Search found 280 matches

by TheGameMaker
Thu Aug 14, 2008 3:35 pm
Forum: Beginners Help
Topic: combinig meshes to a single one
Replies: 2
Views: 366

thx ;)
by TheGameMaker
Wed Aug 13, 2008 7:56 pm
Forum: Beginners Help
Topic: combinig meshes to a single one
Replies: 2
Views: 366

combinig meshes to a single one

Hi, Is there a easy way to combine different Meshes to a big one? I've got something like 2500 Copys of a very simple mesh... At this amount of meshes the overhead takes quite a whole bunch of time... (reseting & calculating the matrices etc.) So I Would like to combine them to a few bigger ones...
by TheGameMaker
Wed May 21, 2008 10:52 am
Forum: Off-topic
Topic: Movie poster!
Replies: 9
Views: 1371

well, I like it very much.. but the proportions look kind of strange.. I guess the upper body is to "thick" -> not like he eat to much but like hes covered with somewhat like 30' of some material. everything else ist great ;)
by TheGameMaker
Tue May 06, 2008 1:53 pm
Forum: Code Snippets
Topic: normalmap for animate models
Replies: 2
Views: 2432

you have to convert the GLSL shader to a HLSL shader..
GLSL ist the shaderlanguage of openGL.. hence you only can use it with opengl... :wink: so what you have to do is learning HLSL shader language and convert it..
by TheGameMaker
Fri Apr 25, 2008 7:27 am
Forum: Open Discussion and Dev Announcements
Topic: Open Source
Replies: 13
Views: 1824

Well, I do use Linux (I think its quite comfortatble to programm under Linux) But I got a windows, too, that I boot from time to time... I personaly like Opensource Software, cuz I'm able to change / or bugfix it myself. Example: A neat lib for rendering (not irrlicht, but SFML) well.. I needet to g...
by TheGameMaker
Fri Apr 25, 2008 7:14 am
Forum: Project Announcements
Topic: Image Compositing
Replies: 13
Views: 2610

cool projekt dude ;) (didn't test it though.. linux user ^^)
by TheGameMaker
Sat Mar 08, 2008 3:41 pm
Forum: Game Programming
Topic: Gameengine: design question regarding entitys
Replies: 5
Views: 2572

well, thats quite a good idea ;).. I guess this is the best idea ^^
by TheGameMaker
Fri Mar 07, 2008 5:36 pm
Forum: Game Programming
Topic: Gameengine: design question regarding entitys
Replies: 5
Views: 2572

well, I do not plan writing an engine... Its just I'm curious how this might be done the best/most elegant way... :P So lets assume someone would want to desing that ueber entity-engine, what would be the way to do it.. (wll, I know there are several ways as always, and no one turns out to be the &q...
by TheGameMaker
Thu Mar 06, 2008 1:54 pm
Forum: Beginners Help
Topic: warcraft model importer
Replies: 28
Views: 2250

mdx got a f***ing strange way of using bones.. you have to split the mesh into single segments.. each segment will be acting like a bone itself.. so no bending nside a segment.. now there is a initial pose in which all the segments do fit together.. Warcraft uses this pose to identify which vertex h...
by TheGameMaker
Wed Mar 05, 2008 2:57 pm
Forum: Beginners Help
Topic: Irrlicht Terrain (few questions)
Replies: 3
Views: 519

Irrlicht is a pure grafics engine.. so no netcode at all..
Irrlicht got Highmapped LOD terrain by default.. But there is a great Chunked Terrain around I think.. regard animations.. btw.. why don't you just have a look into the features list?
by TheGameMaker
Wed Mar 05, 2008 10:13 am
Forum: Beginners Help
Topic: warcraft model importer
Replies: 28
Views: 2250

dammit I think it was the following page :
magos.thejefffiles.com
http://www.wc3campaigns.net/tools/specs/index.html
is quite good.. looking for MDX i found the following two working sites + magos(down):
http://kmkdesign.8m.com/downloads/
http://www.wc3campaigns.net/tools/specs ... Format.txt
by TheGameMaker
Wed Mar 05, 2008 10:00 am
Forum: Beginners Help
Topic: warcraft model importer
Replies: 28
Views: 2250

dammit I knew a site that got the specs..
(you should have a look into the tools section of the big WC3 modding sites.. there are different converters.. and on one of the builders HP there were the specs for MDX/MDL) - gonna have a look
by TheGameMaker
Wed Mar 05, 2008 9:18 am
Forum: Game Programming
Topic: Gameengine: design question regarding entitys
Replies: 5
Views: 2572

Gameengine: design question regarding entitys

Somehow I came over the question of how to build a good entity managment.. (it somewhat keeps me thinkingy -_-) Idea: an Entity Manager that got a map/vector/tree of entitys (maybe somewhat organised as a Quadtree or stuff). via manager->register(MyEntity) one can add an (derivated class) Entity to ...
by TheGameMaker
Wed Feb 06, 2008 2:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht and niko, ftw
Replies: 8
Views: 1755

cool.. thx for the link ;)
by TheGameMaker
Mon Feb 04, 2008 11:22 am
Forum: Competition Time!
Topic: Challenge Ideas - intermediate
Replies: 11
Views: 10614

I got an idea.. though I'm not sure wether anyone would be interested.. some kind of grafics challenge. A finished minigame is released as opensource. (Including grafixs etc..) I would imagine something very small.. Maybe something like Supermario in a single room fighting ongoing waves of creeps or...