Search found 55 matches

by Taymo
Mon Oct 13, 2008 4:32 pm
Forum: Project Announcements
Topic: an unnamed FPS game (formerly known as Ant conflict :p )
Replies: 16
Views: 4054

Looks really nice and bright and solid. Like someone said, there's been a lot of good projects popping up lately using Irrlicht. Goes to show the community and robustness of Irrlicht is growing! Good news for all of us developing with it. (Unless it goes commercial..)
by Taymo
Wed Oct 01, 2008 2:02 am
Forum: Beginners Help
Topic: Frame End
Replies: 6
Views: 511

well, it doesn't work with loop mode, but... you can do this if (node->getFrameNr() == node->getEndFrame()) { node->setFrameLoop(node->getStartFrame(), node->getEndFrame()); // and doing the thingy you need to do at the end of animation } Yep thanks. I bet an animation system with an editor would b...
by Taymo
Mon Sep 29, 2008 8:30 pm
Forum: Beginners Help
Topic: Frame End
Replies: 6
Views: 511

Re: Frame End

Whats the best way to check for the end of an animation cycle, without the animation callback. I doubt there is a way... maybe you can do something with IAnimatedMeshSceneNode::getFrameNr() ??? ;) That's the way I'm doing it now. I store animation cycles and check to see if the animation cycles end...
by Taymo
Mon Sep 29, 2008 7:15 pm
Forum: Beginners Help
Topic: Frame End
Replies: 6
Views: 511

Bump. Is this question too stupid to answer? There's gotta be something simple I'm missing..
by Taymo
Mon Sep 29, 2008 1:23 am
Forum: Beginners Help
Topic: Frame End
Replies: 6
Views: 511

Frame End

Whats the best way to check for the end of an animation cycle, without the animation callback. I thought I asked this before for Irrlicht and so I searched my post but couldn't find it. PHPBB's search is rubbish also.
by Taymo
Mon Sep 22, 2008 4:14 am
Forum: Beginners Help
Topic: Game Engine
Replies: 9
Views: 1018

Irrlicht is a game engine right? Capable of organizing a scene and rendering it's nodes? It can play music, grab input, perform math, and has cool built in scene nodes.. Isn't that a game engine?
by Taymo
Sat Sep 13, 2008 5:58 am
Forum: Off-topic
Topic: Macbook Air, amazing, perfect computer!
Replies: 5
Views: 1128

Macbook Air, amazing, perfect computer!

Okay now that I've captured everyone's attention, I'd like to ask you guys a question. What would make someone buy a device only because it is smaller, and not because it performs the task assigned to it best? Here's my guess. Blind belief! This then leaves to the developer with the ability to limit...
by Taymo
Sat Sep 13, 2008 5:44 am
Forum: Off-topic
Topic: Totally on-topic LHC talk
Replies: 8
Views: 1178

Nah, Cern can't be Black Mesa, due to the fact that we actually know about it. :wink:
by Taymo
Wed Sep 10, 2008 1:07 am
Forum: Project Announcements
Topic: Crazy Geo
Replies: 18
Views: 3647

Lonesome Ducky wrote:I tried running it and got this:
Image
Ditto
by Taymo
Sat Sep 06, 2008 6:28 pm
Forum: Project Announcements
Topic: Ride the Spiral - A Rhythm / Puzzle Game
Replies: 8
Views: 1451

Yeah, great game idea. I can't wait to play it. Have you ever heard of something like an X360 game that has a minigame like this? Well actually, the whole game is just minigames because it is meant as a party game. At any rate, it is a much more simplified version of your game, but quite fun, so I ...
by Taymo
Fri Sep 05, 2008 4:42 pm
Forum: Project Announcements
Topic: Ride the Spiral - A Rhythm / Puzzle Game
Replies: 8
Views: 1451

The only suggestion i would make from those screenies is to use an image on the buttons in the menu as they look a bit ugly in grey over such an awesome looking background. Yea absolutly, I need to derive my own skin and simply have not yet. Does each copy come with a free tab of acid? Wink Only in...
by Taymo
Fri Sep 05, 2008 3:31 am
Forum: Off-topic
Topic: Avatar problems..
Replies: 1
Views: 600

Avatar problems..

I'm trying to upload an avatar that's exactly 80x80 px and under 6kb but I get this error: Warning: copy(./images/avatars/105730318648c0a7e56ae9f.jpg): failed to open stream: Read-only file system in /home/groups/i/ir/irrlicht/htdocs/phpBB2/includes/usercp_avatar.php on line 288 Warning: Cannot modi...
by Taymo
Fri Sep 05, 2008 3:16 am
Forum: Project Announcements
Topic: Need Programmers for a FPSRTSMMO
Replies: 14
Views: 2450

Geeezzz man? How much experience do you have in the video game industry? Also how much experience as a team leader? Just remember that there are TONS of FPSs and TONS of RTSs and TONs of MMOs.. so you've got some competition if you're game is all those in one. Really, I'm just humoring you. As some ...
by Taymo
Fri Sep 05, 2008 2:40 am
Forum: Project Announcements
Topic: Ride the Spiral - A Rhythm / Puzzle Game
Replies: 8
Views: 1451

Ride the Spiral - A Rhythm / Puzzle Game

Overview: Ride the Spiral is a rhythmic puzzle game based on the Tool song Lateralus and a Fusion Frenzy mini-game called Twisted System. The main character will be thrown into a twisting spiral screw on which he'll have to run and avoid obstacles and execute actions as they spin towards him. The sp...
by Taymo
Wed Sep 03, 2008 12:35 am
Forum: Beginners Help
Topic: Grabbing the Irrlicht device??
Replies: 4
Views: 605

Umm I don't know.. here's my main loop, don't read it all, but at the end you can tell that the g_pDevice->drop() is called at the end of all execution. As I debug, it breaks at that g_pDevice->drop(), saying I have a zeroed out pointer of which I can't find in the locals or autos of VSC++'s debugge...