Search found 280 matches
- Thu Aug 14, 2008 3:35 pm
- Forum: Beginners Help
- Topic: combinig meshes to a single one
- Replies: 2
- Views: 366
- Wed Aug 13, 2008 7:56 pm
- Forum: Beginners Help
- Topic: combinig meshes to a single one
- Replies: 2
- Views: 366
combinig meshes to a single one
Hi, Is there a easy way to combine different Meshes to a big one? I've got something like 2500 Copys of a very simple mesh... At this amount of meshes the overhead takes quite a whole bunch of time... (reseting & calculating the matrices etc.) So I Would like to combine them to a few bigger ones...
- Wed May 21, 2008 10:52 am
- Forum: Off-topic
- Topic: Movie poster!
- Replies: 9
- Views: 1371
- Tue May 06, 2008 1:53 pm
- Forum: Code Snippets
- Topic: normalmap for animate models
- Replies: 2
- Views: 2432
- Fri Apr 25, 2008 7:27 am
- Forum: Open Discussion and Dev Announcements
- Topic: Open Source
- Replies: 13
- Views: 1824
Well, I do use Linux (I think its quite comfortatble to programm under Linux) But I got a windows, too, that I boot from time to time... I personaly like Opensource Software, cuz I'm able to change / or bugfix it myself. Example: A neat lib for rendering (not irrlicht, but SFML) well.. I needet to g...
- Fri Apr 25, 2008 7:14 am
- Forum: Project Announcements
- Topic: Image Compositing
- Replies: 13
- Views: 2610
- Sat Mar 08, 2008 3:41 pm
- Forum: Game Programming
- Topic: Gameengine: design question regarding entitys
- Replies: 5
- Views: 2572
- Fri Mar 07, 2008 5:36 pm
- Forum: Game Programming
- Topic: Gameengine: design question regarding entitys
- Replies: 5
- Views: 2572
well, I do not plan writing an engine... Its just I'm curious how this might be done the best/most elegant way... :P So lets assume someone would want to desing that ueber entity-engine, what would be the way to do it.. (wll, I know there are several ways as always, and no one turns out to be the &q...
- Thu Mar 06, 2008 1:54 pm
- Forum: Beginners Help
- Topic: warcraft model importer
- Replies: 28
- Views: 2250
mdx got a f***ing strange way of using bones.. you have to split the mesh into single segments.. each segment will be acting like a bone itself.. so no bending nside a segment.. now there is a initial pose in which all the segments do fit together.. Warcraft uses this pose to identify which vertex h...
- Wed Mar 05, 2008 2:57 pm
- Forum: Beginners Help
- Topic: Irrlicht Terrain (few questions)
- Replies: 3
- Views: 519
- Wed Mar 05, 2008 10:13 am
- Forum: Beginners Help
- Topic: warcraft model importer
- Replies: 28
- Views: 2250
dammit I think it was the following page :
magos.thejefffiles.com
http://www.wc3campaigns.net/tools/specs/index.html
is quite good.. looking for MDX i found the following two working sites + magos(down):
http://kmkdesign.8m.com/downloads/
http://www.wc3campaigns.net/tools/specs ... Format.txt
magos.thejefffiles.com
http://www.wc3campaigns.net/tools/specs/index.html
is quite good.. looking for MDX i found the following two working sites + magos(down):
http://kmkdesign.8m.com/downloads/
http://www.wc3campaigns.net/tools/specs ... Format.txt
- Wed Mar 05, 2008 10:00 am
- Forum: Beginners Help
- Topic: warcraft model importer
- Replies: 28
- Views: 2250
- Wed Mar 05, 2008 9:18 am
- Forum: Game Programming
- Topic: Gameengine: design question regarding entitys
- Replies: 5
- Views: 2572
Gameengine: design question regarding entitys
Somehow I came over the question of how to build a good entity managment.. (it somewhat keeps me thinkingy -_-) Idea: an Entity Manager that got a map/vector/tree of entitys (maybe somewhat organised as a Quadtree or stuff). via manager->register(MyEntity) one can add an (derivated class) Entity to ...
- Wed Feb 06, 2008 2:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and niko, ftw
- Replies: 8
- Views: 1755
- Mon Feb 04, 2008 11:22 am
- Forum: Competition Time!
- Topic: Challenge Ideas - intermediate
- Replies: 11
- Views: 10614
I got an idea.. though I'm not sure wether anyone would be interested.. some kind of grafics challenge. A finished minigame is released as opensource. (Including grafixs etc..) I would imagine something very small.. Maybe something like Supermario in a single room fighting ongoing waves of creeps or...