Search found 6 matches

by ASPamd87
Wed May 24, 2006 1:55 pm
Forum: Project Announcements
Topic: New Particle Editor is coming soon: IrrParticleStudio
Replies: 5
Views: 840

Sounds interesting...a Shader Based Particle System...i thought already about this...
can you tell me more about your mariokart sprite system (rocks / rain) ?
by ASPamd87
Wed May 24, 2006 1:00 pm
Forum: Project Announcements
Topic: New Particle Editor is coming soon: IrrParticleStudio
Replies: 5
Views: 840

templates are already included....i call them presets :-)
by ASPamd87
Sat May 20, 2006 11:29 pm
Forum: Beginners Help
Topic: how to load .3ds files
Replies: 5
Views: 639

So far as i know the .3Ds file hasen´t the textures included, just the Path and the settings of the textures... In my Opinion, irrlicht will just find the textures, if they in the same Folder or .zip file like your .3Ds file! Or try: node->setMaterialTexture/getTexture like in the Tutorials... And l...
by ASPamd87
Sat May 20, 2006 8:10 am
Forum: Beginners Help
Topic: Problem with "SkyBoxSzeneNode" and GUI Elements...
Replies: 2
Views: 141

Thank You, it works!

RIGHT:
smgr->drawAll();
env->drawAll();

WRONG:
env->drawAll();
smgr->drawAll();
by ASPamd87
Fri May 19, 2006 10:37 pm
Forum: Beginners Help
Topic: Problem with "SkyBoxSzeneNode" and GUI Elements...
Replies: 2
Views: 141

Problem with "SkyBoxSzeneNode" and GUI Elements...

Hello, first sorry for my bad english...I´m from Germany. I have a problem with the SkyBoxSzeneNode. I´m writing a Particle Editor for my Game...but there is a problem with the GUI elements and the SkyBoxSzeneNode. If i activate the SkyBoxSzeneNode, all my GUI Elements wil be invisible! Why? Thank a...