Search found 13 matches
- Tue Sep 19, 2006 8:17 am
- Forum: Code Snippets
- Topic: (C++) chatQue class [v0.1 OLD]
- Replies: 9
- Views: 3933
- Wed Sep 13, 2006 2:52 pm
- Forum: Beginners Help
- Topic: Maya OBJ Hidden Surface problem
- Replies: 1
- Views: 137
- Mon Sep 11, 2006 11:19 am
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 697
First note: I tried loading this model in other 3d modellers and they have the same problem the irrlicht engine has, so it is probably an error in the model itself and nothing to do with irrlicht. Anyway I have 1 mesh. The mesh is UWV mapped using 3D Studio Max. The TGA contains an alpha channel. So...
- Mon Sep 11, 2006 9:31 am
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 697
- Sun Sep 10, 2006 5:58 pm
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 697
Ok, OBJ loader has no support for alpha channel transparency which is the type of transparency I would have expected here. So first of all I'd need to know which type of transprency you chose for your mesh in the modeller. There are several types available in Irrlicht, this has to be adapted to the...
- Fri Sep 08, 2006 8:08 am
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 697
Does this effect change if you use more or less transparency? Maybe try 0.75, 0.25 and 0.0 opacity. I tried setting SMaterial::MaterialTypeParam to 0, 0.5, 0.75, etc. The effect is still the same. Once i go over 0.52 the transparent material is completely gone! And below that value it just looks li...
- Thu Sep 07, 2006 10:10 pm
- Forum: Advanced Help
- Topic: TGA and OBJ transparency problem
- Replies: 8
- Views: 697
TGA and OBJ transparency problem
Hi all! I'm having an issue with a transparent tga textures on a table: Please look at the following. The table should be glass, but only half of the table legs are visible (see left image) , but if you go beneath it, all are visible. (see right image) http://www.nimation.nl/yoran/tgaprobleem.jpg An...
- Thu Aug 24, 2006 2:22 pm
- Forum: Bug reports
- Topic: Another 3DS loader bug in 1.1
- Replies: 2
- Views: 338
Another 3DS loader bug in 1.1
Hi all, I think I discovered a bug in the 3DS loader in irrlicht 1.1. Let me explain. If you have your object nicely centered in 3DS max (0,0,0) then there is no problem, but if you move it a bit along the Y axis so your model is not centered but at (0,-20,0) then instead of moving the model the the...
- Sat Jun 10, 2006 1:31 pm
- Forum: Code Snippets
- Topic: (C++) Directional lights
- Replies: 2
- Views: 8659
- Thu May 25, 2006 6:52 pm
- Forum: Beginners Help
- Topic: xml basic stuff
- Replies: 5
- Views: 607
- Mon May 22, 2006 6:46 am
- Forum: Advanced Help
- Topic: Orthogonal camera zooming panning ratio
- Replies: 3
- Views: 401
- Sat May 20, 2006 10:10 am
- Forum: Advanced Help
- Topic: Orthogonal camera zooming panning ratio
- Replies: 3
- Views: 401
Orthogonal camera zooming panning ratio
Hi all, I really need to know how to zoom and pan an orthogonal camera. One of the things i thought of to zoom the camera, is rebuild the projection matrix each time with a smaller width and height to make it look like it zooms. MyMatrix.buildProjectionMatrixOrthoLH(width,height,500.0f,-10000.0f); A...
- Wed May 10, 2006 7:57 pm
- Forum: Advanced Help
- Topic: Viewing scene from the top
- Replies: 2
- Views: 460
Viewing scene from the top
Hi All, I'm having a problem with viewing my scene from the top, it's a floorplan in which some boxes are dropped. Example: http://i1.tinypic.com/xnffqo.jpg As you can see in the screenshot, the boxes in the corner have perspective but the one in the middle does not. Obviously because it is directly...