Search found 48 matches

by Stu L Tissimus
Mon Nov 07, 2005 6:04 pm
Forum: Bug reports
Topic: A bug with the tutorials, not the engine itself...
Replies: 2
Views: 530

A bug with the tutorials, not the engine itself...

In the second tutorial on the Irrlicht website (Haven't checked the tuts bundled with Irrlicht itself), it seems that whoever wrote it is using "drawed" instead of "drawn". This'd normally be fine, we'd understand what was meant. However, look at this line: (There is a getPrimiti...
by Stu L Tissimus
Sun Nov 06, 2005 5:10 am
Forum: Beginners Help
Topic: Weird filtering (I think) problems with OpenGL. (SOLVED)
Replies: 1
Views: 239

Okay, actually, I figured it out on my own. I'll post the solution here incase anybody else ever needs it. The problem was with my ATi drivers - All you have to do to solve the problem is to set OpenGL mipmaps to highest quality.
by Stu L Tissimus
Fri Nov 04, 2005 3:35 pm
Forum: Beginners Help
Topic: Weird filtering (I think) problems with OpenGL. (SOLVED)
Replies: 1
Views: 239

Weird filtering (I think) problems with OpenGL. (SOLVED)

This picture should explain the problem, it's the text I get when I do the Hello World example with 0.12. http://img380.imageshack.us/img380/6803/helloworld2nr.jpg It works fine with EDT_SOFTWARE, and the demo binaries work with DX8/9. Choosing OpenGL in the demos gives me the same problem, so it's ...
by Stu L Tissimus
Fri Oct 28, 2005 2:20 am
Forum: Open Discussion and Dev Announcements
Topic: more than 50% FPS speedup!!!! modified irrlicht 0.12
Replies: 35
Views: 3784

Wow, impressive. Possible you could post the modified source for us to compile?

Also, as for the My3D removal, it shouldn't be that hard to add it back in. Hell, if we really felt like it, we could probably just make an ENABLE_MY3D variable or something.
by Stu L Tissimus
Tue Apr 05, 2005 6:29 pm
Forum: Beginners Help
Topic: Key event problems...
Replies: 2
Views: 324

Key event problems...

You know how in the Nintendo 64 Zelda games, you can lock on to enemies by holding down a button? (Or, if you don't, basically you press and hold a button and your focus goes to the enemy closest to you.) I'd like to replicate that in Irrlicht. I'm just using the demo as my base for the game. Now, I...
by Stu L Tissimus
Wed Jan 26, 2005 7:03 pm
Forum: Beginners Help
Topic: GUI Interface
Replies: 3
Views: 371

Haven't tested it, but it should work if you just copy whatever font you want from C:\Windows\Fonts into your program's directory.
by Stu L Tissimus
Fri Jan 21, 2005 6:08 pm
Forum: Beginners Help
Topic: I need help debugging my program.
Replies: 4
Views: 400

Nope ;_;

Good try, though.
by Stu L Tissimus
Fri Jan 21, 2005 3:47 pm
Forum: Beginners Help
Topic: Irrlicht and 3D characters ...
Replies: 12
Views: 703

3DSMax is not free. GMax is. GMax is basically 3DS, without a renderer >_<
by Stu L Tissimus
Fri Jan 21, 2005 3:43 pm
Forum: Beginners Help
Topic: I need help debugging my program.
Replies: 4
Views: 400

Bump - FOR GREAT JUSTICE!
by Stu L Tissimus
Wed Jan 19, 2005 7:23 pm
Forum: Beginners Help
Topic: I need help debugging my program.
Replies: 4
Views: 400

I need help debugging my program.

I need a little help debugging my program. This is my first real experience debugging, so.... Meh. Anyway, Dev-C++ says that the problem is an access violation/segmentation fault, in the "receiver = new MyEventReceiver;" line in VideoCore.cpp. When I previewed the message, all the code tag...
by Stu L Tissimus
Fri Jan 14, 2005 6:17 pm
Forum: Beginners Help
Topic: Need help figuring out what these compile errors mean...
Replies: 8
Views: 475

Thanks for your help! Still giving me errors, but these ones I can figure out :)
by Stu L Tissimus
Fri Jan 14, 2005 3:45 pm
Forum: Beginners Help
Topic: Need help figuring out what these compile errors mean...
Replies: 8
Views: 475

VideoCore.h #ifndef __VIDEOCORE_H__ #define __VIDEOCORE_H__ #include "Irrlicht.h" #include "MyEventReceiver.h" using namespace std; using namespace irr; class VideoCore { private: IrrlichtDevice* device; scene::ISceneManager* smgr; video::IVideoDriver* driver; ITimer* timer; gui:...
by Stu L Tissimus
Thu Jan 13, 2005 9:33 pm
Forum: Beginners Help
Topic: Need help figuring out what these compile errors mean...
Replies: 8
Views: 475

Oh, heheh. Woops. I'll post the code in a few minutes, just taking a shower.
by Stu L Tissimus
Thu Jan 13, 2005 2:21 pm
Forum: Beginners Help
Topic: Need help figuring out what these compile errors mean...
Replies: 8
Views: 475

Wow, thanks! ^_^