Search found 71 matches

by Xharock
Sat Dec 23, 2006 12:46 pm
Forum: Beginners Help
Topic: Strange Event Receiver Crash
Replies: 4
Views: 352

Thanks, I think the book I got must have skimmed over it. Damn it. Oh well I understand now.
by Xharock
Fri Dec 22, 2006 10:19 pm
Forum: Beginners Help
Topic: protect my models
Replies: 50
Views: 4408

Copyright protection doesn't cost anything. You just need proof that ou created it and the date at which you created it. Here is the US site on copyright: http://www.copyright.gov/
And the UK one: http://www.patent.gov.uk/copy.htm
by Xharock
Fri Dec 22, 2006 8:31 pm
Forum: Beginners Help
Topic: Strange Event Receiver Crash
Replies: 4
Views: 352

Ahh it's working now, cheers man.

It sounds a bit nooby but could you explain what you mean by "creating an event receiver on the stack"? I understand why it was going wrong know I'm just not sure what you mean by this.
by Xharock
Fri Dec 22, 2006 7:29 pm
Forum: Beginners Help
Topic: protect my models
Replies: 50
Views: 4408

I don't think there's much point really. Why would anyone want to take your models anyway?
by Xharock
Fri Dec 22, 2006 6:12 pm
Forum: Beginners Help
Topic: protect my models
Replies: 50
Views: 4408

Put them all in a re-named .zip file and use Irrlicht to open up the archive. Fools quite a few people :D
by Xharock
Fri Dec 22, 2006 6:10 pm
Forum: Beginners Help
Topic: Different computers show different textures
Replies: 23
Views: 2122

You'll need to get it from the SVN Repository.
by Xharock
Fri Dec 22, 2006 6:09 pm
Forum: Beginners Help
Topic: walls intro my racegame issues
Replies: 8
Views: 539

You need to add in Collision Detection. Check out this tutorial to lear how to do it: http://irrlicht.sourceforge.net/tut007.html
by Xharock
Fri Dec 22, 2006 6:04 pm
Forum: Beginners Help
Topic: Strange Event Receiver Crash
Replies: 4
Views: 352

Strange Event Receiver Crash

Well I've used Irrlicht before but now I'm trying to wrap it into my own "Application" Class. Everything was working OK until I implemented an Event Receiver. My Event Receiver Class is like this: class cEvent_c : public IEventReceiver { public: int m_mouseX, m_mouseY; virtual bool OnEvent...
by Xharock
Fri May 26, 2006 5:00 pm
Forum: Beginners Help
Topic: ITexture is giving Access Violation Error
Replies: 23
Views: 642

Yay! I have re-started and re-designed my code layout and all is working nicely. I'm thinking of incorporating some sort of class. But thanks for ally our help!
by Xharock
Fri May 26, 2006 6:25 am
Forum: Beginners Help
Topic: ITexture is giving Access Violation Error
Replies: 23
Views: 642

I can't beleive this still don't work... nevermind. I'm scrapping that and starting over. And try and get it all OK. This was poorly designed.
by Xharock
Fri May 26, 2006 6:17 am
Forum: Beginners Help
Topic: ITexture is giving Access Violation Error
Replies: 23
Views: 642

Don't worry Acki I knew what you meant :) Thanks for your help. I'm a begginner to bigger projects. I've only ever done small mini things never something on such a big scale. Thanks again. Oh and I am now in the process of removing many of my global variables. My BGTex doesn't need to be global as o...
by Xharock
Thu May 25, 2006 6:03 pm
Forum: Beginners Help
Topic: ITexture is giving Access Violation Error
Replies: 23
Views: 642

Here is the definition of my Irrlicht Stuff: EventReceiver EventRec; IrrlichtDevice *MainDevice = createDevice(EDT_DIRECT3D9, dimension2d<s32>(800, 600), 16, false, true, false, &EventRec); ISceneManager *Scene = MainDevice->getSceneManager(); IVideoDriver *Driver = MainDevice->getVideoDriver();...
by Xharock
Thu May 25, 2006 5:28 pm
Forum: Beginners Help
Topic: ITexture is giving Access Violation Error
Replies: 23
Views: 642

I can't do that otherwise I get linker errors saying the symbol is unresolved.

EDIT: I've re-arranged my code now. All function declarations are now in one header so only things that are needed to be global are. But I still get the error.
by Xharock
Thu May 25, 2006 4:02 pm
Forum: Beginners Help
Topic: ITexture is giving Access Violation Error
Replies: 23
Views: 642

I've just seen something: Driver 0x003e0f70 irr::video::IVideoDriver * irr::IUnknown {ReferenceCounter=12 DebugName=0x00000000 <Bad Ptr> } irr::IUnknown I'm probably totally wrong but from the looks of it I'm doing something wrong with my IVideoDriver Pointer. IVideoDriver *Driver = MainDevice->getV...
by Xharock
Thu May 25, 2006 4:00 pm
Forum: Beginners Help
Topic: How can I increase or decrease size of mesh/node in realtime
Replies: 1
Views: 119

vector3df Scale = node->getScale();

while(MainDevice->run())
{
Scale.X += 1;
Scale.Y += 1;
Scale.Z += 1;

node->setScale(Scale);
}