Search found 52 matches

by zola
Thu Jan 06, 2005 7:57 pm
Forum: Beginners Help
Topic: textured/animated controls?
Replies: 9
Views: 1156

Hi Bakura You can download a test application from my page. It shows (well, at least I try to) how to load the gui using xml. You will find the zipfile with the sources and a precompiled version at the buttom of the page. The tutorial is work in progress a.t.m. so forgive me if its not complete yet....
by zola
Fri Dec 24, 2004 5:05 pm
Forum: Open Discussion and Dev Announcements
Topic: irr::IFileSystem extension
Replies: 1
Views: 568

irr::IFileSystem extension

Lately I've had some trouble loading files into my application. The Irrlicht FileSystem object is surely a fine thing and the way it allows to add ZipFiles is really cool. What I like most about it is that you can mount a ZipFile and tell the engine to forget about paths when loading textures, meshe...
by zola
Fri Dec 24, 2004 4:15 pm
Forum: Advanced Help
Topic: Collisions, Physics, ect
Replies: 8
Views: 990

Cool demo Brent

Looking at the code would surely be interesting, do You mind to share it?

Cheers

Tom
by zola
Tue Dec 21, 2004 3:07 pm
Forum: Advanced Help
Topic: Collisions, Physics, ect
Replies: 8
Views: 990

Hi freegadgets Because the collision checking of Irrlicht is somewhat slow I use the collision primitives of the physic engine currently ODE but I think Newton GD has surpassed ODE by now ;) Anyway, typically it is not such a good idea to let meshes collide with each other because it tends to be a v...
by zola
Mon Nov 29, 2004 8:57 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68294

Hi all: This lib is realy great. I only download it and compiler it. It work great. Also thanks to zola,ZDimitor,UzMaN... u really great to do thsi job. I think if i have a big detailmap (may be 1Gbyte),how to solve it.have any idea. ttom Hi One solution would be to devide the terrain and the detai...
by zola
Wed Nov 17, 2004 3:14 pm
Forum: Open Discussion and Dev Announcements
Topic: GeoMipMap test - UPDATE
Replies: 21
Views: 2285

same error as dingo
If you could add the irrlicht.dll your using? Maybe it doesn't work at my place because I'm using an irrlicht version I compiled myself.
by zola
Wed Nov 17, 2004 2:57 pm
Forum: Off-topic
Topic: The Dark Side of Game Development - EA
Replies: 3
Views: 705

Bad management, but sadly not 'only' in the game industry. Here's another blog from someone who got fired (link form the Gamedev.net Newsletter) http://www.livejournal.com/users/joestraitiff/ And here are the thoughts of someone with a clear focus :) forward this link to your project managers !!!! h...
by zola
Tue Nov 16, 2004 10:42 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68294

Another method to get the right resolution for the mesh reternud by getMesh() would be to give the create method an additional parameter float staticRes which you use for drawing the mesh. //! loads the terrain bool CLMTerrainSceneNode::create(IImage* heightmap, ITexture* texture, ITexture* detailma...
by zola
Fri Nov 12, 2004 10:06 am
Forum: Open Discussion and Dev Announcements
Topic: GeoMipMap test - UPDATE
Replies: 21
Views: 2285

Intel P4,3GHz, 1GB Ram, GForceFX 5700 256MB.
WinXP SP2

Crashes right on load :cry:
by zola
Fri Nov 12, 2004 9:58 am
Forum: Open Discussion and Dev Announcements
Topic: Cal3D Scene Node Devel Thread
Replies: 7
Views: 1715

Is there any progress with this project?
by zola
Fri Oct 29, 2004 1:34 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68294

try putting "/Zl" into your libmini project

"the project's Property Pages" -> " C/C++ " -> " Command Line" -> /Zl

/Zl : This option omits the default library name from the .obj file.
by zola
Wed Oct 27, 2004 9:52 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68294

No! I told about that: LibMini terrain scene node generating geometry on a fly (each frame it updates according to the cameras position and rotation) and the snenenodes meshbuffer contain not all geom data of the terrain (just viewable sector of it), neded to collision detection. If You only need t...
by zola
Wed Oct 27, 2004 9:47 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68294

:D Collision rescue at hand. // new header #ifndef __CLMTerrainSceneNode_h__ #define __CLMTerrainSceneNode_h__ #include <irrlicht.h> #include <ministub.hpp> #pragma comment(lib, "libMini.lib") namespace irr { namespace scene { using namespace irr; using namespace scene; using namespace cor...
by zola
Tue Oct 26, 2004 11:50 pm
Forum: Open Discussion and Dev Announcements
Topic: New TerrainSceneNode
Replies: 15
Views: 1991

It's very hard to give a resonable number. with libmini you have LOD which takes into account the actual form of the terrain plus you can give a resolution factor. You can setup libmini to run fast with a very old machine if you lower the resolution, or you can give as much detail such that even my ...
by zola
Tue Oct 26, 2004 9:16 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to use the terrain engine libmini with Irrlicht
Replies: 67
Views: 68294

Nice work Zola. Any chance of that being added to NX as a define (like the other things that require external libs)? Read my post about cal3d integration . My opinion is that many of these things - that introduce dependencies into the irrlicht code - could go very good as a seperate addon and they ...