Search found 5 matches
- Thu Sep 27, 2007 11:34 am
- Forum: Project Announcements
- Topic: BSP Factory released !!!
- Replies: 15
- Views: 8646
ZHLT is made by an independent person, not using valve stuff. lol, ZHLT is a modified version of valve's qbsp2's source from the goldsrc sdk, which they distribute under the license i mentioned. Anyway: II. LICENCE 0) This code is protected by the GPL, a link to the GPL can be found at the end of t...
- Wed Sep 19, 2007 9:49 pm
- Forum: Project Announcements
- Topic: BSP Factory released !!!
- Replies: 15
- Views: 8646
Hi, I just found this thread while looking for a decent bsp workflow. You cannot use ZHLT, nor any other standing Half-Life bsp compilers. They may say they are GPL, but you're denied any rights in conflict with the restrictions of Valve's Half Life SDK EULA: Whereas, Licensee wishes to develop a mo...
- Mon Jun 19, 2006 6:51 pm
- Forum: Irrlicht.NET
- Topic: .NET fonts
- Replies: 7
- Views: 1748
- Sun Jun 18, 2006 7:14 pm
- Forum: Beginners Help
- Topic: getKey Irrwizard Problem
- Replies: 1
- Views: 148
getKey Irrwizard Problem
In GameStateLevel01.cpp: void CGameStateLevel01::KeyboardEvent(CGameManager * pManager) { if(pManager->geyKey(irr::KEY_F12)) SetConsole(pManager,!console); } I receive the compile error: Compiling... GameStateLevel01.cpp c:\f\gamestatelevel01.cpp(46) : error C2039: 'geyKey' : is not a member of 'CGa...
- Wed May 17, 2006 2:43 am
- Forum: Beginners Help
- Topic: CxxFrameHandler Link Error
- Replies: 1
- Views: 373
CxxFrameHandler Link Error
Hi, I'm trying to build lite framework from IrrWizard using a static library compile of Irrlicht. ------ Build started: Project: myProject, Configuration: Release Win32 ------ Compiling... GameStateLevel01.cpp GameState.cpp GamePlayState.cpp .\GamePlayState.cpp(83) : warning C4996: '_snwprintf' was ...