Sounds interesting...a Shader Based Particle System...i thought already about this...
can you tell me more about your mariokart sprite system (rocks / rain) ?
Search found 6 matches
- Wed May 24, 2006 1:55 pm
- Forum: Project Announcements
- Topic: New Particle Editor is coming soon: IrrParticleStudio
- Replies: 5
- Views: 840
- Wed May 24, 2006 1:00 pm
- Forum: Project Announcements
- Topic: New Particle Editor is coming soon: IrrParticleStudio
- Replies: 5
- Views: 840
- Wed May 24, 2006 10:10 am
- Forum: Project Announcements
- Topic: New Particle Editor is coming soon: IrrParticleStudio
- Replies: 5
- Views: 840
- Sat May 20, 2006 11:29 pm
- Forum: Beginners Help
- Topic: how to load .3ds files
- Replies: 5
- Views: 639
So far as i know the .3Ds file hasen´t the textures included, just the Path and the settings of the textures... In my Opinion, irrlicht will just find the textures, if they in the same Folder or .zip file like your .3Ds file! Or try: node->setMaterialTexture/getTexture like in the Tutorials... And l...
- Sat May 20, 2006 8:10 am
- Forum: Beginners Help
- Topic: Problem with "SkyBoxSzeneNode" and GUI Elements...
- Replies: 2
- Views: 141
- Fri May 19, 2006 10:37 pm
- Forum: Beginners Help
- Topic: Problem with "SkyBoxSzeneNode" and GUI Elements...
- Replies: 2
- Views: 141
Problem with "SkyBoxSzeneNode" and GUI Elements...
Hello, first sorry for my bad english...I´m from Germany. I have a problem with the SkyBoxSzeneNode. I´m writing a Particle Editor for my Game...but there is a problem with the GUI elements and the SkyBoxSzeneNode. If i activate the SkyBoxSzeneNode, all my GUI Elements wil be invisible! Why? Thank a...