Search found 71 matches
- Thu May 25, 2006 2:54 pm
- Forum: Beginners Help
- Topic: ITexture is giving Access Violation Error
- Replies: 23
- Views: 642
- Thu May 25, 2006 8:29 am
- Forum: Beginners Help
- Topic: ITexture is giving Access Violation Error
- Replies: 23
- Views: 642
OK basically I want to decalre the IrrlichtDevice *MainDevice in a header file using the extern keyword and then to define it inside a function in a .CPP file. I then want the device to be accessible to all other files that need it. However at the moment I'm having to re-define the MainDevice pointe...
- Thu May 25, 2006 6:25 am
- Forum: Beginners Help
- Topic: ITexture is giving Access Violation Error
- Replies: 23
- Views: 642
I initialise the Devices and Drivers in a function called initSystems(). It's called before initMenu() but if I don't re-initialise them in the same source as the initMenu() function I get the Error Unresolved External blah error. If I have to initialise it in each source code that kid of defeats th...
- Wed May 24, 2006 7:53 pm
- Forum: Beginners Help
- Topic: ITexture is giving Access Violation Error
- Replies: 23
- Views: 642
ITexture is giving Access Violation Error
OK so I want to load a texture and display it on the screen. In a header file I have the following line: //Background extern ITexture *BGTex; extern IGUIImage *BG; This throws up no errors and is OK. It is the following line in a .CPP file that gives me the error. ITexture *BGTex = Driver->getTextur...
- Mon May 22, 2006 6:53 am
- Forum: Beginners Help
- Topic: Really basic Irrlicht help
- Replies: 5
- Views: 656
- Mon May 22, 2006 6:36 am
- Forum: Beginners Help
- Topic: Wide Character String conversion strangeness
- Replies: 4
- Views: 272
Didn't work. Still gives me a load of gobbledeegook. I am having to put two strings together in order to get the full path and file name. The user inputs them separatly and my program i suposed to put them together and use the file to create a heightmap. I changed the character arrays to stringc's b...
- Sun May 21, 2006 7:16 pm
- Forum: Beginners Help
- Topic: Wide Character String conversion strangeness
- Replies: 4
- Views: 272
- Sun May 21, 2006 3:38 pm
- Forum: Beginners Help
- Topic: load animations?
- Replies: 2
- Views: 190
- Sun May 21, 2006 2:26 pm
- Forum: Beginners Help
- Topic: Wide Character String conversion strangeness
- Replies: 4
- Views: 272
Wide Character String conversion strangeness
I have made a dialog box in which the user can enter the path and name of the heightmap file they wish to open which will then be used to generate a terrain. Of course the text from the editbox is a wide character string whereas the parameter for addTerrainSceneNode needs a const char *. I thought I...
- Sat May 20, 2006 6:38 pm
- Forum: Beginners Help
- Topic: Help with writing files!
- Replies: 5
- Views: 230
- Sat May 20, 2006 9:28 am
- Forum: Beginners Help
- Topic: Help with writing files!
- Replies: 5
- Views: 230
- Fri May 19, 2006 8:25 pm
- Forum: Beginners Help
- Topic: Help with writing files!
- Replies: 5
- Views: 230
Help with writing files!
OK I simply want to write (Create if it doesn't exist) to a file. I have tried using both IWriteFile *File; File->write(WriteBuffer, Size); and IFileSystem *File; File->createAndWriteFile(Filename, false); However neither of these methods seem to work and I don't want to have to resort to using C++ ...
- Fri May 19, 2006 6:16 pm
- Forum: Beginners Help
- Topic: Creating a Terrain in 3D-Max
- Replies: 4
- Views: 244
- Fri May 19, 2006 6:15 pm
- Forum: Beginners Help
- Topic: Scene Selection
- Replies: 2
- Views: 139
- Fri May 19, 2006 2:40 pm
- Forum: Beginners Help
- Topic: I'm not a beginner but... where the frik is the setting...?
- Replies: 8
- Views: 724
bool irr::video::SMaterial::AnisotropicFilter Is anisotropic filtering enabled? Default: false. In Irrlicht you can use anisotropic texture filtering in conjunction with bilinear or trilinear texture filtering to improve rendering results. Primitives will look less blurry with this flag switched on...