Search found 8 matches

by DriftRS
Sat May 27, 2006 10:51 am
Forum: Beginners Help
Topic: Gravity and ISceneNodeAnimatorCollisionResponse
Replies: 1
Views: 180

I'm having the same problem, I'm unable to change the gravity on an animator after it has been created, instead I'm having to create a new animator.

Anyone know how to just change the gravity on an already existing one?
by DriftRS
Tue May 23, 2006 10:21 am
Forum: Beginners Help
Topic: need help outputting text to HUD
Replies: 5
Views: 331

need help outputting text to HUD

I'm attempting to make a little HUD which outputs the number of fairies collected (yes we are going to change them to something other then fairies latter :P) However I'm running accross alot of problems, mainly the text likes to output itself on the top of already made text. With my limited knowledg...
by DriftRS
Tue May 23, 2006 9:37 am
Forum: Beginners Help
Topic: Any way to load more than 65535 triangles?
Replies: 20
Views: 1783

Ok, well I don't know much about irrlicht but there's a few things you should know which are general 3D graphics (If I'm wrong somebody please correct me, I aint 100% sure of this stuff either :?) Firstly the reason for the 65535 limit is most probably due to the maximum value of an unsigned int, so...
by DriftRS
Mon May 22, 2006 4:12 pm
Forum: Beginners Help
Topic: handling collisions between both a heightmap and Quake3 map
Replies: 4
Views: 240

haha yeah that was the problem, thanks alot for all your help, it worked brilliantly :D I'm really starting to like irrlicht, it gives you a heap of power yet does all the basic functionality you normally have to worry about for you! I was using OpenGL before and hated having to write all the textur...
by DriftRS
Mon May 22, 2006 12:40 pm
Forum: Beginners Help
Topic: handling collisions between both a heightmap and Quake3 map
Replies: 4
Views: 240

I just tried doing that, but I'm not exactly sure how, this is the code I used: scene::IMetaTriangleSelector* both; both->addTriangleSelector(selector); both->addTriangleSelector(selector2); scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( both, camera, core::vector3df(30,50,...
by DriftRS
Mon May 22, 2006 8:56 am
Forum: Beginners Help
Topic: Really basic Irrlicht help
Replies: 5
Views: 673

Hi, I'm working with toc ont his project, and have tried to use your funtion like this: ISceneCollisionManager_getSceneNodeFromPoint(smgr, camera->getPosition(), 0)->remove(); It compiles and runs, but when I collide with the object nothing occurs... I'm probably using it wrongly, this being the fir...
by DriftRS
Mon May 22, 2006 7:55 am
Forum: Beginners Help
Topic: handling collisions between both a heightmap and Quake3 map
Replies: 4
Views: 240

handling collisions between both a heightmap and Quake3 map

Hi, I'm a bit of a noob to this engine, just started using it late yesterday. I've been running through the tutorials, and am now trying to create a heightmap with a quake3 map (a castle) situated in the middle. The problem is getting the camera to properly collide with both the terrain and the map ...
by DriftRS
Mon May 22, 2006 7:29 am
Forum: Beginners Help
Topic: Any way to load more than 65535 triangles?
Replies: 20
Views: 1783

"Is there any way to load more than 65535 triangles? Any model of decent detail is going to have more than that. " I believe your greatly mistaken. I assume you've heard of the new Unreal 3.0 engine? Here's a model from it. http://www.unrealtechnology.com/screens/character_creation3.jpg Th...