Hi,
did you find the solution ??
Having the same problem here...
Search found 8 matches
- Tue Mar 13, 2007 9:59 am
- Forum: Beginners Help
- Topic: How can I use a right handed coordinate system?
- Replies: 2
- Views: 245
- Wed Feb 21, 2007 1:20 pm
- Forum: Beginners Help
- Topic: [SOLVED] MeshBuffer to Mesh
- Replies: 4
- Views: 227
I Prefer to add this constructor because I work with the DeusEx's .Net wrapper and the addMeshbuffer method is not implemented. Because I do not completly undestand how this wrapper works, I add this to the original source and create my own contructor in the wrapper. Yeah I know it sounds crazy, but...
- Mon Feb 19, 2007 2:26 pm
- Forum: Beginners Help
- Topic: [SOLVED] MeshBuffer to Mesh
- Replies: 4
- Views: 227
Thanks for the link,
I discover that usefull method : addMeshBuffer(...)
Exactly what I was looking for.
I just add a new constructor to SMesh.h :
I discover that usefull method : addMeshBuffer(...)
Exactly what I was looking for.
I just add a new constructor to SMesh.h :
Code: Select all
SMesh(IMeshBuffer* mb)
{
this->addMeshBuffer(mb);
}
- Mon Feb 19, 2007 9:59 am
- Forum: Beginners Help
- Topic: [SOLVED] MeshBuffer to Mesh
- Replies: 4
- Views: 227
[SOLVED] MeshBuffer to Mesh
I create an object with vertex and indexes. Everything is in a vertexbuffer. I can display it with drawMeshBuffer(...) IVideoDrivers's function. The problem is that I can't interact with this object as I should with an IMesh. I want to be able to use the SceneCollisionManager to detect a point I sel...
- Thu Feb 15, 2007 4:33 pm
- Forum: Beginners Help
- Topic: Huge .obj or not ?
- Replies: 2
- Views: 138
Huge .obj or not ?
Hello, I have two obj file. One big, one small. The big one got 20860 vectors, and 20572 faces. The small one 7254 and 7084. When I load load the big, Irrlicht says it got 82288 vertex and 123432 indices and 28336 vertex, 42504 indices for the small. I understood the vertex count (each faces is comp...
- Mon May 15, 2006 7:57 am
- Forum: Beginners Help
- Topic: Get point coordinate on a mesh
- Replies: 4
- Views: 406
- Fri May 12, 2006 7:34 am
- Forum: Beginners Help
- Topic: Get point coordinate on a mesh
- Replies: 4
- Views: 406
Elise : Thanks for that idea, but I can't test it :
I don't have that function :
I'm working with the .Net version of Irrlicht and C# (but translation with C++ is not problem).
needforhint :
I will try your idea
I don't have that function :
Code: Select all
getCollisionPoint
needforhint :
I will try your idea
- Thu May 11, 2006 2:03 pm
- Forum: Beginners Help
- Topic: Get point coordinate on a mesh
- Replies: 4
- Views: 406
Get point coordinate on a mesh
Hi, I try to get the point coordinate when I clicked on a 3D model load from a mesh file (md2 or x). the aim of this is to get the normal of the suface I clicked on and the 3 coordinate of the position. Can I (and how) do it when I use a model file as md2 or x ? If not what kind of file should I use...