I've been working to get rid of the last few warnings from my program and found one that seems to be caused by irrlicht, I thought I'd mention it in case anyone else agrees with me.
line 695 in irrString.h:
for (s32 i=0; i<used-len; ++i)
that line is giving me a unsigned and signed integer ...
Search found 34 matches
- Sat Sep 13, 2008 2:31 am
- Forum: Advanced Help
- Topic: Tiny problem with irrlicht that creates a warning?
- Replies: 1
- Views: 665
- Mon Jan 29, 2007 4:42 am
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
- Mon Jan 29, 2007 3:07 am
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
- Mon Jan 29, 2007 2:43 am
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
- Sat Jan 27, 2007 11:41 pm
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
- Sat Jan 27, 2007 11:35 pm
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
sure, Ill try getting a stack dump. Ive used them a bit before, but i doubt it will help too much because I know basically where it crashes. Basically, My code runs, manipulates billboards, does a bunch of other stuff, maybe calls remove() on a few billboards it doesn't need and then calls my Draw ...
- Sat Jan 27, 2007 7:52 am
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
- Sat Jan 27, 2007 5:54 am
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
I figure i must have somehow deleted an internal object or perhaps messed one up somehow... but I have been looking over my code with a fine tooth comb and havent found anything... I just dont see how this is possible!
Also, if it matters, the error doesn't always happen at the same time, usually ...
Also, if it matters, the error doesn't always happen at the same time, usually ...
- Sat Jan 27, 2007 3:13 am
- Forum: Beginners Help
- Topic: Pointer Error inside irrlicht
- Replies: 10
- Views: 832
Pointer Error inside irrlicht
So I have been getting a pointer error:
An Instruction at [HEX-address] referenced memory at [HEX-address]. The memory could not be "read".
I have tracked down the error and it always occurs during the method GetSceneManager()->drawAll();
I have been trying to figure out what could be the ...
An Instruction at [HEX-address] referenced memory at [HEX-address]. The memory could not be "read".
I have tracked down the error and it always occurs during the method GetSceneManager()->drawAll();
I have been trying to figure out what could be the ...
- Tue Jan 23, 2007 3:27 am
- Forum: Beginners Help
- Topic: Orthographic View not working...
- Replies: 4
- Views: 710
- Mon Jan 22, 2007 7:34 pm
- Forum: Beginners Help
- Topic: Orthographic View not working...
- Replies: 4
- Views: 710
- Mon Jan 22, 2007 6:12 am
- Forum: Beginners Help
- Topic: Orthographic View not working...
- Replies: 4
- Views: 710
Orthographic View not working...
So, I found a thread: (http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=2643) which in the end did have a solution for how to enter an orthographic mode, but I am having two problems. Here is the code i am using to enter the ortho view:
GetManager()->addCameraSceneNode(0, vector3df(0,0,100 ...
GetManager()->addCameraSceneNode(0, vector3df(0,0,100 ...
- Fri Jan 19, 2007 1:38 am
- Forum: Beginners Help
- Topic: Textures being displayed as they are loaded??? Problem...
- Replies: 0
- Views: 214
Textures being displayed as they are loaded??? Problem...
I have been having a very strange problem for several days now and have been scraping my code with a fine comb to find the problem, but as far as I can tell, all my code is working fine. My only explaination is that perhaps irrlicht is just really messing stuff up internally... but i doubt this is ...
- Wed Jan 17, 2007 1:39 am
- Forum: Beginners Help
- Topic: Cleaning up textures
- Replies: 3
- Views: 396
- Wed Jan 17, 2007 12:55 am
- Forum: Beginners Help
- Topic: Cleaning up textures
- Replies: 3
- Views: 396
Cleaning up textures
So I was told that manually deleting a scene node that you added with add___SceneNode or similar messes up the system. I understand this and have changed my code to fix using the remove() method. I was wondering however, does this apply to textures or can I just delete (ITexture* variable)? If I ...