I'm having the same problem, I'm unable to change the gravity on an animator after it has been created, instead I'm having to create a new animator.
Anyone know how to just change the gravity on an already existing one?
Search found 8 matches
- Sat May 27, 2006 10:51 am
- Forum: Beginners Help
- Topic: Gravity and ISceneNodeAnimatorCollisionResponse
- Replies: 1
- Views: 185
- Tue May 23, 2006 10:21 am
- Forum: Beginners Help
- Topic: need help outputting text to HUD
- Replies: 5
- Views: 335
need help outputting text to HUD
I'm attempting to make a little HUD which outputs the number of fairies collected (yes we are going to change them to something other then fairies latter :P) However I'm running accross alot of problems, mainly the text likes to output itself on the top of already made text. With my limited knowledg...
- Tue May 23, 2006 9:37 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1820
Ok, well I don't know much about irrlicht but there's a few things you should know which are general 3D graphics (If I'm wrong somebody please correct me, I aint 100% sure of this stuff either :?) Firstly the reason for the 65535 limit is most probably due to the maximum value of an unsigned int, so...
- Mon May 22, 2006 4:12 pm
- Forum: Beginners Help
- Topic: handling collisions between both a heightmap and Quake3 map
- Replies: 4
- Views: 243
haha yeah that was the problem, thanks alot for all your help, it worked brilliantly :D I'm really starting to like irrlicht, it gives you a heap of power yet does all the basic functionality you normally have to worry about for you! I was using OpenGL before and hated having to write all the textur...
- Mon May 22, 2006 12:40 pm
- Forum: Beginners Help
- Topic: handling collisions between both a heightmap and Quake3 map
- Replies: 4
- Views: 243
I just tried doing that, but I'm not exactly sure how, this is the code I used: scene::IMetaTriangleSelector* both; both->addTriangleSelector(selector); both->addTriangleSelector(selector2); scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( both, camera, core::vector3df(30,50,...
- Mon May 22, 2006 8:56 am
- Forum: Beginners Help
- Topic: Really basic Irrlicht help
- Replies: 5
- Views: 674
Hi, I'm working with toc ont his project, and have tried to use your funtion like this: ISceneCollisionManager_getSceneNodeFromPoint(smgr, camera->getPosition(), 0)->remove(); It compiles and runs, but when I collide with the object nothing occurs... I'm probably using it wrongly, this being the fir...
- Mon May 22, 2006 7:55 am
- Forum: Beginners Help
- Topic: handling collisions between both a heightmap and Quake3 map
- Replies: 4
- Views: 243
handling collisions between both a heightmap and Quake3 map
Hi, I'm a bit of a noob to this engine, just started using it late yesterday. I've been running through the tutorials, and am now trying to create a heightmap with a quake3 map (a castle) situated in the middle. The problem is getting the camera to properly collide with both the terrain and the map ...
- Mon May 22, 2006 7:29 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1820