Search found 5 matches

by house
Thu Sep 27, 2007 11:34 am
Forum: Project Announcements
Topic: BSP Factory released !!!
Replies: 15
Views: 13159

ZHLT is made by an independent person, not using valve stuff.

lol, ZHLT is a modified version of valve's qbsp2's source from the goldsrc sdk, which they distribute under the license i mentioned.

Anyway:

II. LICENCE

0) This code is protected by the GPL, a link to the GPL can be found at the ...
by house
Wed Sep 19, 2007 9:49 pm
Forum: Project Announcements
Topic: BSP Factory released !!!
Replies: 15
Views: 13159

Hi, I just found this thread while looking for a decent bsp workflow.

You cannot use ZHLT, nor any other standing Half-Life bsp compilers. They may say they are GPL, but you're denied any rights in conflict with the restrictions of Valve's Half Life SDK EULA:

Whereas, Licensee wishes to develop a ...
by house
Mon Jun 19, 2006 6:51 pm
Forum: Irrlicht.NET
Topic: .NET fonts
Replies: 7
Views: 2028

Yeah, I experience the same font-crapperizing; I think we have to understand Irrlicht isn't going to antialias the fonts like windows does. I can't explain why the aspect ratios of individual characters come up funny, though.
by house
Sun Jun 18, 2006 7:14 pm
Forum: Beginners Help
Topic: getKey Irrwizard Problem
Replies: 1
Views: 189

getKey Irrwizard Problem

In GameStateLevel01.cpp:

void CGameStateLevel01::KeyboardEvent(CGameManager * pManager)
{
if(pManager->geyKey(irr::KEY_F12))
SetConsole(pManager,!console);
}


I receive the compile error:

Compiling...
GameStateLevel01.cpp
c:\f\gamestatelevel01.cpp(46) : error C2039: 'geyKey' : is not a ...
by house
Wed May 17, 2006 2:43 am
Forum: Beginners Help
Topic: CxxFrameHandler Link Error
Replies: 1
Views: 424

CxxFrameHandler Link Error

Hi,
I'm trying to build lite framework from IrrWizard using a static library compile of Irrlicht.


------ Build started: Project: myProject, Configuration: Release Win32 ------
Compiling...
GameStateLevel01.cpp
GameState.cpp
GamePlayState.cpp
.\GamePlayState.cpp(83) : warning C4996: '_snwprintf ...