Search found 6 matches

by darseq
Mon Apr 14, 2008 1:49 pm
Forum: Project Announcements
Topic: bcb6 (borland) and irrlicht v1.0
Replies: 34
Views: 11456

bcb6 and v1.4

It seems that an attempt was made to incorporate borland compatibility
into the irrlicht v1.4 engine. However Irrlicht still needs some patching
to make it work with bcb6. I prepared the file:

http://www.xs4all.nl/~sbmpost/Irr140BCB6.zip

To apply this patch just copy (and possibly overwrite) to ...
by darseq
Thu May 03, 2007 3:10 pm
Forum: Project Announcements
Topic: bcb6 (borland) and irrlicht v1.0
Replies: 34
Views: 11456

patch for irrlicht-1.3

Hi all, I prepared a bcb6 patch for irrlicht release 1.3.
The directory structure of the patch is the same as the
irrlicht-1.3 folder so to apply the patch, just overwrite
the files. The patch also contains the 'demo' project
files for use with bcb6. I only tested the demo project.
It runs fine no ...
by darseq
Thu Apr 26, 2007 1:07 am
Forum: Project Announcements
Topic: bcb6 (borland) and irrlicht v1.0
Replies: 34
Views: 11456

Hi Quibbler.

It has been a long time since I have viewed this thread. To be honest, I do not know why the helloworld application is not working. On the other hand, I have prepared a new bcb irrlicht 1.2 port. It will be called:

http://www.xs4all.nl/~sbmpost/Irr120BCB6.zip (not yet uploaded)

It ...
by darseq
Mon May 08, 2006 8:05 pm
Forum: Project Announcements
Topic: bcb6 (borland) and irrlicht v1.0
Replies: 34
Views: 11456

I can compile helloworld without problems. I have uploaded the file:
http://www.xs4all.nl/~sbmpost/hworld.zip. It includes iostream and
writes a test string to the console. I think it has something to do with
the visual c import tool. I manually created the .bpr file with the
console wizard (FILE ...
by darseq
Mon May 08, 2006 2:02 pm
Forum: Project Announcements
Topic: bcb6 (borland) and irrlicht v1.0
Replies: 34
Views: 11456

Cewl!, I reviewed your 0.14 modifcations and compared them
with your earlier modifications. It seems you have changed the
textureName = '/0' modification to textureName = "". I have
updated the Irr100BCB6.zip archive to reflect this change. Also
note that I have included your inline asm fix ...
by darseq
Mon May 08, 2006 12:34 am
Forum: Project Announcements
Topic: bcb6 (borland) and irrlicht v1.0
Replies: 34
Views: 11456

bcb6 (borland) and irrlicht v1.0

Hi all. After looking at etcaptor's modifications for bcb6 I created
the archive Irr100BCB6 to support v1.0 of the irrlicht engine. You
can find it at: http://www.xs4all.nl/~sbmpost/Irr100BCB6.zip

If you want to compile the dll files yourself, copy all files into the source
directory (after you ...