Search found 78 matches

by kh_
Wed Mar 13, 2024 8:29 pm
Forum: Beginners Help
Topic: Simple question about parenting an object to a camera?
Replies: 7
Views: 1586

Re: Simple question about parenting an object to a camera?

FYI, in the first post you set Parent to a mesh, not the node as in second post. Something to look at.
by kh_
Thu Nov 23, 2023 8:34 pm
Forum: Game Assets
Topic: 3DRT sale
Replies: 2
Views: 3477

3DRT sale

checkout 3DRT.com for their annual sale.
The sale doesn't usually last long. Today it is 90% off. I have no connection to them.
by kh_
Mon Feb 12, 2018 1:42 am
Forum: Project Announcements
Topic: IrrEventManager v1.8.4 FINAL!
Replies: 38
Views: 23943

Re: IrrEventManager Major changes!

Eventmanager was just updated with big changes/ improvements.
by kh_
Wed Feb 01, 2017 1:25 pm
Forum: Project Announcements
Topic: IrrEventManager v1.8.4 FINAL!
Replies: 38
Views: 23943

Re: IrrEventManager

Ok.you were right on that. The file SEventRecEX.h was only for the tests so there was no effect on the manager library. Since CEventManager.h was already included SEventRecEX.h there was no point in having EventManager.h since its purpose was to save from including both headers into your program. Th...
by kh_
Wed Feb 01, 2017 12:45 pm
Forum: Project Announcements
Topic: IrrEventManager v1.8.4 FINAL!
Replies: 38
Views: 23943

Re: IrrEventManager

Thanks, I uploaded the wrong file, I'll fix it today
by kh_
Wed Feb 01, 2017 1:21 am
Forum: Project Announcements
Topic: IrrEventManager v1.8.4 FINAL!
Replies: 38
Views: 23943

Re: IrrEventManager

I finally got back into Irrlicht and updated this. Hope somebody finds it useful.
by kh_
Sun Jan 01, 2017 3:52 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175195

Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine

Anybody know why sourceforge is showing this as having malware?

https://sourceforge.net/projects/irrlichtlime/files/

Hi peteym5,I used to love TV3D, great engine and forum. Very sad how it declined over the years.
by kh_
Mon Feb 23, 2015 2:52 am
Forum: Beginners Help
Topic: Cannot ignore KEY_LWIN and KEY_RWIN
Replies: 6
Views: 1147

Re: Cannot ignore KEY_LWIN and KEY_RWIN

direct x doesn't like losing focus in full screen. If it only happens in full screen,most likely your problem. One solution is a borderless window that fits the screen. http://www.codesampler.com/dx9src/dx9src_6.htm http://www.gamedev.net/topic/649889-directx-90c-handling-lost-device/ https://msdn.m...
by kh_
Wed Jul 02, 2014 2:56 am
Forum: Advanced Help
Topic: Weird Rotation values updating from bullet
Replies: 4
Views: 1035

Re: Weird Rotation values updating from bullet

Have you seen this before? It is from some of the bullet examples posted (not sure who gets the credit) /// Converts a Bullet quaternion to an Irrlicht euler angle void QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btS...
by kh_
Tue Jan 11, 2011 1:01 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs panda3d
Replies: 60
Views: 17185

They're not perfect but 2 free DX engines you might look into are 3Impact (easy C++,basic Physics,sound,networking)and 3dRad(angel script).
by kh_
Mon May 31, 2010 3:17 am
Forum: Beginners Help
Topic: help on collision detection using irrlicht and bullet
Replies: 2
Views: 369

you'll find a nice bullet wrapper in the projects forum.What you most likely want is either a compound or convex collision shape.
by kh_
Mon May 24, 2010 12:06 am
Forum: Project Announcements
Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Replies: 422
Views: 175195

Thanks for sharing this. Both examples ran fine after resetting the references to the dll (in VC#).
by kh_
Thu Apr 29, 2010 1:05 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162861

my bad,I see now that shape->setLocalScaling() calls postupdate() internally.
by kh_
Tue Apr 27, 2010 1:45 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162861

Hey,nice work. I've been checking it out and noticed your problem with GImpactMeshShape // For some reason, updateBound only works the first time. // All times after the first have no effect at all. Must fix this. Have you tried calling postUpdate()? from btGImpactShape.h //! performs refit operatio...