Search found 78 matches
- Wed Mar 13, 2024 8:29 pm
- Forum: Beginners Help
- Topic: Simple question about parenting an object to a camera?
- Replies: 7
- Views: 3635
Re: Simple question about parenting an object to a camera?
FYI, in the first post you set Parent to a mesh, not the node as in second post. Something to look at.
- Thu Nov 23, 2023 8:34 pm
- Forum: Game Assets
- Topic: 3DRT sale
- Replies: 2
- Views: 5780
- Mon Feb 12, 2018 1:42 am
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 24957
Re: IrrEventManager Major changes!
Eventmanager was just updated with big changes/ improvements.
- Wed Feb 01, 2017 1:25 pm
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 24957
Re: IrrEventManager
Ok.you were right on that. The file SEventRecEX.h was only for the tests so there was no effect on the manager library. Since CEventManager.h was already included SEventRecEX.h there was no point in having EventManager.h since its purpose was to save from including both headers into your program ...
- Wed Feb 01, 2017 12:45 pm
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 24957
Re: IrrEventManager
Thanks, I uploaded the wrong file, I'll fix it today
- Wed Feb 01, 2017 1:21 am
- Forum: Project Announcements
- Topic: IrrEventManager v1.8.4 FINAL!
- Replies: 38
- Views: 24957
Re: IrrEventManager
I finally got back into Irrlicht and updated this. Hope somebody finds it useful.
- Sun Jan 01, 2017 3:52 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195027
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Anybody know why sourceforge is showing this as having malware?
https://sourceforge.net/projects/irrlichtlime/files/
Hi peteym5,I used to love TV3D, great engine and forum. Very sad how it declined over the years.
https://sourceforge.net/projects/irrlichtlime/files/
Hi peteym5,I used to love TV3D, great engine and forum. Very sad how it declined over the years.
- Sat Feb 28, 2015 2:57 am
- Forum: Beginners Help
- Topic: Strange behaviour of setRotation around Z axis
- Replies: 4
- Views: 891
- Mon Feb 23, 2015 2:52 am
- Forum: Beginners Help
- Topic: Cannot ignore KEY_LWIN and KEY_RWIN
- Replies: 6
- Views: 1259
Re: Cannot ignore KEY_LWIN and KEY_RWIN
direct x doesn't like losing focus in full screen. If it only happens in full screen,most likely your problem.
One solution is a borderless window that fits the screen.
http://www.codesampler.com/dx9src/dx9src_6.htm
http://www.gamedev.net/topic/649889-directx-90c-handling-lost-device/
https ...
One solution is a borderless window that fits the screen.
http://www.codesampler.com/dx9src/dx9src_6.htm
http://www.gamedev.net/topic/649889-directx-90c-handling-lost-device/
https ...
- Wed Jul 02, 2014 2:56 am
- Forum: Advanced Help
- Topic: Weird Rotation values updating from bullet
- Replies: 4
- Views: 1109
Re: Weird Rotation values updating from bullet
Have you seen this before? It is from some of the bullet examples posted (not sure who gets the credit)
/// Converts a Bullet quaternion to an Irrlicht euler angle
void QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler)
{
btScalar W = TQuat.getW();
btScalar X = TQuat.getX ...
/// Converts a Bullet quaternion to an Irrlicht euler angle
void QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler)
{
btScalar W = TQuat.getW();
btScalar X = TQuat.getX ...
- Tue Jan 11, 2011 1:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs panda3d
- Replies: 60
- Views: 19994
- Mon May 31, 2010 3:17 am
- Forum: Beginners Help
- Topic: help on collision detection using irrlicht and bullet
- Replies: 2
- Views: 463
- Mon May 24, 2010 12:06 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195027
- Thu Apr 29, 2010 1:05 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 179015
- Tue Apr 27, 2010 1:45 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 179015