Search found 55 matches
- Mon Oct 13, 2008 4:32 pm
- Forum: Project Announcements
- Topic: an unnamed FPS game (formerly known as Ant conflict :p )
- Replies: 16
- Views: 4143
- Wed Oct 01, 2008 2:02 am
- Forum: Beginners Help
- Topic: Frame End
- Replies: 6
- Views: 525
well, it doesn't work with loop mode, but... you can do this if (node->getFrameNr() == node->getEndFrame()) { node->setFrameLoop(node->getStartFrame(), node->getEndFrame()); // and doing the thingy you need to do at the end of animation } Yep thanks. I bet an animation system with an editor would b...
- Mon Sep 29, 2008 8:30 pm
- Forum: Beginners Help
- Topic: Frame End
- Replies: 6
- Views: 525
Re: Frame End
Whats the best way to check for the end of an animation cycle, without the animation callback. I doubt there is a way... maybe you can do something with IAnimatedMeshSceneNode::getFrameNr() ??? ;) That's the way I'm doing it now. I store animation cycles and check to see if the animation cycles end...
- Mon Sep 29, 2008 7:15 pm
- Forum: Beginners Help
- Topic: Frame End
- Replies: 6
- Views: 525
- Mon Sep 29, 2008 1:23 am
- Forum: Beginners Help
- Topic: Frame End
- Replies: 6
- Views: 525
Frame End
Whats the best way to check for the end of an animation cycle, without the animation callback. I thought I asked this before for Irrlicht and so I searched my post but couldn't find it. PHPBB's search is rubbish also.
- Mon Sep 22, 2008 4:14 am
- Forum: Beginners Help
- Topic: Game Engine
- Replies: 9
- Views: 1064
- Sat Sep 13, 2008 5:58 am
- Forum: Off-topic
- Topic: Macbook Air, amazing, perfect computer!
- Replies: 5
- Views: 1139
Macbook Air, amazing, perfect computer!
Okay now that I've captured everyone's attention, I'd like to ask you guys a question. What would make someone buy a device only because it is smaller, and not because it performs the task assigned to it best? Here's my guess. Blind belief! This then leaves to the developer with the ability to limit...
- Sat Sep 13, 2008 5:44 am
- Forum: Off-topic
- Topic: Totally on-topic LHC talk
- Replies: 8
- Views: 1195
- Wed Sep 10, 2008 1:07 am
- Forum: Project Announcements
- Topic: Crazy Geo
- Replies: 18
- Views: 3739
- Sat Sep 06, 2008 6:28 pm
- Forum: Project Announcements
- Topic: Ride the Spiral - A Rhythm / Puzzle Game
- Replies: 8
- Views: 1494
Yeah, great game idea. I can't wait to play it. Have you ever heard of something like an X360 game that has a minigame like this? Well actually, the whole game is just minigames because it is meant as a party game. At any rate, it is a much more simplified version of your game, but quite fun, so I ...
- Fri Sep 05, 2008 4:42 pm
- Forum: Project Announcements
- Topic: Ride the Spiral - A Rhythm / Puzzle Game
- Replies: 8
- Views: 1494
The only suggestion i would make from those screenies is to use an image on the buttons in the menu as they look a bit ugly in grey over such an awesome looking background. Yea absolutly, I need to derive my own skin and simply have not yet. Does each copy come with a free tab of acid? Wink Only in...
- Fri Sep 05, 2008 3:31 am
- Forum: Off-topic
- Topic: Avatar problems..
- Replies: 1
- Views: 607
Avatar problems..
I'm trying to upload an avatar that's exactly 80x80 px and under 6kb but I get this error: Warning: copy(./images/avatars/105730318648c0a7e56ae9f.jpg): failed to open stream: Read-only file system in /home/groups/i/ir/irrlicht/htdocs/phpBB2/includes/usercp_avatar.php on line 288 Warning: Cannot modi...
- Fri Sep 05, 2008 3:16 am
- Forum: Project Announcements
- Topic: Need Programmers for a FPSRTSMMO
- Replies: 14
- Views: 2527
Geeezzz man? How much experience do you have in the video game industry? Also how much experience as a team leader? Just remember that there are TONS of FPSs and TONS of RTSs and TONs of MMOs.. so you've got some competition if you're game is all those in one. Really, I'm just humoring you. As some ...
- Fri Sep 05, 2008 2:40 am
- Forum: Project Announcements
- Topic: Ride the Spiral - A Rhythm / Puzzle Game
- Replies: 8
- Views: 1494
Ride the Spiral - A Rhythm / Puzzle Game
Overview: Ride the Spiral is a rhythmic puzzle game based on the Tool song Lateralus and a Fusion Frenzy mini-game called Twisted System. The main character will be thrown into a twisting spiral screw on which he'll have to run and avoid obstacles and execute actions as they spin towards him. The sp...
- Wed Sep 03, 2008 12:35 am
- Forum: Beginners Help
- Topic: Grabbing the Irrlicht device??
- Replies: 4
- Views: 620
Umm I don't know.. here's my main loop, don't read it all, but at the end you can tell that the g_pDevice->drop() is called at the end of all execution. As I debug, it breaks at that g_pDevice->drop(), saying I have a zeroed out pointer of which I can't find in the locals or autos of VSC++'s debugge...