Hi
after porting Irrlicht to OpenGLES (basic things are running) I have another problem wich could be a showstopper for Irrlicht. The main bottleneck of my target system is the bus to the graphic chip. I had framerate improvements of more than 1000% when using VBO in some applications.
So, my ...
Search found 2 matches
- Tue May 09, 2006 3:09 pm
- Forum: Beginners Help
- Topic: VBO with Irrlicht
- Replies: 5
- Views: 551
- Mon May 08, 2006 1:23 pm
- Forum: Beginners Help
- Topic: Porting to OpenGL ES
- Replies: 2
- Views: 421
Porting to OpenGL ES
Hi
I am thinking about porting the Irrlicht Engine to OpenGL ES 1.1 (means: Adding a new renderer device to the existing ones). What would I have to do to do this? Which files are affected?
Is there some class diagram thingy :D of the engine where I can identify the OS and renderer device ...
I am thinking about porting the Irrlicht Engine to OpenGL ES 1.1 (means: Adding a new renderer device to the existing ones). What would I have to do to do this? Which files are affected?
Is there some class diagram thingy :D of the engine where I can identify the OS and renderer device ...