Well, don't I feel silly.
Thank you.
Search found 7 matches
- Sun Dec 17, 2006 10:13 am
- Forum: Advanced Help
- Topic: .x animation speed
- Replies: 2
- Views: 383
- Sat Dec 16, 2006 3:50 pm
- Forum: Advanced Help
- Topic: .x animation speed
- Replies: 2
- Views: 383
.x animation speed
Is there a way to get speed and frames of the X Animator in Irrlicht 1.2? I've been playing around with this and can't find any method for it - the file loader refuses to recognize "AnimTicksPerSecond" built into the file, SetAnimationSpeed() and SetFrameLoop() do nothing, and the models just play ...
- Sat Dec 16, 2006 3:48 pm
- Forum: Advanced Help
- Topic: Texture issues with .3ds files
- Replies: 3
- Views: 582
- Wed Dec 13, 2006 10:54 am
- Forum: Advanced Help
- Topic: Texture issues with .3ds files
- Replies: 3
- Views: 582
- Sun Dec 10, 2006 9:13 pm
- Forum: Advanced Help
- Topic: Texture issues with .3ds files
- Replies: 3
- Views: 582
Texture issues with .3ds files
Ever since irrlicht 1.1 I've been experiencing a total lack of textures on .3ds-loaded objects that were fine in 1.0. I was hoping 1.2 would fix this but it does not.
Example model: model.3ds located in ..\data\models\1\ from the binaries with the texture water.jpg located in the same folder.
Code ...
Example model: model.3ds located in ..\data\models\1\ from the binaries with the texture water.jpg located in the same folder.
Code ...
- Sat May 20, 2006 9:48 pm
- Forum: Advanced Help
- Topic: Controlling transparency
- Replies: 2
- Views: 478
- Sat May 20, 2006 8:27 pm
- Forum: Advanced Help
- Topic: Controlling transparency
- Replies: 2
- Views: 478
Controlling transparency
First of all, I've gone through all the tutorials and I've browsed the forums, with no luck in figuring out my problem.
The problem is simple enough. I'm trying to use shaders to simulate the effects of water:
http://www.shardsofdalaya.com/images/water.jpg
It looks fine enough from a distance ...
The problem is simple enough. I'm trying to use shaders to simulate the effects of water:
http://www.shardsofdalaya.com/images/water.jpg
It looks fine enough from a distance ...