Search found 5 matches

by gmcbay
Fri Jun 13, 2008 4:51 am
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23091

nice
by gmcbay
Thu Jan 25, 2007 9:50 am
Forum: Game Programming
Topic: [suggestion to the author] use spinners
Replies: 2
Views: 1302

Spinners would be great. On a related note, I'd love it if the individual elements of vectors would be split into their own text input boxes. I kind of get why they aren't now, given the relationship between the UI and the underlying XML format, but I'm so used to doing cut and paste operations betw...
by gmcbay
Wed Aug 09, 2006 8:22 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht 1.10 - Source is unzipped
Replies: 9
Views: 1022

btw: why do you say dx sdk is a nogo for you? and even still, you can compile it without dx I can't speak for the original poster, but presumably he can't compile it because his version of the DX SDK is one of the newer releases of DX9, which no longer ship with DX8 headers that are required to com...
by gmcbay
Fri May 19, 2006 6:29 pm
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 35349

I agree collada would be ideal. There is already some support for it in irrlicht and it solves the modeling tool export problem because just about every modeler out there has support for collada now, or support planned in the near future.
by gmcbay
Sun May 14, 2006 1:59 am
Forum: Open Discussion and Dev Announcements
Topic: What should go in Irrlicht 2.0?
Replies: 129
Views: 35349

I'd love to see a single unified mesh format. Right now, Irrlicht supports a ton of different mesh formats which is wonderful in theory but each one has its own little problems that are different from each other one and supporting so many formats in-engine makes the code and architecture a bit of a ...