ZHLT is made by an independent person, not using valve stuff.
lol, ZHLT is a modified version of valve's qbsp2's source from the goldsrc sdk, which they distribute under the license i mentioned.
Anyway:
II. LICENCE
0) This code is protected by the GPL, a link to the GPL can be found at the ...
Search found 5 matches
- Thu Sep 27, 2007 11:34 am
- Forum: Project Announcements
- Topic: BSP Factory released !!!
- Replies: 15
- Views: 13159
- Wed Sep 19, 2007 9:49 pm
- Forum: Project Announcements
- Topic: BSP Factory released !!!
- Replies: 15
- Views: 13159
Hi, I just found this thread while looking for a decent bsp workflow.
You cannot use ZHLT, nor any other standing Half-Life bsp compilers. They may say they are GPL, but you're denied any rights in conflict with the restrictions of Valve's Half Life SDK EULA:
Whereas, Licensee wishes to develop a ...
You cannot use ZHLT, nor any other standing Half-Life bsp compilers. They may say they are GPL, but you're denied any rights in conflict with the restrictions of Valve's Half Life SDK EULA:
Whereas, Licensee wishes to develop a ...
- Mon Jun 19, 2006 6:51 pm
- Forum: Irrlicht.NET
- Topic: .NET fonts
- Replies: 7
- Views: 2028
- Sun Jun 18, 2006 7:14 pm
- Forum: Beginners Help
- Topic: getKey Irrwizard Problem
- Replies: 1
- Views: 189
getKey Irrwizard Problem
In GameStateLevel01.cpp:
void CGameStateLevel01::KeyboardEvent(CGameManager * pManager)
{
if(pManager->geyKey(irr::KEY_F12))
SetConsole(pManager,!console);
}
I receive the compile error:
Compiling...
GameStateLevel01.cpp
c:\f\gamestatelevel01.cpp(46) : error C2039: 'geyKey' : is not a ...
void CGameStateLevel01::KeyboardEvent(CGameManager * pManager)
{
if(pManager->geyKey(irr::KEY_F12))
SetConsole(pManager,!console);
}
I receive the compile error:
Compiling...
GameStateLevel01.cpp
c:\f\gamestatelevel01.cpp(46) : error C2039: 'geyKey' : is not a ...
- Wed May 17, 2006 2:43 am
- Forum: Beginners Help
- Topic: CxxFrameHandler Link Error
- Replies: 1
- Views: 424
CxxFrameHandler Link Error
Hi,
I'm trying to build lite framework from IrrWizard using a static library compile of Irrlicht.
------ Build started: Project: myProject, Configuration: Release Win32 ------
Compiling...
GameStateLevel01.cpp
GameState.cpp
GamePlayState.cpp
.\GamePlayState.cpp(83) : warning C4996: '_snwprintf ...
I'm trying to build lite framework from IrrWizard using a static library compile of Irrlicht.
------ Build started: Project: myProject, Configuration: Release Win32 ------
Compiling...
GameStateLevel01.cpp
GameState.cpp
GamePlayState.cpp
.\GamePlayState.cpp(83) : warning C4996: '_snwprintf ...