Search found 16 matches
- Wed Jun 07, 2006 10:17 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
Hi Emil: I've tried to use your new system for collision, but I can't do it. Can you explain more how we can use it? What are the parameters of the function: if(SpriteCollide->CheckPixelCollide(MsslCollide,Mx,My, SprtX,100,Sprite->GetCurntFrame())) What it do? Check the collision between SpriteColli...
- Sun Jun 04, 2006 11:28 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Fri Jun 02, 2006 9:52 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Thu Jun 01, 2006 3:10 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Wed May 31, 2006 4:00 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
Hi emil! You're great, man! I've finished the code to move my soccer player on the screen (with and without the ball! ;) ) but I need to improve the collision code.. So now I run to test your improvement and new functions!!! :D It all seems to work very good... Now on the screen there is a player an...
- Fri May 26, 2006 11:59 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
After a day that I've leaved you in peace ( ;) ) : 1 - I've studied how to have a constant fps with Irrlicht, so my question it's not a real problem, but I'm curious to know if in your library it's included a function to do it (have a constant fps) 2 - Have you found anything on the problem of colli...
- Thu May 25, 2006 3:00 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
last question for today ;): I have to load a high number of sprites (I want to make the player much personalizable). But I've tested that for each file (containing the sprites) I load, it takes a while... What can I do? My sprites were .BMP images. I've tried to convert them to .PNG : I've the same ...
- Thu May 25, 2006 10:36 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Thu May 25, 2006 10:33 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Thu May 25, 2006 9:39 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Wed May 24, 2006 9:15 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
Even this solution doesn't go fine... Because the TMagicSceneNode it's only a single sprite, while I need animations (more sprites, like TAnimImage). However, I need different sprites only for feet, because I want to color them by code (How can I do it? You haven't answered me for that ;) ) PS: Isn'...
- Wed May 24, 2006 9:56 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
- Wed May 24, 2006 9:31 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
I've tried the CheckCollide function, but it isn't good for what I've to do. Because I need a precisely collision between the soccer-player feets and the ball. 1) Is there any method to enable pixel by pixel collision? 2) or is there any method to check collision between only a part of a sprite? (Fo...
- Wed May 24, 2006 12:22 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249
First: sorry for all these questions and for my poor English :lol: I want to know more about the CheckCollide functions: CheckCollide ( grp_actual_sprite , My_Player.pos_x , My_Player.pos_y , grp_ball , ball.pos_x , ball.pos_y ,1,0) 1) What are the last two parameters? 2) This function check the col...
- Tue May 23, 2006 2:26 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 82249