I'm having the same problem, I'm unable to change the gravity on an animator after it has been created, instead I'm having to create a new animator.
Anyone know how to just change the gravity on an already existing one?
Search found 8 matches
- Sat May 27, 2006 10:51 am
- Forum: Beginners Help
- Topic: Gravity and ISceneNodeAnimatorCollisionResponse
- Replies: 1
- Views: 244
- Tue May 23, 2006 10:21 am
- Forum: Beginners Help
- Topic: need help outputting text to HUD
- Replies: 5
- Views: 524
need help outputting text to HUD
I'm attempting to make a little HUD which outputs the number of fairies collected (yes we are going to change them to something other then fairies latter :P) However I'm running accross alot of problems, mainly the text likes to output itself on the top of already made text.
With my limited ...
With my limited ...
- Tue May 23, 2006 9:37 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 3061
- Mon May 22, 2006 4:12 pm
- Forum: Beginners Help
- Topic: handling collisions between both a heightmap and Quake3 map
- Replies: 4
- Views: 374
- Mon May 22, 2006 12:40 pm
- Forum: Beginners Help
- Topic: handling collisions between both a heightmap and Quake3 map
- Replies: 4
- Views: 374
- Mon May 22, 2006 8:56 am
- Forum: Beginners Help
- Topic: Really basic Irrlicht help
- Replies: 5
- Views: 810
Hi, I'm working with toc ont his project, and have tried to use your funtion like this:
ISceneCollisionManager_getSceneNodeFromPoint(smgr, camera->getPosition(), 0)->remove();
It compiles and runs, but when I collide with the object nothing occurs... I'm probably using it wrongly, this being the ...
ISceneCollisionManager_getSceneNodeFromPoint(smgr, camera->getPosition(), 0)->remove();
It compiles and runs, but when I collide with the object nothing occurs... I'm probably using it wrongly, this being the ...
- Mon May 22, 2006 7:55 am
- Forum: Beginners Help
- Topic: handling collisions between both a heightmap and Quake3 map
- Replies: 4
- Views: 374
handling collisions between both a heightmap and Quake3 map
Hi, I'm a bit of a noob to this engine, just started using it late yesterday.
I've been running through the tutorials, and am now trying to create a heightmap with a quake3 map (a castle) situated in the middle. The problem is getting the camera to properly collide with both the terrain and the map ...
I've been running through the tutorials, and am now trying to create a heightmap with a quake3 map (a castle) situated in the middle. The problem is getting the camera to properly collide with both the terrain and the map ...
- Mon May 22, 2006 7:29 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 3061