Can someone please tell actual abilities of ogre mesh loaders in irrlicht?
Thanks in advance ...
Search found 11 matches
- Sun Jan 21, 2007 10:46 pm
- Forum: Beginners Help
- Topic: Status of ogre mesh support
- Replies: 2
- Views: 214
- Thu Aug 10, 2006 4:23 pm
- Forum: Bug reports
- Topic: Tutorials in 1.1 crashing ...
- Replies: 8
- Views: 640
What an idea, vitek! I cant believe that i didnt think of it earlier - in all crashing tuts was culprit always one line:
Code: Select all
device->getCursorControl()->setVisible(false);
- Thu Aug 10, 2006 3:10 pm
- Forum: Bug reports
- Topic: Tutorials in 1.1 crashing ...
- Replies: 8
- Views: 640
- Wed Aug 09, 2006 7:40 pm
- Forum: Bug reports
- Topic: Tutorials in 1.1 crashing ...
- Replies: 8
- Views: 640
I use dev-cpp 4.9.9.0 with mingw 3.3.1 on xp sp1, renderers i tried - ogl and sw2(as far i know, dx renderers arent included in distributed mingw dll). Here are the results and logs of tutorials: #1 works #2 crashes, log: Irrlicht Engine version 1.1 Microsoft Windows XP Professional Service Pack 1 (...
- Tue Aug 08, 2006 11:02 pm
- Forum: Bug reports
- Topic: Tutorials in 1.1 crashing ...
- Replies: 8
- Views: 640
Tutorials in 1.1 crashing ...
So far i tried tutorials number 2,7,12 - these crash, number 1 doesnt. Crash always occurs in irrlicht.dll. I wasnt doing nothing special, just unzipped 1.1 package and compiled mentioned examples, where could be problem(1.0 works like charm)??
- Thu May 11, 2006 10:46 pm
- Forum: Beginners Help
- Topic: Model with 8 vertices == 36 vertices in irrlicht ????
- Replies: 5
- Views: 347
This is that model: # Blender v241 OBJ File: k3.blend # www.blender3d.org mtllib k3.mtl o Cube_Cube v -1.510578 1.544067 1.478683 v -1.510578 1.544067 -1.542473 v -1.510578 -1.477089 -1.542473 v -1.510578 -1.477088 1.478683 v 1.510578 1.544068 1.478682 v 1.510578 1.544067 -1.542475 v 1.510578 -1.477...
- Thu May 11, 2006 10:05 pm
- Forum: Beginners Help
- Topic: Model with 8 vertices == 36 vertices in irrlicht ????
- Replies: 5
- Views: 347
Model with 8 vertices == 36 vertices in irrlicht ????
The only meshbuffer of that model returns through getVertexCount() 36 vertices - I can imagine number like 24, but 36 ??? I would really appreciate some information what is going on ...
- Wed May 10, 2006 2:55 pm
- Forum: Beginners Help
- Topic: Binary mesh copy ...
- Replies: 2
- Views: 191
- Tue May 09, 2006 9:43 pm
- Forum: Beginners Help
- Topic: Reading pixels from framebuffer
- Replies: 0
- Views: 121
Reading pixels from framebuffer
Is there possibility to read pixels from framebuffer? I would like to have in scene overlapping billboarded transparent sprites and color picking is best way to detect mouse selection of transparent objects ...
- Tue May 09, 2006 9:37 pm
- Forum: Beginners Help
- Topic: Binary mesh copy ...
- Replies: 2
- Views: 191
Binary mesh copy ...
I need to make binary mesh copy which could differ from original. Something like this IMesh mesh = *smgr->getMesh("k3.obj")->getMesh(0); I would like to write my own per vertex shading but because vertex colors are bound to mesh, i need as many differrent copies of original mesh as are in ...
- Sun May 07, 2006 4:56 pm
- Forum: Beginners Help
- Topic: Aspect ratio - strange behaviour
- Replies: 1
- Views: 128
Aspect ratio - strange behaviour
Hi, default aspect ratio in Irrlicht should be according documentation 4/3 = ~1.33, but value returned by getAspectRatio() is 0.75, which equals 3/4, maybe mistake in documentation