Hi Bakura
You can download a test application from my page. It shows (well, at least I try to) how to load the gui using xml.
You will find the zipfile with the sources and a precompiled version at the buttom of the page. The tutorial is work in progress a.t.m. so forgive me if its not complete ...
Search found 52 matches
- Thu Jan 06, 2005 7:57 pm
- Forum: Beginners Help
- Topic: textured/animated controls?
- Replies: 9
- Views: 1412
- Fri Dec 24, 2004 5:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irr::IFileSystem extension
- Replies: 1
- Views: 664
irr::IFileSystem extension
Lately I've had some trouble loading files into my application.
The Irrlicht FileSystem object is surely a fine thing and the way it allows to add ZipFiles is really cool. What I like most about it is that you can mount a ZipFile and tell the engine to forget about paths when loading textures ...
The Irrlicht FileSystem object is surely a fine thing and the way it allows to add ZipFiles is really cool. What I like most about it is that you can mount a ZipFile and tell the engine to forget about paths when loading textures ...
- Fri Dec 24, 2004 4:15 pm
- Forum: Advanced Help
- Topic: Collisions, Physics, ect
- Replies: 8
- Views: 1184
- Tue Dec 21, 2004 3:07 pm
- Forum: Advanced Help
- Topic: Collisions, Physics, ect
- Replies: 8
- Views: 1184
Hi freegadgets
Because the collision checking of Irrlicht is somewhat slow I use the collision primitives of the physic engine currently ODE but I think Newton GD has surpassed ODE by now ;)
Anyway, typically it is not such a good idea to let meshes collide with each other because it tends to be a ...
Because the collision checking of Irrlicht is somewhat slow I use the collision primitives of the physic engine currently ODE but I think Newton GD has surpassed ODE by now ;)
Anyway, typically it is not such a good idea to let meshes collide with each other because it tends to be a ...
- Mon Nov 29, 2004 8:57 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 70120
- Wed Nov 17, 2004 3:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: GeoMipMap test - UPDATE
- Replies: 21
- Views: 2665
- Wed Nov 17, 2004 2:57 pm
- Forum: Off-topic
- Topic: The Dark Side of Game Development - EA
- Replies: 3
- Views: 794
- Tue Nov 16, 2004 10:42 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 70120
- Fri Nov 12, 2004 10:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: GeoMipMap test - UPDATE
- Replies: 21
- Views: 2665
- Fri Nov 12, 2004 9:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Cal3D Scene Node Devel Thread
- Replies: 7
- Views: 1911
- Fri Oct 29, 2004 1:34 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 70120
- Wed Oct 27, 2004 9:52 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 70120
- Wed Oct 27, 2004 9:47 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 70120
- Tue Oct 26, 2004 11:50 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New TerrainSceneNode
- Replies: 15
- Views: 2332
It's very hard to give a resonable number. with libmini you have LOD which takes into account the actual form of the terrain plus you can give a resolution factor.
You can setup libmini to run fast with a very old machine if you lower the resolution, or you can give as much detail such that even ...
You can setup libmini to run fast with a very old machine if you lower the resolution, or you can give as much detail such that even ...
- Tue Oct 26, 2004 9:16 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to use the terrain engine libmini with Irrlicht
- Replies: 67
- Views: 70120