3.3.1 on xp sp1, renderers i tried - ogl and sw2(as far i know, dx renderers arent included in distributed mingw dll). Here are the results and logs of tutorials:

#1 works

#2 crashes, log:

Irrlicht Engine version 1.1
Microsoft Windows XP Professional Service Pack ...
by vgx
Tue Aug 08, 2006 11:02 pm
Forum: Bug reports
Topic: Tutorials in 1.1 crashing ...
Replies: 8
Views: 938

Tutorials in 1.1 crashing ...

So far i tried tutorials number 2,7,12 - these crash, number 1 doesnt. Crash always occurs in irrlicht.dll. I wasnt doing nothing special, just unzipped 1.1 package and compiled mentioned examples, where could be problem(1.0 works like charm)??
by vgx
Thu May 11, 2006 10:46 pm
Forum: Beginners Help
Topic: Model with 8 vertices == 36 vertices in irrlicht ????
Replies: 5
Views: 491

This is that model:

# Blender v241 OBJ File: k3.blend
# www.blender3d.org
mtllib k3.mtl
o Cube_Cube
v -1.510578 1.544067 1.478683
v -1.510578 1.544067 -1.542473
v -1.510578 -1.477089 -1.542473
v -1.510578 -1.477088 1.478683
v 1.510578 1.544068 1.478682
v 1.510578 1.544067 -1.542475
v 1.510578 -1 ...
by vgx
Thu May 11, 2006 10:05 pm
Forum: Beginners Help
Topic: Model with 8 vertices == 36 vertices in irrlicht ????
Replies: 5
Views: 491

Model with 8 vertices == 36 vertices in irrlicht ????

The only meshbuffer of that model returns through getVertexCount() 36 vertices - I can imagine number like 24, but 36 ??? I would really appreciate some information what is going on ...
by vgx
Wed May 10, 2006 2:55 pm
Forum: Beginners Help
Topic: Binary mesh copy ...
Replies: 2
Views: 277

Yep, that is probably thing i was looking for. Thanks. Diky moc :D
by vgx
Tue May 09, 2006 9:43 pm
Forum: Beginners Help
Topic: Reading pixels from framebuffer
Replies: 0
Views: 176

Reading pixels from framebuffer

Is there possibility to read pixels from framebuffer? I would like to have in scene overlapping billboarded transparent sprites and color picking is best way to detect mouse selection of transparent objects ...
by vgx
Tue May 09, 2006 9:37 pm
Forum: Beginners Help
Topic: Binary mesh copy ...
Replies: 2
Views: 277

Binary mesh copy ...

I need to make binary mesh copy which could differ from original. Something like this

IMesh mesh = *smgr->getMesh("k3.obj")->getMesh(0);

I would like to write my own per vertex shading but because vertex colors are bound to mesh, i need as many differrent copies of original mesh as are in the ...
by vgx
Sun May 07, 2006 4:56 pm
Forum: Beginners Help
Topic: Aspect ratio - strange behaviour
Replies: 1
Views: 182

Aspect ratio - strange behaviour

Hi, default aspect ratio in Irrlicht should be according documentation 4/3 = ~1.33, but value returned by getAspectRatio() is 0.75, which equals 3/4, maybe mistake in documentation :?: