Search found 5 matches
- Fri Jun 13, 2008 4:51 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 23091
- Thu Jan 25, 2007 9:50 am
- Forum: Game Programming
- Topic: [suggestion to the author] use spinners
- Replies: 2
- Views: 1302
Spinners would be great. On a related note, I'd love it if the individual elements of vectors would be split into their own text input boxes. I kind of get why they aren't now, given the relationship between the UI and the underlying XML format, but I'm so used to doing cut and paste operations betw...
- Wed Aug 09, 2006 8:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht 1.10 - Source is unzipped
- Replies: 9
- Views: 1022
btw: why do you say dx sdk is a nogo for you? and even still, you can compile it without dx I can't speak for the original poster, but presumably he can't compile it because his version of the DX SDK is one of the newer releases of DX9, which no longer ship with DX8 headers that are required to com...
- Fri May 19, 2006 6:29 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 35349
- Sun May 14, 2006 1:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 35349
I'd love to see a single unified mesh format. Right now, Irrlicht supports a ton of different mesh formats which is wonderful in theory but each one has its own little problems that are different from each other one and supporting so many formats in-engine makes the code and architecture a bit of a ...