Search found 13 matches
- Tue Sep 19, 2006 8:17 am
- Forum: Code Snippets
- Topic: (C++) chatQue class [v0.1 OLD]
- Replies: 9
- Views: 4153
- Wed Sep 13, 2006 2:52 pm
- Forum: Beginners Help
- Topic: Maya OBJ Hidden Surface problem
- Replies: 1
- Views: 204
- Mon Sep 11, 2006 11:19 am
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 1068
- Mon Sep 11, 2006 9:31 am
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 1068
- Sun Sep 10, 2006 5:58 pm
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 1068
Ok, OBJ loader has no support for alpha channel transparency which is the type of transparency I would have expected here. So first of all I'd need to know which type of transprency you chose for your mesh in the modeller.
There are several types available in Irrlicht, this has to be adapted to the ...
There are several types available in Irrlicht, this has to be adapted to the ...
- Fri Sep 08, 2006 8:08 am
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 1068
- Thu Sep 07, 2006 10:10 pm
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 1068
TGA and OBJ transparency problem
Hi all!
I'm having an issue with a transparent tga textures on a table:
Please look at the following. The table should be glass, but only half of the table legs are visible (see left image) , but if you go beneath it, all are visible. (see right image)
http://www.nimation.nl/yoran/tgaprobleem ...
I'm having an issue with a transparent tga textures on a table:
Please look at the following. The table should be glass, but only half of the table legs are visible (see left image) , but if you go beneath it, all are visible. (see right image)
http://www.nimation.nl/yoran/tgaprobleem ...
- Thu Aug 24, 2006 2:22 pm
- Forum: Bug reports
- Topic: Another 3DS loader bug in 1.1
- Replies: 2
- Views: 453
Another 3DS loader bug in 1.1
Hi all,
I think I discovered a bug in the 3DS loader in irrlicht 1.1.
Let me explain.
If you have your object nicely centered in 3DS max (0,0,0)
then there is no problem, but if you move it a bit along the Y axis
so your model is not centered but at (0,-20,0)
then instead of moving the model the ...
I think I discovered a bug in the 3DS loader in irrlicht 1.1.
Let me explain.
If you have your object nicely centered in 3DS max (0,0,0)
then there is no problem, but if you move it a bit along the Y axis
so your model is not centered but at (0,-20,0)
then instead of moving the model the ...
- Sat Jun 10, 2006 1:31 pm
- Forum: Code Snippets
- Topic: (C++) Directional lights
- Replies: 2
- Views: 8988
- Thu May 25, 2006 6:52 pm
- Forum: Beginners Help
- Topic: xml basic stuff
- Replies: 5
- Views: 798
- Mon May 22, 2006 6:46 am
- Forum: Advanced Help
- Topic: Orthogonal camera zooming panning ratio
- Replies: 3
- Views: 497
- Sat May 20, 2006 10:10 am
- Forum: Advanced Help
- Topic: Orthogonal camera zooming panning ratio
- Replies: 3
- Views: 497
Orthogonal camera zooming panning ratio
Hi all,
I really need to know how to zoom and pan an orthogonal camera.
One of the things i thought of to zoom the camera, is rebuild the projection matrix each time with a smaller width and height to make it look like it zooms.
MyMatrix.buildProjectionMatrixOrthoLH(width,height,500.0f,-10000.0f ...
I really need to know how to zoom and pan an orthogonal camera.
One of the things i thought of to zoom the camera, is rebuild the projection matrix each time with a smaller width and height to make it look like it zooms.
MyMatrix.buildProjectionMatrixOrthoLH(width,height,500.0f,-10000.0f ...
- Wed May 10, 2006 7:57 pm
- Forum: Advanced Help
- Topic: Viewing scene from the top
- Replies: 2
- Views: 538
Viewing scene from the top
Hi All,
I'm having a problem with viewing my scene from the top, it's a floorplan in which
some boxes are dropped.
Example:
http://i1.tinypic.com/xnffqo.jpg
As you can see in the screenshot, the boxes in the corner have perspective but the one in the middle does not. Obviously because it is ...
I'm having a problem with viewing my scene from the top, it's a floorplan in which
some boxes are dropped.
Example:
http://i1.tinypic.com/xnffqo.jpg
As you can see in the screenshot, the boxes in the corner have perspective but the one in the middle does not. Obviously because it is ...