Search found 35 matches
- Wed Sep 28, 2005 9:57 am
- Forum: Off-topic
- Topic: New Sci Fi Model/Music theme pack from arteria-gaming
- Replies: 20
- Views: 1993
it was done out of total passion, hence the small asking price. Remember the pack has 4 full music tracks in, ... i know what i would charge for these in my music job!!! if someone commisioned me - but the price of £9.50 for everthing is testiment to the fact that its a venture that i have passion ...
- Sat Sep 24, 2005 4:51 pm
- Forum: Project Announcements
- Topic: Corporate Mayhem
- Replies: 19
- Views: 2633
- Tue Sep 13, 2005 3:02 pm
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
Server Up
Server back up... give it a go now
- Tue Sep 13, 2005 8:55 am
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
ooops
Thats what happens when you update your distr, then forget to restart services :) Erm, I'm trying to get it restarted, minor complications with the server... hopefully it should be up soon, or it'll have to wait til I get home after work... Will keep you posted... [edit] Yup, its jiggered. I'll have...
- Mon Sep 12, 2005 9:38 am
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
First Official Release ! ! !
I've uploaded the first official release!!! http://libsempiternal.bensherlock.co.uk Full support (project files) for dev-cpp(mingw) and cygwin makefiles for the hardcore. Linux support is being worked on for the equally lazy :) Release includes: Full source for libsempiternal With Dev-cpp project fi...
- Fri Sep 09, 2005 3:48 pm
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
- Fri Sep 09, 2005 8:24 am
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
Motherboard self-destructing as standard...
Well I was so close to getting a decent release ready... then the electric ran out and blew something in my main pc. So now bios loads up fine recognises memory and drives but then can't boot from anything... :( So either the bios needs flashing, or the disk controller is fscked :'( Anyway, luckily ...
- Wed Sep 07, 2005 10:18 pm
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
Quick update on progress: I've got the libsempiternal bit into a nice easy dev-cpp project. No real problems apart from having to hack one of the ode headers. I'm adding project files for the examples. No real problems there either, til we try linking ode. This is a bit of a call out, but has anybod...
- Tue Sep 06, 2005 9:51 pm
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
Excellent :) Glad it's of use... There's one of the demo's source included, I think it's test_cubes.cpp or something. Should be the bouncing one. Also included the .x models for them too :) All the others will be included in the next release I do, along with project files etc. If I get going I'll al...
- Tue Sep 06, 2005 8:00 am
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
Hi, Yeah sorry. I did try to get it compiling in devcpp but had some issues with the ODE. The makefile provided is a linux/cygwin make. I really should do this properly. Tell you what. If you wanna wait until I get the proper version sorted with project files and everythting set up properly for an o...
- Mon Sep 05, 2005 8:38 pm
- Forum: Project Announcements
- Topic: libSempiternal - ODE & Irrlicht Binding (thread retitled
- Replies: 13
- Views: 1695
libSempiternal - ODE & Irrlicht Binding (thread retitled
Hi all, I've been working on some glue code for using ODE with Irrlicht. using the tutorial on the site as a starting point for figuring out ODE I've made it a bit more OO friendly for handling generic bits and bobs. I've had a bit of a break from working on it for a couple of months and figure it's...
- Thu Apr 21, 2005 3:22 pm
- Forum: Project Announcements
- Topic: Parallax Mapping video
- Replies: 11
- Views: 2032
- Sat Dec 04, 2004 3:18 pm
- Forum: Off-topic
- Topic: Railways - Path Following
- Replies: 0
- Views: 410
Railways - Path Following
Hi all, Firstly, worrying to hear about the hacking of the forums, im upgraidng mine as i speak due to it also being phpbb2 based. Anyway, this is something a little different for you. I'm currently working on a game (usual opening line ;)) which of course will use the Irlicht engine in combination ...
- Wed Nov 17, 2004 8:45 am
- Forum: Project Announcements
- Topic: New version of the My3D tools for the Irrlicht released!!!
- Replies: 71
- Views: 60152
... irrlicht would become more bloated then a dead whale that's been sitting in the sun for a week. Good analogy :) and a fair point. Well in which case, do you have any good pointers to how to use the shaders etc to utilise the normal maps? :) and while we're at it... any good pointers to using sh...
- Tue Nov 16, 2004 6:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Should we have separate French / German /Spanish/etc areas
- Replies: 21
- Views: 2014
the only esperanto i ever knew was the word for Pineapple :) which i seem to have now forgotten :? think it may have been annanasso or something. hmmm... think i'll stick to english :) altho it's not _all_ england's fault :) with the US producing more software recently american-english has spread mo...