Search found 52 matches
- Thu Jan 06, 2005 7:57 pm
- Forum: Beginners Help
- Topic: textured/animated controls?
- Replies: 9
- Views: 1199
Hi Bakura You can download a test application from my page. It shows (well, at least I try to) how to load the gui using xml. You will find the zipfile with the sources and a precompiled version at the buttom of the page. The tutorial is work in progress a.t.m. so forgive me if its not complete yet....
- Fri Dec 24, 2004 5:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irr::IFileSystem extension
- Replies: 1
- Views: 603
irr::IFileSystem extension
Lately I've had some trouble loading files into my application. The Irrlicht FileSystem object is surely a fine thing and the way it allows to add ZipFiles is really cool. What I like most about it is that you can mount a ZipFile and tell the engine to forget about paths when loading textures, meshe...
- Fri Dec 24, 2004 4:15 pm
- Forum: Advanced Help
- Topic: Collisions, Physics, ect
- Replies: 8
- Views: 1054
- Tue Dec 21, 2004 3:07 pm
- Forum: Advanced Help
- Topic: Collisions, Physics, ect
- Replies: 8
- Views: 1054
Hi freegadgets Because the collision checking of Irrlicht is somewhat slow I use the collision primitives of the physic engine currently ODE but I think Newton GD has surpassed ODE by now ;) Anyway, typically it is not such a good idea to let meshes collide with each other because it tends to be a v...
- Mon Nov 29, 2004 8:57 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68626
Hi all: This lib is realy great. I only download it and compiler it. It work great. Also thanks to zola,ZDimitor,UzMaN... u really great to do thsi job. I think if i have a big detailmap (may be 1Gbyte),how to solve it.have any idea. ttom Hi One solution would be to devide the terrain and the detai...
- Wed Nov 17, 2004 3:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: GeoMipMap test - UPDATE
- Replies: 21
- Views: 2356
- Wed Nov 17, 2004 2:57 pm
- Forum: Off-topic
- Topic: The Dark Side of Game Development - EA
- Replies: 3
- Views: 735
Bad management, but sadly not 'only' in the game industry. Here's another blog from someone who got fired (link form the Gamedev.net Newsletter) http://www.livejournal.com/users/joestraitiff/ And here are the thoughts of someone with a clear focus :) forward this link to your project managers !!!! h...
- Tue Nov 16, 2004 10:42 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68626
Another method to get the right resolution for the mesh reternud by getMesh() would be to give the create method an additional parameter float staticRes which you use for drawing the mesh. //! loads the terrain bool CLMTerrainSceneNode::create(IImage* heightmap, ITexture* texture, ITexture* detailma...
- Fri Nov 12, 2004 10:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: GeoMipMap test - UPDATE
- Replies: 21
- Views: 2356
- Fri Nov 12, 2004 9:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1753
- Fri Oct 29, 2004 1:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68626
- Wed Oct 27, 2004 9:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68626
No! I told about that: LibMini terrain scene node generating geometry on a fly (each frame it updates according to the cameras position and rotation) and the snenenodes meshbuffer contain not all geom data of the terrain (just viewable sector of it), neded to collision detection. If You only need t...
- Wed Oct 27, 2004 9:47 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68626
- Tue Oct 26, 2004 11:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New TerrainSceneNode
- Replies: 15
- Views: 2060
It's very hard to give a resonable number. with libmini you have LOD which takes into account the actual form of the terrain plus you can give a resolution factor. You can setup libmini to run fast with a very old machine if you lower the resolution, or you can give as much detail such that even my ...
- Tue Oct 26, 2004 9:16 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 68626
Nice work Zola. Any chance of that being added to NX as a define (like the other things that require external libs)? Read my post about cal3d integration . My opinion is that many of these things - that introduce dependencies into the irrlicht code - could go very good as a seperate addon and they ...